2020-07-22 18:12:38 +00:00
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#include <napi.h>
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#include <list>
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#include <Magick++.h>
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using namespace std;
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using namespace Magick;
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class SonicWorker : public Napi::AsyncWorker {
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public:
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SonicWorker(Napi::Function& callback, string text)
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: Napi::AsyncWorker(callback), text(text) {}
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~SonicWorker() {}
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void Execute() {
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Image image;
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Image text_image;
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text_image.backgroundColor("none");
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text_image.fontPointsize(72);
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text_image.textGravity(Magick::CenterGravity);
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text_image.font("Bitstream Vera Sans");
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text_image.read("pango:<span foreground='white'>" + text + "</span>");
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text_image.resize(Geometry(474, 332));
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text_image.extent(Geometry("1024x538-435-145"), Magick::CenterGravity);
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image.read("./assets/images/sonic.jpg");
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image.composite(text_image, Geometry("+160+10"), Magick::OverCompositeOp);
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image.magick("PNG");
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image.write(&blob);
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}
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void OnOK() {
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Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 16:16:12 +00:00
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Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length()), Napi::String::From(Env(), "png")});
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2020-07-22 18:12:38 +00:00
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}
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private:
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Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 16:16:12 +00:00
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string text;
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2020-07-22 18:12:38 +00:00
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Blob blob;
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};
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Napi::Value Sonic(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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2020-08-28 02:34:12 +00:00
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Napi::Object obj = info[0].As<Napi::Object>();
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2020-07-22 18:12:38 +00:00
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Napi::Function cb = info[1].As<Napi::Function>();
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2020-09-19 00:54:52 +00:00
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string text = obj.Get("text").As<Napi::String>().Utf8Value();
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2020-07-22 18:12:38 +00:00
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SonicWorker* explodeWorker = new SonicWorker(cb, text);
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explodeWorker->Queue();
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return env.Undefined();
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}
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