mrmBot-Matrix/natives/explode.cc

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#include <Magick++.h>
#include <napi.h>
#include <list>
using namespace std;
using namespace Magick;
Napi::Value Explode(const Napi::CallbackInfo &info) {
Napi::Env env = info.Env();
Napi::Object obj = info[0].As<Napi::Object>();
string path = obj.Get("path").As<Napi::String>().Utf8Value();
int amount = obj.Get("amount").As<Napi::Number>().Int32Value();
string type = obj.Get("type").As<Napi::String>().Utf8Value();
int delay =
obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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Blob blob;
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list<Image> frames;
list<Image> coalesced;
list<Image> blurred;
readImages(&frames, path);
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.implode(amount);
image.magick(type);
blurred.push_back(image);
}
optimizeTransparency(blurred.begin(), blurred.end());
if (type == "gif") {
for (Image &image : blurred) {
image.quantizeDither(false);
image.quantize();
if (delay != 0) image.animationDelay(delay);
}
}
writeImages(blurred.begin(), blurred.end(), &blob);
Napi::Object result = Napi::Object::New(env);
result.Set("data",
Napi::Buffer<char>::Copy(env, (char *)blob.data(), blob.length()));
result.Set("type", type);
return result;
}