2021-03-18 00:42:50 +00:00
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const Builder = @import("std").build.Builder;
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// TODO: port this bit from the demo build script:
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//
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// OS_NAME=`uname -o 2>/dev/null || uname -s`
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//
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// if [ $OS_NAME == "Msys" ]; then
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// GLFLAG="-lopengl32"
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// elif [ $OS_NAME == "Darwin" ]; then
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// GLFLAG="-framework OpenGL"
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// else
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// GLFLAG="-lGL"
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// fi
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//
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const c_args = [_][]const u8{
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"-Wall",
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"-std=c11",
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"-pedantic",
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// prevent sigill
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"-fno-sanitize=undefined",
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};
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const source_files = [_][]const u8{
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"src/main.c", "src/renderer.c", "microui-src/microui.c",
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};
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pub fn build(b: *Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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2021-03-18 01:06:29 +00:00
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const exe = b.addExecutable("microui-demo", "src/main.zig");
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2021-03-18 00:42:50 +00:00
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exe.linkLibC();
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2021-03-18 01:06:29 +00:00
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exe.addIncludeDir("./src");
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2021-03-18 00:42:50 +00:00
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exe.addIncludeDir("./microui-src");
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for (source_files) |source| {
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exe.addCSourceFile(source, &c_args);
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}
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exe.linkSystemLibrary("SDL2");
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exe.linkSystemLibrary("GL");
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.install();
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const run_cmd = exe.run();
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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}
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