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1 changed files with 206 additions and 229 deletions

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@ -23,17 +23,7 @@ const byte PIN_BALL_SDA = 18;
const byte PIN_BALL_SCL = 19;
const byte PIN_BALL_INT = 11;
const byte BUTTON_A = 0;
const byte BUTTON_B = 1;
const byte BUTTON_C = 2;
const byte BUTTON_D = 3;
const byte BUTTON_E = 4;
const byte BUTTON_F = 5;
const byte BUTTON_MOUSE_UL = 6;
const byte BUTTON_MOUSE_UR = 7;
const byte BUTTON_MOUSE_DL = 8;
const byte BUTTON_MOUSE_DR = 9;
enum Button { A, B, C, D, E, F, MouseUL, MouseUR, MouseDL, MouseDR };
const int button_pins[10] = {
PIN_A, PIN_B, PIN_C, PIN_D, PIN_E, PIN_F,
PIN_MOUSE_UL, PIN_MOUSE_UR, PIN_MOUSE_DL, PIN_MOUSE_DR
@ -41,12 +31,76 @@ const int button_pins[10] = {
const int debounce_time = 400;
int button_timers[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
// TODO: differentiate between GKOS modifiers and keyboard modifiers somehow
// different actions that the keyboard can take
// - print a single character
// - press (and release) a key
// - toggle a modifier
enum ActionType { PrintCharacter, PressKey, ToggleModifier };
const char button_characters[6] = { 'a', 'b', 'c', 'd', 'e', 'f' };
const char button_characters_shifted[6] = { 'A', 'B', 'C', 'D', 'E', 'F' };
const char button_characters_symbol[6] = { '1', '2', '3', '4', '5', '6' };
/*
backspace, space (keep those two first since they overlap with the rest )
g, k, o, s, w, native
*/
const byte modifiers[8] = { 7, 56, 24, 48, 3, 6, 40, 5 };
const byte chords[8] = { 7, 56, 24, 48, 3, 6, 40, 5 };
// buttons that can be combined with a chord for a keypress
const byte chord_buttons[24] = {
Button::D, Button::E, Button::F,
Button::A, Button::B, Button::C,
Button::A, Button::B, Button::C,
Button::A, Button::B, Button::C,
Button::D, Button::E, Button::F,
Button::D, Button::E, Button::F,
Button::A, Button::B, Button::C,
Button::D, Button::E, Button::F,
};
// keypresses for chords in sets of 4
// index 0 is the chord on its own, 1-3 correspond to chord_buttons
const int chord_targets[32] = {
KEY_BACKSPACE, KEY_LEFT, KEY_LEFT, KEY_HOME,
KEY_SPACE, KEY_RIGHT, KEY_RIGHT, KEY_END,
'g', 'h', 'i', 'j',
'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r',
's', 't', 'u', 'v',
'w', 'x', 'y', 'z',
0, 0, 0, 0
};
const int chord_targets_shifted[32] = {
KEY_BACKSPACE, KEY_LEFT, KEY_LEFT, KEY_HOME,
KEY_SPACE, KEY_RIGHT, KEY_RIGHT, KEY_END,
'G', 'H', 'I', 'J',
'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R',
'S', 'T', 'U', 'V',
'W', 'X', 'Y', 'Z',
0, 0, 0, 0
};
// TODO: check that all the symbols work
// TODO: match symbols to keypresses in the keyboard layout
const int chord_targets_symbol[32] = {
KEY_BACKSPACE, KEY_LEFT, KEY_LEFT, KEY_HOME,
KEY_SPACE, KEY_RIGHT, KEY_RIGHT, KEY_END,
'0', '7', '8', '9',
'#', '@', '½', '&',
'+', '%', '=', '^',
'*', '$', '', '£',
'(', '[', '<', '{',
')', ']', '>', '}'
};
const byte chord_target_types[32] = {
1, 1, 1, 1,
1, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
/*
dash, backslash, slash, apostrophe, comma, exclamation point, question mark,
@ -57,10 +111,6 @@ const byte specials[22] = {
17, 51, 30, 10, 20, 12, 33, 34, 9, 36, 27,
54, 18, 45, 63, 31, 47, 55, 62, 43, 61, 59
};
enum SpecialType { PrintCharacter, PressKey, ToggleModifier };
const byte special_action_types[22] = {
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1
};
enum Modifier { Shift, SymbolShift, Keyset, Control, Alt };
const int special_action_targets[22] = {
'-', '\\', '/', '\'', ',', '!', '?', '/', KEY_UP, KEY_DOWN, KEY_PAGE_UP,
@ -68,11 +118,28 @@ const int special_action_targets[22] = {
KEY_ESC, Modifier::Control, Modifier::Alt, KEY_DELETE, KEY_INSERT,
KEY_TAB, KEY_ENTER
};
const int special_action_targets_symbol[22] = {
'_', '\`', 0, '\"', ';', '|', '~', ':', 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0
};
const byte special_action_target_types[22] = {
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1
};
byte key_pressed = 0;
byte key_pressed_total = 0;
bool modifier_used = false;
bool modified_pressed = false;
bool chord_used = false;
bool chorded_pressed = false;
bool mod_shift = false;
bool mod_shift_lock = false;
bool mod_symbol = false;
bool mod_symbol_lock = false;
// TODO: control and alt modifiers
bool mod_control = false;
bool mod_alt = false;
void setup() {
pinMode(PIN_A, INPUT_PULLUP);
@ -117,12 +184,15 @@ void loop() {
if (b < 6) {
key_pressed &= ~(1 << b);
// gkos key was released, check if it completed a chord
key_released(b);
// clear temporary modifiers if a keypress was completed
if (key_released(b))
mod_shift = mod_symbol = mod_control = mod_alt = false;
update_leds();
if (key_pressed == 0) {
key_pressed_total = 0;
// clear flags
modifier_used = false;
modified_pressed = false;
chord_used = false;
chorded_pressed = false;
}
}
}
@ -131,7 +201,10 @@ void loop() {
}
}
void key_released(byte key) {
// returns true if a keypress was completed
bool key_released(byte key) {
int target = 0;
/*
SPECIALS
*/
@ -145,229 +218,133 @@ void key_released(byte key) {
}
}
if (is_special && !modifier_used) {
if (is_special && !chord_used) {
// only register a special keypress when all keys have been released
if (key_pressed != 0)
return;
return false;
switch (special_action_types[special]) {
case SpecialType::PrintCharacter:
Keyboard.print((char)special_action_targets[special]);
return;
case SpecialType::PressKey:
Keyboard.press(special_action_targets[special]);
Keyboard.release(special_action_targets[special]);
return;
case SpecialType::ToggleModifier:
// TODO
return;
target = special_action_targets[special];
if (mod_shift || mod_shift_lock || mod_symbol || mod_symbol_lock) {
if (special_action_targets_symbol[special] != 0)
target = special_action_targets_symbol[special];
}
switch (special_action_target_types[special]) {
case ActionType::PrintCharacter:
Keyboard.print((char)target);
return true;
case ActionType::PressKey:
Keyboard.press(target);
Keyboard.release(target);
return true;
case ActionType::ToggleModifier:
switch (target) {
case Modifier::Shift:
mod_symbol = mod_symbol_lock = false;
if (mod_shift_lock) {
mod_shift_lock = false;
} else if (mod_shift) {
mod_shift = false;
mod_shift_lock = true;
} else {
mod_shift = true;
}
return false;
case Modifier::SymbolShift:
mod_shift = mod_shift_lock = mod_symbol_lock = false;
mod_symbol = !mod_symbol;
return false;
case Modifier::Keyset:
mod_shift = mod_shift_lock = mod_symbol = false;
mod_symbol_lock = !mod_symbol_lock;
return false;
case Modifier::Control:
mod_control = !mod_control;
return false;
case Modifier::Alt:
mod_alt = !mod_alt;
return false;
}
}
return false;
}
/*
MODIFIERS
CHORDS
*/
bool is_modifier = false;
byte modifier = 0;
bool is_chord = false;
byte chord = 0;
for (byte b = 0; b < 8; b++) {
if ((key_pressed_total & modifiers[b]) == modifiers[b]) {
is_modifier = true;
modifier = b;
modifier_used = true;
if ((key_pressed_total & chords[b]) == chords[b]) {
is_chord = true;
chord = b;
chord_used = true;
break;
}
}
if (is_modifier) {
switch (modifier) {
case 0: // backspace
if (!modified_pressed && key_pressed == 0 &&
key_pressed_total == modifiers[modifier]) {
Keyboard.press(KEY_BACKSPACE);
Keyboard.release(KEY_BACKSPACE);
return;
}
if (key == BUTTON_D || key == BUTTON_E) {
Keyboard.press(KEY_LEFT);
Keyboard.release(KEY_LEFT);
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_F) {
Keyboard.press(KEY_HOME);
Keyboard.release(KEY_HOME);
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
}
return;
case 1: // space
if (!modified_pressed && key_pressed == 0 &&
key_pressed_total == modifiers[modifier]) {
Keyboard.press(KEY_SPACE);
Keyboard.release(KEY_SPACE);
return;
}
if (key == BUTTON_A || key == BUTTON_B) {
Keyboard.press(KEY_RIGHT);
Keyboard.release(KEY_RIGHT);
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_C) {
Keyboard.press(KEY_END);
Keyboard.release(KEY_END);
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
}
return;
case 2: // G
if (!modified_pressed && key_pressed == 0 &&
key_pressed_total == modifiers[modifier]) {
Keyboard.print('g');
return;
}
if (key == BUTTON_A) {
Keyboard.print('h');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_B) {
Keyboard.print('i');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_C) {
Keyboard.print('j');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
}
return;
case 3: // K
if (!modified_pressed && key_pressed == 0 &&
key_pressed_total == modifiers[modifier]) {
Keyboard.print('k');
return;
}
if (key == BUTTON_A) {
Keyboard.print('l');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_B) {
Keyboard.print('m');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_C) {
Keyboard.print('n');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
}
return;
case 4: // O
if (!modified_pressed && key_pressed == 0 &&
key_pressed_total == modifiers[modifier]) {
Keyboard.print('o');
return;
}
if (key == BUTTON_D) {
Keyboard.print('p');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_E) {
Keyboard.print('q');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_F) {
Keyboard.print('r');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
}
return;
case 5: // S
if (!modified_pressed && key_pressed == 0 &&
key_pressed_total == modifiers[modifier]) {
Keyboard.print('s');
return;
}
if (key == BUTTON_D) {
Keyboard.print('t');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_E) {
Keyboard.print('u');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_F) {
Keyboard.print('v');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
}
return;
case 6: // W
if (!modified_pressed && key_pressed == 0 &&
key_pressed_total == modifiers[modifier]) {
Keyboard.print('w');
return;
}
if (key == BUTTON_A) {
Keyboard.print('x');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_B) {
Keyboard.print('y');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
} else if (key == BUTTON_C) {
Keyboard.print('z');
key_pressed_total &= ~(1 << key);
modified_pressed = true;
return;
}
return;
case 7: // native
// TODO
return;
if (is_chord) {
// chord on its own
if (!chorded_pressed && key_pressed == 0 &&
key_pressed_total == chords[chord]) {
target = chord_targets[chord * 4];
if (mod_shift || mod_shift_lock)
target = chord_targets_shifted[chord * 4];
else if (mod_symbol || mod_symbol_lock)
target = chord_targets_symbol[chord * 4];
switch (chord_target_types[chord * 4]) {
case ActionType::PrintCharacter:
Keyboard.print((char)target);
return true;
case ActionType::PressKey:
Keyboard.press(target);
Keyboard.release(target);
return true;
}
return false;
}
// keys that can be chorded with
for (byte b = 0; b < 3; b++) {
if (key == chord_buttons[chord * 3 + b]) {
target = chord_targets[chord * 4 + 1 + b];
if (mod_shift || mod_shift_lock)
target = chord_targets_shifted[chord * 4 + 1 + b];
else if (mod_symbol || mod_symbol_lock)
target = chord_targets_symbol[chord * 4 + 1 + b];
// erase key from total so you can hold the chord down for
// multiple chorded keypresses
key_pressed_total &= ~(1 << key);
chorded_pressed = true;
switch (chord_target_types[chord * 4 + 1 + b]) {
case ActionType::PrintCharacter:
Keyboard.print((char)target);
return true;
case ActionType::PressKey:
Keyboard.press(target);
Keyboard.release(target);
return true;
}
}
}
return false;
}
/*
REGULAR KEYS
*/
switch (key) {
case BUTTON_A:
Keyboard.print('a');
return;
case BUTTON_B:
Keyboard.print('b');
return;
case BUTTON_C:
Keyboard.print('c');
return;
case BUTTON_D:
Keyboard.print('d');
return;
case BUTTON_E:
Keyboard.print('e');
return;
case BUTTON_F:
Keyboard.print('f');
return;
default:
Serial.print("unknown key ");
Serial.println(key);
return;
}
if (mod_shift || mod_shift_lock)
Keyboard.print(button_characters_shifted[key]);
else if (mod_symbol || mod_symbol_lock)
Keyboard.print(button_characters_symbol[key]);
else
Keyboard.print(button_characters[key]);
return true;
}
void update_leds() {
digitalWrite(PIN_LED1, mod_shift || mod_shift_lock);
digitalWrite(PIN_LED2, mod_symbol || mod_symbol_lock);
digitalWrite(PIN_LED3, mod_control || mod_alt);
}