printybuny/_Statusscreen.h

97 lines
5.5 KiB
C

#pragma once
#define STATUS_LOGO_WIDTH 40
const unsigned char status_logo_bmp[] PROGMEM = {
B00000000,B00000000,B00000001,B11000000,B00000000, // .......................###..............
B00000000,B00000000,B00000111,B11100000,B00000000, // .....................######.............
B00000000,B00011100,B00011100,B00110000,B01010000, // ...........###.....###....##.....#.#....
B00000000,B00111110,B00110000,B00010000,B10101000, // ..........#####...##.......#....#.#.#...
B00000000,B00110011,B01100000,B00010000,B10001000, // ..........##..##.##........#....#...#...
B00000000,B00100001,B11000000,B00100000,B01010000, // ..........#....###........#......#.#....
B00000111,B10100000,B11000000,B01011100,B00100000, // .....####.#.....##.......#.###....#.....
B00001111,B11010000,B10000001,B10111110,B00000000, // ....######.#....#......##.#####.........
B00011000,B01001100,B00000111,B00100011,B00001010, // ...##....#..##.......###..#...##....#.#.
B00110000,B00010000,B00000010,B01000001,B10001110, // ..##.......#..........#..#.....##...###.
B01100000,B00000000,B00000001,B00000000,B10000100, // .##....................#........#....#..
B01100000,B00000000,B00000000,B00000000,B11000000, // .##.............................##......
B01000000,B00000000,B00000000,B00000000,B01000000, // .#...............................#......
B11000001,B00110001,B00010001,B10000000,B01100000, // ##.....#..##...#...#...##........##.....
B11000110,B01110010,B00001001,B11010000,B00100000, // ##...##..###..#.....#..###.#......#.....
B10000000,B01100010,B00101000,B11001000,B00100000, // #........##...#...#.#...##..#.....#.....
B10000010,B00000010,B01010000,B00010100,B00110000, // #.....#.......#..#.#.......#.#....##....
B10000100,B00011001,B10000011,B00000000,B00010000, // #....#.....##..##.....##...........#....
B10000010,B00100100,B00000100,B10001000,B00010000, // #.....#...#..#.......#..#...#......#....
B10000010,B01000000,B00000000,B01001000,B00010000, // #.....#..#...............#..#......#....
B10000010,B01000000,B00000000,B01001000,B00010000, // #.....#..#...............#..#......#....
B10000010,B01000100,B00000100,B01001000,B00010000, // #.....#..#...#.......#...#..#......#....
B10000010,B01000100,B00000100,B01001000,B00010000, // #.....#..#...#.......#...#..#......#....
B10000010,B01000100,B11100100,B01001000,B00010000, // #.....#..#...#..###..#...#..#......#....
B10000010,B01000100,B01000100,B01001000,B00110000, // #.....#..#...#...#...#...#..#.....##....
B11001001,B00100000,B00000000,B10010010,B00100000, // ##..#..#..#.............#..#..#...#.....
B01111001,B00000000,B10100000,B00010011,B11100000, // .####..#........#.#........#..#####.....
B00110000,B10000000,B01000000,B00100001,B11000000 // ..##....#........#........#....###......
};
#define STATUS_HOTEND1_WIDTH 16
const unsigned char status_hotend_a_bmp[] PROGMEM = {
B00111111,B10001010, // ..#######...#.#.
B00100000,B10010100, // ..#.....#..#.#..
B00100000,B10000000, // ..#.....#.......
B11110001,B11100101, // ####...####..#.#
B11111111,B11101010, // ###########.#.#.
B11101110,B11100000, // ###.###.###.....
B11101110,B11101010, // ###.###.###.#.#.
B11111111,B11100101, // ###########..#.#
B01110101,B11000000, // .###.#.###......
B00111011,B10001010, // ..###.###...#.#.
B00011111,B00100100, // ...#####..#..#..
B00001110,B00010000 // ....###....#....
};
const unsigned char status_hotend_b_bmp[] PROGMEM = {
B00111111,B10000000, // ..#######.......
B00100000,B10000000, // ..#.....#.......
B00100000,B10000000, // ..#.....#.......
B11100000,B11100000, // ###.....###.....
B10000000,B00100000, // #.........#.....
B10000000,B00100000, // #.........#.....
B10000000,B00100000, // #.........#.....
B10011001,B10100010, // #..##..##.#...#.
B01000000,B01000101, // .#.......#...#.#
B00100010,B10010010, // ..#...#.#..#..#.
B00010001,B00101000, // ...#...#..#.#...
B00001110,B00010000 // ....###....#....
};
#define STATUS_BED_WIDTH 24
const unsigned char status_bed_bmp[] PROGMEM = {
B00000000,B00000000,B00000000, // ........................
B00000000,B00000000,B00000000, // ........................
B00000000,B00000000,B00000000, // ........................
B00000000,B00000000,B00000000, // ........................
B00010000,B00000000,B00011100, // ...#...............###..
B00101000,B00101010,B00001010, // ..#.#.....#.#.#.....#.#.
B00010000,B00011101,B01000101, // ...#.......###.#.#...#.#
B00000000,B00100010,B10100101, // ..........#...#.#.#..#.#
B01001100,B01000001,B11101001, // .#..##...#.....####.#..#
B10101011,B10110000,B00010001, // #.#.#.###.##.......#...#
B01001000,B00000000,B00000010, // .#..#.................#.
B00000111,B11111111,B11111100 // .....#################..
};
const unsigned char status_bed_on_bmp[] PROGMEM = {
B01110000,B00000000,B00000000, // .###....................
B10001000,B00000000,B00000000, // #...#...................
B01001001,B00001010,B00000001, // .#..#..#....#.#........#
B10010010,B10010100,B00000001, // #..#..#.#..#.#.........#
B10100010,B01111010,B00000011, // #.#...#..####.#.......##
B01010001,B00100101,B01000011, // .#.#...#..#..#.#.#....##
B00111100,B10011010,B10100101, // ..####..#..##.#.#.#..#.#
B00000000,B01011001,B11101001, // .........#.##..####.#..#
B00000111,B11011000,B00010010, // .....#####.##......#..#.
B00000100,B00000000,B00000010, // .....#................#.
B00000011,B11100111,B10001100, // ......#####..####...##..
B00000000,B00101000,B11101000 // ..........#.#...###.#...
};