2023-03-15 14:09:09 +00:00
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import Command from "../../classes/command.js";
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class PingCommand extends Command {
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async run() {
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if (this.type === "classic") {
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const pingMessage = await this.client.rest.channels.createMessage(this.message.channelID, Object.assign({
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content: "🏓 Ping?"
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}, this.reference));
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await pingMessage.edit({
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content: `🏓 Pong!\n\`\`\`\nLatency: ${pingMessage.timestamp - this.message.timestamp}ms${this.message.guildID ? `\nShard Latency: ${Math.round(this.client.shards.get(this.client.guildShardMap[this.message.guildID]).latency)}ms` : ""}\n\`\`\``
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});
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} else {
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await this.interaction.createMessage({
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content: "🏓 Ping?"
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});
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const pingMessage = await this.interaction.getOriginal();
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await this.interaction.editOriginal({
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content: `🏓 Pong!\n\`\`\`\nLatency: ${pingMessage.timestamp - Math.floor((this.interaction.id / 4194304) + 1420070400000)}ms${this.interaction.guildID ? `\nShard Latency: ${Math.round(this.client.shards.get(this.client.guildShardMap[this.interaction.guildID]).latency)}ms` : ""}\n\`\`\``
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});
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}
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}
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static description = "Pings Discord's servers";
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static aliases = ["pong"];
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}
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2021-08-19 14:19:14 +00:00
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export default PingCommand;
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