added shaderc
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								pkgs/shaderc/build.sh
									
										
									
									
									
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										36
									
								
								pkgs/shaderc/build.sh
									
										
									
									
									
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							|  | @ -0,0 +1,36 @@ | ||||||
|  | pkgname=shaderc | ||||||
|  | pkgver=main | ||||||
|  | 
 | ||||||
|  | fetch() { | ||||||
|  | 	curl -L "https://github.com/google/shaderc/archive/refs/heads/main.tar.gz" -o $pkgname-$pkgver.tar.xz | ||||||
|  | 	tar -xf $pkgname-$pkgver.tar.xz | ||||||
|  | 	cp ../third-party.patch . | ||||||
|  | 	mkdir $pkgname-$pkgver/build | ||||||
|  | 	cd $pkgname-$pkgver | ||||||
|  | 	patch -p1 < ../third-party.patch | ||||||
|  | 	echo \"$pkgver\" > glslc/src/build-version.inc | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | build() { | ||||||
|  | 	cd $pkgname-$pkgver | ||||||
|  | 	cd build | ||||||
|  | 	cmake -G Ninja ../ \ | ||||||
|  | 		-DCMAKE_BUILD_TYPE=Release \ | ||||||
|  | 		-DCMAKE_INSTALL_PREFIX=/usr \ | ||||||
|  | 		-DCMAKE_INSTALL_LIBDIR=lib \ | ||||||
|  | 		-DSHADERC_SKIP_TESTS=ON \ | ||||||
|  | 		-Dglslang_SOURCE_DIR=/usr/include/glslang | ||||||
|  | 	samu | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | package() { | ||||||
|  | 	cd $pkgname-$pkgver | ||||||
|  | 	cd build | ||||||
|  | 	DESTDIR=$pkgdir samu install | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | license() { | ||||||
|  | 	cd $pkgname-$pkgver | ||||||
|  | 	cat LICENSE | ||||||
|  | #	cat COPYING | ||||||
|  | } | ||||||
							
								
								
									
										23
									
								
								pkgs/shaderc/third-party.patch
									
										
									
									
									
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										23
									
								
								pkgs/shaderc/third-party.patch
									
										
									
									
									
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							|  | @ -0,0 +1,23 @@ | ||||||
|  | --- a/CMakeLists.txt
 | ||||||
|  | +++ b/CMakeLists.txt
 | ||||||
|  | @@ -92,7 +92,6 @@ endif(MSVC)
 | ||||||
|  |   | ||||||
|  |  # Configure subdirectories. | ||||||
|  |  # We depend on these for later projects, so they should come first. | ||||||
|  | -add_subdirectory(third_party)
 | ||||||
|  |   | ||||||
|  |  if(SHADERC_ENABLE_SPVC) | ||||||
|  |  add_subdirectory(libshaderc_spvc) | ||||||
|  | @@ -103,11 +102,6 @@ add_subdirectory(libshaderc)
 | ||||||
|  |  add_subdirectory(glslc) | ||||||
|  |  add_subdirectory(examples) | ||||||
|  |   | ||||||
|  | -add_custom_target(build-version
 | ||||||
|  | -  ${PYTHON_EXECUTABLE}
 | ||||||
|  | -  ${CMAKE_CURRENT_SOURCE_DIR}/utils/update_build_version.py
 | ||||||
|  | -  ${shaderc_SOURCE_DIR} ${spirv-tools_SOURCE_DIR} ${glslang_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}/build-version.inc
 | ||||||
|  | -  COMMENT "Update build-version.inc in the Shaderc build directory (if necessary).")
 | ||||||
|  |   | ||||||
|  |  function(define_pkg_config_file NAME LIBS) | ||||||
|  |    add_custom_target(${NAME}-pkg-config ALL | ||||||
|  | 
 | ||||||
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