add pub/mut modifiers to struct fields
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b436ad831a
commit
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2 changed files with 34 additions and 5 deletions
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@ -227,8 +227,10 @@ pub const FieldList = std.ArrayList(StructField);
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pub const StructField = struct {
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name: Token,
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typ: Token,
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mutable: bool = true,
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public: bool = true,
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mutable: bool = false,
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public: bool = false,
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mutable_outside: bool = false,
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};
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pub const Struct = struct {
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@ -18,6 +18,12 @@ const Stmt = ast.Stmt;
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const TokenList = std.ArrayList(Token);
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const FieldState = struct {
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public: bool = false,
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mutable: bool = false,
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mutable_outside: bool = false,
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};
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pub const Parser = struct {
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allocator: *Allocator,
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scanner: *Scanner,
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@ -405,8 +411,6 @@ pub const Parser = struct {
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while (self.peek().ttype != .RightParen) {
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const param_name = try self.consumeSingle(.Identifier);
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// TODO dedicated function to consume a type?
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const param_type = try self.consumeSingle(.Identifier);
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try param_list.append(ast.ParamDecl{
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@ -495,14 +499,37 @@ pub const Parser = struct {
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_ = try self.consumeSingle(.LeftBrace);
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var field_state = FieldState{};
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while (!self.check(.RightBrace)) {
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// TODO mut and pub
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if (self.check(.Mut)) {
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_ = try self.consumeSingle(.Mut);
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_ = try self.consumeSingle(.Colon);
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if (field_state.mutable) {
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field_state.mutable_outside = true;
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} else {
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field_state.mutable = true;
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}
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} else if (self.check(.Pub)) {
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_ = try self.consumeSingle(.Pub);
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_ = try self.consumeSingle(.Colon);
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field_state.public = true;
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}
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const field_name = try self.consumeSingle(.Identifier);
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const field_type = try self.consumeSingle(.Identifier);
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// we could create a FieldState on the heap and copy our current
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// field state into a StructField.state, but copying via this makes
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// things so much nicer.
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try fields.append(ast.StructField{
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.name = field_name,
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.typ = field_type,
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.mutable = field_state.mutable,
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.public = field_state.public,
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.mutable_outside = field_state.mutable_outside,
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});
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}
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