186 lines
4.8 KiB
C
186 lines
4.8 KiB
C
#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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#include <assert.h>
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#include "renderer.h"
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#include "atlas.inl"
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#define BUFFER_SIZE 16384
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static GLfloat tex_buf[BUFFER_SIZE * 8];
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static GLfloat vert_buf[BUFFER_SIZE * 8];
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static GLubyte color_buf[BUFFER_SIZE * 16];
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static GLuint index_buf[BUFFER_SIZE * 6];
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static int width = 800;
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static int height = 600;
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static int buf_idx;
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static SDL_Window *window;
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void r_init(void) {
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/* init SDL window */
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window = SDL_CreateWindow(
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NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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width, height, SDL_WINDOW_OPENGL);
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SDL_GL_CreateContext(window);
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/* init gl */
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_TEXTURE_2D);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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/* init texture */
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GLuint id;
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, ATLAS_WIDTH, ATLAS_HEIGHT, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, atlas_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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assert(glGetError() == 0);
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}
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static void flush(void) {
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if (buf_idx == 0) { return; }
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0.0f, width, height, 0.0f, -1.0f, +1.0f);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glTexCoordPointer(2, GL_FLOAT, 0, tex_buf);
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glVertexPointer(2, GL_FLOAT, 0, vert_buf);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, color_buf);
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glDrawElements(GL_TRIANGLES, buf_idx * 6, GL_UNSIGNED_INT, index_buf);
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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buf_idx = 0;
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}
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static void push_quad(mu_Rect dst, mu_Rect src, mu_Color color) {
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if (buf_idx == BUFFER_SIZE) { flush(); }
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int texvert_idx = buf_idx * 8;
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int color_idx = buf_idx * 16;
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int element_idx = buf_idx * 4;
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int index_idx = buf_idx * 6;
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buf_idx++;
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/* update texture buffer */
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float x = src.x / (float) ATLAS_WIDTH;
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float y = src.y / (float) ATLAS_HEIGHT;
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float w = src.w / (float) ATLAS_WIDTH;
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float h = src.h / (float) ATLAS_HEIGHT;
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tex_buf[texvert_idx + 0] = x;
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tex_buf[texvert_idx + 1] = y;
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tex_buf[texvert_idx + 2] = x + w;
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tex_buf[texvert_idx + 3] = y;
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tex_buf[texvert_idx + 4] = x;
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tex_buf[texvert_idx + 5] = y + h;
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tex_buf[texvert_idx + 6] = x + w;
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tex_buf[texvert_idx + 7] = y + h;
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/* update vertex buffer */
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vert_buf[texvert_idx + 0] = dst.x;
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vert_buf[texvert_idx + 1] = dst.y;
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vert_buf[texvert_idx + 2] = dst.x + dst.w;
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vert_buf[texvert_idx + 3] = dst.y;
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vert_buf[texvert_idx + 4] = dst.x;
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vert_buf[texvert_idx + 5] = dst.y + dst.h;
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vert_buf[texvert_idx + 6] = dst.x + dst.w;
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vert_buf[texvert_idx + 7] = dst.y + dst.h;
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/* update color buffer */
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memcpy(color_buf + color_idx + 0, &color, 4);
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memcpy(color_buf + color_idx + 4, &color, 4);
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memcpy(color_buf + color_idx + 8, &color, 4);
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memcpy(color_buf + color_idx + 12, &color, 4);
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/* update index buffer */
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index_buf[index_idx + 0] = element_idx + 0;
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index_buf[index_idx + 1] = element_idx + 1;
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index_buf[index_idx + 2] = element_idx + 2;
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index_buf[index_idx + 3] = element_idx + 2;
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index_buf[index_idx + 4] = element_idx + 3;
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index_buf[index_idx + 5] = element_idx + 1;
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}
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void r_draw_rect(mu_Rect rect, mu_Color color) {
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push_quad(rect, atlas[ATLAS_WHITE], color);
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}
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void r_draw_text(const char *text, mu_Vec2 pos, mu_Color color) {
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mu_Rect dst = { pos.x, pos.y, 0, 0 };
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for (const char *p = text; *p; p++) {
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if ((*p & 0xc0) == 0x80) { continue; }
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int chr = mu_min((unsigned char) *p, 127);
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mu_Rect src = atlas[ATLAS_FONT + chr];
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dst.w = src.w;
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dst.h = src.h;
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push_quad(dst, src, color);
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dst.x += dst.w;
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}
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}
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void r_draw_icon(int id, mu_Rect rect, mu_Color color) {
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mu_Rect src = atlas[id];
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int x = rect.x + (rect.w - src.w) / 2;
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int y = rect.y + (rect.h - src.h) / 2;
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push_quad(mu_rect(x, y, src.w, src.h), src, color);
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}
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int r_get_text_width(const char *text, int len) {
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int res = 0;
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for (const char *p = text; *p && len--; p++) {
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if ((*p & 0xc0) == 0x80) { continue; }
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int chr = mu_min((unsigned char) *p, 127);
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res += atlas[ATLAS_FONT + chr].w;
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}
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return res;
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}
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int r_get_text_height(void) {
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return 18;
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}
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void r_set_clip_rect(mu_Rect rect) {
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flush();
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glScissor(rect.x, height - (rect.y + rect.h), rect.w, rect.h);
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}
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void r_clear(mu_Color clr) {
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flush();
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glClearColor(clr.r / 255., clr.g / 255., clr.b / 255., clr.a / 255.);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void r_present(void) {
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flush();
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SDL_GL_SwapWindow(window);
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}
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