// Custom plugins const std = @import("std"); const lv2 = @import("lv2_helpers.zig"); const plugins = @import("plugin.zig"); const c = lv2.c; const RunContext = plugins.RunContext; pub const RandomNoise = struct { allocator: *std.mem.Allocator, pub fn init( allocator: *std.mem.Allocator, ) RandomNoise { return RandomNoise{ .allocator = allocator, }; } pub fn run(self: *RandomNoise, rctx: *RunContext) void { rctx.in_buf[0] = f32(2); } };