const Builder = @import("std").build.Builder; // TODO: port this bit from the demo build script: // // OS_NAME=`uname -o 2>/dev/null || uname -s` // // if [ $OS_NAME == "Msys" ]; then // GLFLAG="-lopengl32" // elif [ $OS_NAME == "Darwin" ]; then // GLFLAG="-framework OpenGL" // else // GLFLAG="-lGL" // fi // const c_args = [_][]const u8{ "-Wall", "-std=c11", "-pedantic", // prevent sigill "-fno-sanitize=undefined", }; const source_files = [_][]const u8{ "src/main.c", "src/renderer.c", "microui-src/microui.c", }; pub fn build(b: *Builder) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const exe = b.addExecutable("microui-demo", "src/main.zig"); exe.linkLibC(); exe.addIncludeDir("./src"); exe.addIncludeDir("./microui-src"); for (source_files) |source| { exe.addCSourceFile(source, &c_args); } exe.linkSystemLibrary("SDL2"); exe.linkSystemLibrary("GL"); exe.setTarget(target); exe.setBuildMode(mode); exe.install(); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); }