TravBot-v3/src/commands/utilities/lsemotes.ts

118 lines
4.9 KiB
TypeScript

import {GuildEmoji} from "discord.js";
import {MessageEmbed} from "discord.js";
import Command from "../../core/command";
import {CommonLibrary} from "../../core/lib";
import vm from "vm";
const REGEX_TIMEOUT_MS = 1000;
export default new Command({
description: "Lists all emotes the bot has in it's registry,",
usage: "<regex pattern> (-flags)",
async run($: CommonLibrary): Promise<any> {
displayEmoteList($, $.client.emojis.cache.array());
},
any: new Command({
description:
"Filters emotes by via a regular expression. Flags can be added by adding a dash at the end. For example, to do a case-insensitive search, do %prefix%lsemotes somepattern -i",
async run($: CommonLibrary): Promise<any> {
// If a guild ID is provided, filter all emotes by that guild (but only if there aren't any arguments afterward)
if ($.args.length === 1 && /^\d{17,19}$/.test($.args[0])) {
const guildID: string = $.args[0];
displayEmoteList($, $.client.emojis.cache.filter((emote) => emote.guild.id === guildID).array());
} else {
// Otherwise, search via a regex pattern
let flags: string | undefined = undefined;
if (/^-[dgimsuy]{1,7}$/.test($.args[$.args.length - 1])) {
flags = $.args.pop().substring(1);
}
let emoteCollection = $.client.emojis.cache.array();
// Creates a sandbox to stop a regular expression if it takes too much time to search.
// To avoid passing in a giant data structure, I'll just pass in the structure {[id: string]: [name: string]}.
//let emotes: {[id: string]: string} = {};
let emotes = new Map<string, string>();
for (const emote of emoteCollection) {
emotes.set(emote.id, emote.name);
}
// The result will be sandbox.emotes because it'll be modified in-place.
const sandbox = {
regex: new RegExp($.args.join(" "), flags),
emotes
};
const context = vm.createContext(sandbox);
if (vm.isContext(sandbox)) {
// Restrict an entire query to the timeout specified.
try {
const script = new vm.Script(
"for(const [id, name] of emotes.entries()) if(!regex.test(name)) emotes.delete(id);"
);
script.runInContext(context, {timeout: REGEX_TIMEOUT_MS});
emotes = sandbox.emotes;
emoteCollection = emoteCollection.filter((emote) => emotes.has(emote.id)); // Only allow emotes that haven't been deleted.
displayEmoteList($, emoteCollection);
} catch (error) {
if (error.code === "ERR_SCRIPT_EXECUTION_TIMEOUT") {
$.channel.send(
`The regular expression you entered exceeded the time limit of ${REGEX_TIMEOUT_MS} milliseconds.`
);
} else {
throw new Error(error);
}
}
} else {
$.channel.send("Failed to initialize sandbox.");
}
}
}
})
});
async function displayEmoteList($: CommonLibrary, emotes: GuildEmoji[]) {
emotes.sort((a, b) => {
const first = a.name.toLowerCase();
const second = b.name.toLowerCase();
if (first > second) return 1;
else if (first < second) return -1;
else return 0;
});
const sections = $(emotes).split(20);
const pages = sections.length;
const embed = new MessageEmbed().setTitle("**Emotes**").setColor("AQUA");
let desc = "";
// Gather the first page (if it even exists, which it might not if there no valid emotes appear)
if (pages > 0) {
for (const emote of sections[0]) {
desc += `${emote} ${emote.name} (**${emote.guild.name}**)\n`;
}
embed.setDescription(desc);
if (pages > 1) {
embed.setTitle(`**Emotes** (Page 1 of ${pages})`);
const msg = await $.channel.send({embed});
$.paginate(msg, $.author.id, pages, (page) => {
let desc = "";
for (const emote of sections[page]) {
desc += `${emote} ${emote.name} (**${emote.guild.name}**)\n`;
}
embed.setTitle(`**Emotes** (Page ${page + 1} of ${pages})`);
embed.setDescription(desc);
msg.edit(embed);
});
} else {
await $.channel.send({embed});
}
} else {
$.channel.send("No valid emotes found by that query.");
}
}