2021-08-19 14:19:14 +00:00
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import Command from "../../classes/command.js";
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Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 16:16:12 +00:00
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class PingCommand extends Command {
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async run() {
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2022-03-31 05:42:03 +00:00
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if (this.type === "classic") {
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const pingMessage = await this.client.createMessage(this.channel.id, Object.assign({
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content: "🏓 Ping?"
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}, this.reference));
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pingMessage.edit(`🏓 Pong!\n\`\`\`\nLatency: ${pingMessage.timestamp - this.message.timestamp}ms${this.channel.guild ? `\nShard Latency: ${Math.round(this.client.shards.get(this.client.guildShardMap[this.channel.guild.id]).latency)}ms` : ""}\n\`\`\``);
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} else {
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await this.interaction.createMessage("🏓 Ping?");
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const pingMessage = await this.interaction.getOriginalMessage();
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await this.interaction.editOriginalMessage(`🏓 Pong!\n\`\`\`\nLatency: ${pingMessage.timestamp - Math.floor((this.interaction.id / 4194304) + 1420070400000)}ms${this.interaction.guildID ? `\nShard Latency: ${Math.round(this.client.shards.get(this.client.guildShardMap[this.interaction.guildID]).latency)}ms` : ""}\n\`\`\``);
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}
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Class commands, improved sharding, and many other changes (#88)
* Load commands recursively
* Sort commands
* Missed a couple of spots
* missed even more spots apparently
* Ported commands in "fun" category to new class-based format, added babel eslint plugin
* Ported general commands, removed old/unneeded stuff, replaced moment with day, many more fixes I lost track of
* Missed a spot
* Removed unnecessary abort-controller package, add deprecation warning for mongo database
* Added imagereload, clarified premature end message
* Fixed docker-compose path issue, added total bot uptime to stats, more fixes for various parts
* Converted image commands into classes, fixed reload, ignore another WS event, cleaned up command handler and image runner
* Converted music/soundboard commands to class format
* Cleanup unnecessary logs
* awful tag command class port
* I literally somehow just learned that you can leave out the constructor in classes
* Pass client directly to commands/events, cleaned up command handler
* Migrated bot to eris-sharder, fixed some error handling stuff
* Remove unused modules
* Fixed type returning
* Switched back to Eris stable
* Some fixes and cleanup
* might wanna correct this
* Implement image command ratelimiting
* Added Bot token prefix, added imagestats, added running endpoint to API
2021-04-12 16:16:12 +00:00
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}
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static description = "Pings Discord's servers";
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static aliases = ["pong"];
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}
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2021-08-19 14:19:14 +00:00
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export default PingCommand;
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