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-- Change these lines to change the GUI colors.
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local accentColor = colors.gray
local buttonColor = colors.lightGray
local textColor = colors.lightGray
local altTextColor = colors.gray
local backgroundColor = colors.black
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-- Code starts from here
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function round ( n ) -- We need a function to round the center of the terminal
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return n % 1 >= 0.5 and math.ceil ( n ) or math.floor ( n )
end
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local width , height = term.getSize ( ) -- Gets the terminal size to determine the center
local centerWidth = round ( width / 2 ) -- Defines the horizontal center
local centerHeight = round ( height / 2 ) -- Defines the vertical center
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if arg [ 1 ] == nil then
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local peripherals = peripheral.getNames ( ) -- Gets peripherals to check if any disk drives are avavailable
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if # peripherals == 0 then
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term.setTextColor ( colors.red )
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print ( " No drive " )
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return false -- Exits if there's no disk drive
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else
driveCount = 0
for n = 1 , # peripherals do
local driveCheck = peripherals [ n ]
if peripheral.getType ( driveCheck ) == " drive " then
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local drive = driveCheck
local driveCount = driveCount + 1
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end
end
if driveCount > 1 then
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term.setTextColor ( colors.red )
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print ( " Too many disk drives. Specify where the desired disk drive is by running 'rhythmblock [drive position]' " ) -- For safety reasons
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return false
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elseif driveCount == 0 then
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term.setTextColor ( colors.red )
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print ( " No drive " )
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return false -- Exits if there's no disk drive
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end
end
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else
drive = arg [ 1 ]
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end
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--[[ Instead of calling every status by string, we call the variables storing the strings. This may ease translation if we plan to do it in the future.
] ]
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local defaultStatus = " Rhythmblock "
local invalidFormatStatus = " Not a music disc "
local noDiscStatus = " No disc "
local noAudioStatus = " No audio is playing "
local ejectText = " Eject "
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function playDisc ( )
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term.clear ( )
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if disk.isPresent ( drive ) and disk.hasAudio ( drive ) then -- Determines if there's a disc or not and if it's a music disc
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disk.playAudio ( drive )
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buttonRender ( true )
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local playing = true
local status = disk.getAudioTitle ( drive )
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buttonRender ( true )
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elseif disk.isPresent ( drive ) then
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local status = invalidFormatStatus
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buttonRender ( false )
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else -- If none of these checks are passed then it just means there's no disc in the drive.
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local status = noDiscStatus
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buttonRender ( false )
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end
end
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function ejectDisc ( ) -- Ejects the disc! How cool is that?
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term.clear ( )
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buttonRender ( false )
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if playing then
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stopDisc ( )
disk.eject ( )
elseif disk.isPresent ( drive ) then -- If there's a disc, it'll be ejected.
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disk.eject ( drive )
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else -- If not it'll report there's no disc.
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local status = noDiscStatus
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end
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end
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function stopDisc ( ) -- Stops the music
playing = false
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local status = defaultStatus
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disk.stopAudio ( drive )
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term.clear ( )
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buttonRender ( false )
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end
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function renderPlayButton ( ) -- Renders the Play button
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paintutils.drawFilledBox ( centerWidth - 4 , centerHeight - 4 , centerWidth + 4 , centerHeight + 2 , accentColor )
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paintutils.drawFilledBox ( centerWidth - 2 , centerHeight - 3 , centerWidth - 1 , centerHeight + 1 , buttonColor )
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paintutils.drawFilledBox ( centerWidth , centerHeight - 2 , centerWidth + 1 , centerHeight , buttonColor )
paintutils.drawPixel ( centerWidth + 2 , centerHeight - 1 , buttonColor )
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end
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function renderStopButton ( ) -- Renders the Stop button
paintutils.drawFilledBox ( centerWidth - 4 , centerHeight - 4 , centerWidth + 4 , centerHeight + 2 , accentColor )
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paintutils.drawFilledBox ( centerWidth - 2 , centerHeight - 3 , centerWidth + 2 , centerHeight + 1 , buttonColor )
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end
function renderEjectButton ( ) -- Renders the Eject button
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paintutils.drawLine ( centerWidth - 2 , centerHeight + 4 , centerWidth + 2 , centerHeight + 4 , accentColor )
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term.setTextColor ( buttonColor )
term.setCursorPos ( centerWidth - 2 , centerHeight + 4 )
term.write ( ejectText )
end
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function renderCloseButton ( ) -- Renders the Close button
term.setCursorPos ( width , 1 )
term.setTextColor ( textColor )
term.setBackgroundColor ( backgroundColor )
term.write ( " x " )
end
function buttonRender ( play ) -- Render some buttons depending if the computer is advanced or not
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if play then
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renderStopButton ( )
else
renderPlayButton ( )
end
if term.isColour ( ) then
renderEjectButton ( )
renderCloseButton ( )
end
end
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function statusRender ( s ) -- Renders the status bar
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term.setCursorPos ( 1 , 1 )
term.setTextColor ( textColor )
term.setBackgroundColor ( backgroundColor )
term.write ( s )
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end
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term.clear ( )
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term.setBackgroundColor ( backgroundColor ) -- Setting the background color
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buttonRender ( false )
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local status = defaultStatus -- Setting the value to the default
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while true do
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statusRender ( status ) -- Renders the status
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local eventData = { os.pullEvent ( ) }
local event = eventData [ 1 ]
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if event == " mouse_up " then -- If the event triggered is the mouse clicking it'll do what's next
if eventData [ 2 ] == 1 and eventData [ 3 ] >= centerWidth - 4 and eventData [ 4 ] >= centerHeight - 4 and eventData [ 3 ] <= centerWidth + 4 and eventData [ 4 ] <= centerHeight + 2 then -- If the user clicks on the play/stop button it'll begin playing the disc
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if playing then
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stopDisc ( )
else
playDisc ( )
end
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elseif eventData [ 2 ] == 1 and eventData [ 3 ] >= centerWidth - 2 and eventData [ 4 ] >= centerHeight + 4 and eventData [ 3 ] <= centerWidth + 2 and eventData [ 4 ] <= centerHeight + 4 then -- If the user clicks on the eject button it'll eject the disc
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ejectDisc ( )
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elseif eventData [ 2 ] == 1 and eventData [ 3 ] == width and eventData [ 4 ] == 1 then -- If the user presses the X it'll quit
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term.clear ( )
term.setCursorPos ( 1 , 1 )
return true
end
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elseif event == " key_up " then -- Same order but now with keys
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local name = keys.getName ( eventData [ 2 ] ) or " unknown key "
if name == " space " then
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if playing then
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stopDisc ( )
else
playDisc ( )
end
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elseif name == " e " then
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ejectDisc ( )
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elseif name == " q " then
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term.clear ( )
term.setCursorPos ( 1 , 1 )
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return true
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end
end
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end