mrmBot-Matrix/natives/speed.cc

49 lines
1.3 KiB
C++
Raw Normal View History

2020-07-22 18:12:38 +00:00
#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class SpeedWorker : public Napi::AsyncWorker {
public:
SpeedWorker(Napi::Function& callback, string in_path, bool slow, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), slow(slow), type(type), delay(delay) {}
~SpeedWorker() {}
void Execute() {
list<Image> frames;
list<Image> blurred;
readImages(&frames, in_path);
for_each(frames.begin(), frames.end(), animationDelayImage(slow ? delay * 2 : delay / 2));
writeImages(frames.begin(), frames.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n, amount;
size_t bytes, type_size;
Blob blob;
bool slow;
};
Napi::Value Speed(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
bool slow = info[1].As<Napi::Boolean>().Value();
string type = info[2].As<Napi::String>().Utf8Value();
int delay = info[3].As<Napi::Number>().Int32Value();
Napi::Function cb = info[4].As<Napi::Function>();
SpeedWorker* explodeWorker = new SpeedWorker(cb, in_path, slow, type, delay);
explodeWorker->Queue();
return env.Undefined();
}