2023-03-15 14:09:09 +00:00
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import ImageCommand from "../../classes/imageCommand.js";
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class KineMasterCommand extends ImageCommand {
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params = {
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water: "assets/images/kinemaster.png",
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gravity: 3,
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resize: true
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};
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static description = "Adds the KineMaster watermark to an image";
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static aliases = ["kine"];
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static noImage = "You need to provide an image/GIF to add a KineMaster watermark!";
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static command = "watermark";
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}
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export default KineMasterCommand;
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