1
0
Fork 0
mirror of https://fem.mint.lgbt/m/Rhythmblock.git synced 2024-08-14 20:27:11 +00:00

WOAH THAT'S A LOT OF PROGRESS

This commit is contained in:
mint 2021-05-07 02:19:01 -04:00
parent 34cbbdae9f
commit b8f1445f11

View file

@ -1,20 +1,20 @@
-- Change these lines to change the GUI colors.
accentColor = colors.gray accentColor = colors.gray
buttonColor = colors.lightGray buttonColor = colors.lightGray
textColor = colors.lightGray textColor = colors.lightGray
altTextColor = colors.gray altTextColor = colors.gray
backgroundColor = colors.black backgroundColor = colors.black
function round(n) function round(n) -- We need a function to round the center of the terminal
return n % 1 >= 0.5 and math.ceil(n) or math.floor(n) return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
end end
width, height = term.getSize() -- Gets the terminal size to determine the center
width, height = term.getSize() centerWidth = round(width / 2) -- Defines the horizontal center
centerWidth = round(width / 2) centerHeight = round(height / 2) -- Defines the vertical center
centerHeight = round(height / 2) peripherals = peripheral.getNames() -- Gets peripherals to check if any disk drives are avavailable
peripherals = peripheral.getNames()
playing = false
if #peripherals < 0 then if #peripherals < 0 then
print "No drive" print "No drive"
os.exit() -- Exits if there's no disk drive
else else
driveCount = 0 driveCount = 0
for n = 1, #peripherals do for n = 1, #peripherals do
@ -25,49 +25,125 @@ else
end end
end end
if driveCount > 1 then if driveCount > 1 then
print("Too many disk drives. Specify where the disk drive is by running Rhythmblock with the argument") print("Too many disk drives. Specify where the disk drive is by running rhythmbox [drive position]") -- For safety reasons
os.exit() os.exit()
end end
end end
--[[ Instead of calling every status by string, we call the variables storing the strings. This may ease translation if we plan to do it in the future.
]]
defaultStatus = "Rhythmblock 0.0.1a" defaultStatus = "Rhythmblock 0.0.1a"
invalidFormatStatus = "Not a music disc" invalidFormatStatus = "Not a music disc"
noDiscStatus = "No disc" noDiscStatus = "No disc"
notPlayingStatus ="No disc playing" ejectText = "Eject"
noDiscInDriveStatus = "No disc in drive"
status = defaultStatus
function playDisc() function playDisc()
if disk.isPresent(drive) and disk.hasAudio(drive) then if disk.isPresent(drive) and disk.hasAudio(drive) then -- Determines if there's a disc or not and if it's a music disc
disk.playAudio(drive) disk.playAudio(drive)
status = disk.getAudioTitle(drive) renderStopButton()
playing = true playing = true
elseif disk.isPresent(drive) then status = disk.getAudioTitle(drive)
status = "Not a music disc" elseif disk.isPresent(drive) then -- If there's a floppy disk for example, Rhythmbox won't play it.
else status = invalidFormatStatus
print("No disc") else -- If none of these checks are passed then it just means there's no disc in the drive.
status = noDiscStatus
end end
end end
function ejectDisc() function ejectDisc() -- Ejects the disc! How cool is that?
disk.eject()
end
function stopDisc()
if playing == true then if playing == true then
disk.stopAudio() stopDisc()
playing = 0 disk.eject()
status = defaultStatus elseif disk.isPresent(drive) then -- If there's a disc, it'll be ejected.
else disk.eject()
status = "No disc is playing" else -- If not it'll report there's no disc.
end status = noDiscStatus
end
end end
function renderPlayButton() function stopDisc() -- Stops the music
disk.stopAudio()
renderPlayButton()
playing = false
status = defaultStatus
end
function renderPlayButton() -- Renders the Play button
paintutils.drawFilledBox(centerWidth - 4, centerHeight - 4, centerWidth + 4, centerHeight + 2, accentColor) paintutils.drawFilledBox(centerWidth - 4, centerHeight - 4, centerWidth + 4, centerHeight + 2, accentColor)
paintutils.drawFilledBox(centerWidth - 2, centerHeight - 3, centerWidth - 1, centerHeight + 1, buttonColor) paintutils.drawFilledBox(centerWidth - 2, centerHeight - 3, centerWidth - 1, centerHeight + 1, buttonColor)
paintutils.drawFilledBox(centerWidth, centerHeight - 2, centerWidth + 1, centerHeight, buttonColor) paintutils.drawFilledBox(centerWidth, centerHeight - 2, centerWidth + 1, centerHeight, buttonColor)
paintutils.drawPixel(centerWidth + 2, centerHeight - 1, buttonColor) paintutils.drawPixel(centerWidth + 2, centerHeight - 1, buttonColor)
end end
playDisc()
function renderStopButton() -- Renders the Stop button
paintutils.drawFilledBox(centerWidth - 4, centerHeight - 4, centerWidth + 4, centerHeight + 2, accentColor)
paintutils.drawFilledBox(centerWidth - 2, centerHeight - 3, centerWidth + 1, centerHeight + 1, buttonColor)
end
function renderEjectButton() -- Renders the Eject button
paintutils.drawLine(centerWidth - 2, centerHeight + 4, centerWidth + 2, centerHeight + 4, buttonColor)
term.setTextColor(buttonColor)
term.setCursorPos(centerWidth - 2, centerHeight + 4)
term.write(ejectText)
statusPos()
end
function statusPos() -- Resets the status position
term.setCursorPos(1, 1)
term.setTextColor(textColor)
end
function clickListen()
local event, button, x, y = os.pullEvent("mouse_up")
if button == 1 and x >= centerWidth - 4 and y >= centerHeight - 4 and x <= centerWidth + 4 and y <= centerHeight + 2 then
if playing == true then
stopDisc()
else
playDisc()
end
elseif button == 1 and x >= centerWidth - 2 and y >= centerHeight + 4 and x <= centerWidth + 2 and y <= centerHeight + 4 then
ejectDisc()
end
end
function touchEvent()
local event, side, x, y = os.pullEvent("monitor_touch")
if x >= centerWidth - 4 and y >= centerHeight - 4 and x <= centerWidth + 4 and y <= centerHeight + 2 then
if playing == true then
stopDisc()
else
playDisc()
end
elseif x >= centerWidth - 2 and y >= centerHeight + 4 and x <= centerWidth + 2 and y <= centerHeight + 4 then
ejectDisc()
end
end
function keyEvent()
local event, key = os.pullEvent("key_up")
local name = keys.getName(key) or "unknown key"
if name == "space" then
if playing == true then
stopDisc()
else
playDisc()
end
elseif name == "q" then
os.exit()
end
end
term.setBackgroundColor(backgroundColor) -- Setting the background color
renderPlayButton() -- Rendering the play button
renderEjectButton() -- Rendering the eject button
status = defaultStatus --Setting the
term.clear()
while true do
term.write(status)
spawn(clickListen)
spawn(touchListen)
spawn(keyListen)
end