added shaderc
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2 changed files with 59 additions and 0 deletions
36
pkgs/shaderc/build.sh
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36
pkgs/shaderc/build.sh
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@ -0,0 +1,36 @@
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pkgname=shaderc
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pkgver=main
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fetch() {
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curl -L "https://github.com/google/shaderc/archive/refs/heads/main.tar.gz" -o $pkgname-$pkgver.tar.xz
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tar -xf $pkgname-$pkgver.tar.xz
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cp ../third-party.patch .
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mkdir $pkgname-$pkgver/build
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cd $pkgname-$pkgver
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patch -p1 < ../third-party.patch
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echo \"$pkgver\" > glslc/src/build-version.inc
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}
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build() {
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cd $pkgname-$pkgver
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cd build
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cmake -G Ninja ../ \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DCMAKE_INSTALL_LIBDIR=lib \
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-DSHADERC_SKIP_TESTS=ON \
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-Dglslang_SOURCE_DIR=/usr/include/glslang
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samu
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}
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package() {
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cd $pkgname-$pkgver
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cd build
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DESTDIR=$pkgdir samu install
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}
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license() {
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cd $pkgname-$pkgver
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cat LICENSE
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# cat COPYING
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}
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23
pkgs/shaderc/third-party.patch
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23
pkgs/shaderc/third-party.patch
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -92,7 +92,6 @@ endif(MSVC)
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# Configure subdirectories.
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# We depend on these for later projects, so they should come first.
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-add_subdirectory(third_party)
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if(SHADERC_ENABLE_SPVC)
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add_subdirectory(libshaderc_spvc)
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@@ -103,11 +102,6 @@ add_subdirectory(libshaderc)
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add_subdirectory(glslc)
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add_subdirectory(examples)
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-add_custom_target(build-version
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- ${PYTHON_EXECUTABLE}
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- ${CMAKE_CURRENT_SOURCE_DIR}/utils/update_build_version.py
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- ${shaderc_SOURCE_DIR} ${spirv-tools_SOURCE_DIR} ${glslang_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}/build-version.inc
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- COMMENT "Update build-version.inc in the Shaderc build directory (if necessary).")
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function(define_pkg_config_file NAME LIBS)
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add_custom_target(${NAME}-pkg-config ALL
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