e3a8d949b5
we got the stuff
96 lines
5.5 KiB
C
96 lines
5.5 KiB
C
#pragma once
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#define STATUS_LOGO_WIDTH 40
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const unsigned char status_logo_bmp[] PROGMEM = {
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B00000000,B00000000,B00000001,B11000000,B00000000, // .......................###..............
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B00000000,B00000000,B00000111,B11100000,B00000000, // .....................######.............
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B00000000,B00011100,B00011100,B00110000,B01010000, // ...........###.....###....##.....#.#....
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B00000000,B00111110,B00110000,B00010000,B10101000, // ..........#####...##.......#....#.#.#...
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B00000000,B00110011,B01100000,B00010000,B10001000, // ..........##..##.##........#....#...#...
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B00000000,B00100001,B11000000,B00100000,B01010000, // ..........#....###........#......#.#....
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B00000111,B10100000,B11000000,B01011100,B00100000, // .....####.#.....##.......#.###....#.....
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B00001111,B11010000,B10000001,B10111110,B00000000, // ....######.#....#......##.#####.........
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B00011000,B01001100,B00000111,B00100011,B00001010, // ...##....#..##.......###..#...##....#.#.
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B00110000,B00010000,B00000010,B01000001,B10001110, // ..##.......#..........#..#.....##...###.
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B01100000,B00000000,B00000001,B00000000,B10000100, // .##....................#........#....#..
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B01100000,B00000000,B00000000,B00000000,B11000000, // .##.............................##......
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B01000000,B00000000,B00000000,B00000000,B01000000, // .#...............................#......
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B11000001,B00110001,B00010001,B10000000,B01100000, // ##.....#..##...#...#...##........##.....
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B11000110,B01110010,B00001001,B11010000,B00100000, // ##...##..###..#.....#..###.#......#.....
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B10000000,B01100010,B00101000,B11001000,B00100000, // #........##...#...#.#...##..#.....#.....
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B10000010,B00000010,B01010000,B00010100,B00110000, // #.....#.......#..#.#.......#.#....##....
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B10000100,B00011001,B10000011,B00000000,B00010000, // #....#.....##..##.....##...........#....
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B10000010,B00100100,B00000100,B10001000,B00010000, // #.....#...#..#.......#..#...#......#....
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B10000010,B01000000,B00000000,B01001000,B00010000, // #.....#..#...............#..#......#....
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B10000010,B01000000,B00000000,B01001000,B00010000, // #.....#..#...............#..#......#....
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B10000010,B01000100,B00000100,B01001000,B00010000, // #.....#..#...#.......#...#..#......#....
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B10000010,B01000100,B00000100,B01001000,B00010000, // #.....#..#...#.......#...#..#......#....
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B10000010,B01000100,B11100100,B01001000,B00010000, // #.....#..#...#..###..#...#..#......#....
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B10000010,B01000100,B01000100,B01001000,B00110000, // #.....#..#...#...#...#...#..#.....##....
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B11001001,B00100000,B00000000,B10010010,B00100000, // ##..#..#..#.............#..#..#...#.....
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B01111001,B00000000,B10100000,B00010011,B11100000, // .####..#........#.#........#..#####.....
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B00110000,B10000000,B01000000,B00100001,B11000000 // ..##....#........#........#....###......
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};
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#define STATUS_HOTEND1_WIDTH 16
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const unsigned char status_hotend_a_bmp[] PROGMEM = {
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B00111111,B10001010, // ..#######...#.#.
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B00100000,B10010100, // ..#.....#..#.#..
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B00100000,B10000000, // ..#.....#.......
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B11110001,B11100101, // ####...####..#.#
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B11111111,B11101010, // ###########.#.#.
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B11101110,B11100000, // ###.###.###.....
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B11101110,B11101010, // ###.###.###.#.#.
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B11111111,B11100101, // ###########..#.#
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B01110101,B11000000, // .###.#.###......
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B00111011,B10001010, // ..###.###...#.#.
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B00011111,B00100100, // ...#####..#..#..
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B00001110,B00010000 // ....###....#....
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};
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const unsigned char status_hotend_b_bmp[] PROGMEM = {
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B00111111,B10000000, // ..#######.......
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B00100000,B10000000, // ..#.....#.......
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B00100000,B10000000, // ..#.....#.......
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B11100000,B11100000, // ###.....###.....
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B10000000,B00100000, // #.........#.....
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B10000000,B00100000, // #.........#.....
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B10000000,B00100000, // #.........#.....
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B10011001,B10100010, // #..##..##.#...#.
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B01000000,B01000101, // .#.......#...#.#
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B00100010,B10010010, // ..#...#.#..#..#.
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B00010001,B00101000, // ...#...#..#.#...
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B00001110,B00010000 // ....###....#....
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};
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#define STATUS_BED_WIDTH 24
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const unsigned char status_bed_bmp[] PROGMEM = {
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B00000000,B00000000,B00000000, // ........................
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B00000000,B00000000,B00000000, // ........................
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B00000000,B00000000,B00000000, // ........................
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B00000000,B00000000,B00000000, // ........................
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B00010000,B00000000,B00011100, // ...#...............###..
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B00101000,B00101010,B00001010, // ..#.#.....#.#.#.....#.#.
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B00010000,B00011101,B01000101, // ...#.......###.#.#...#.#
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B00000000,B00100010,B10100101, // ..........#...#.#.#..#.#
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B01001100,B01000001,B11101001, // .#..##...#.....####.#..#
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B10101011,B10110000,B00010001, // #.#.#.###.##.......#...#
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B01001000,B00000000,B00000010, // .#..#.................#.
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B00000111,B11111111,B11111100 // .....#################..
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};
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const unsigned char status_bed_on_bmp[] PROGMEM = {
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B01110000,B00000000,B00000000, // .###....................
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B10001000,B00000000,B00000000, // #...#...................
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B01001001,B00001010,B00000001, // .#..#..#....#.#........#
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B10010010,B10010100,B00000001, // #..#..#.#..#.#.........#
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B10100010,B01111010,B00000011, // #.#...#..####.#.......##
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B01010001,B00100101,B01000011, // .#.#...#..#..#.#.#....##
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B00111100,B10011010,B10100101, // ..####..#..##.#.#.#..#.#
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B00000000,B01011001,B11101001, // .........#.##..####.#..#
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B00000111,B11011000,B00010010, // .....#####.##......#..#.
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B00000100,B00000000,B00000010, // .....#................#.
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B00000011,B11100111,B10001100, // ......#####..####...##..
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B00000000,B00101000,B11101000 // ..........#.#...###.#...
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};
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