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30 lines
1.5 KiB
TypeScript
30 lines
1.5 KiB
TypeScript
import {Presence} from "discord.js";
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import {client} from "../index";
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declare module "discord.js" {
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interface Presence {
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patch(data: any): void;
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}
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}
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// The terrible hacks were written by none other than The Noble Programmer On The White PC.
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// NOTE: Terrible hack ahead!!! In order to reduce the memory usage of the bot
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// we only store the information from presences that we actually end up using,
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// which currently is only the (online/idle/dnd/offline/...) status (see
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// `src/commands/info.ts`). What data is retrieved from the `data` object
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// (which contains the data received from the Gateway) and how can be seen
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// here:
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// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/structures/Presence.js#L81-L110>.
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const oldPresencePatch = Presence.prototype.patch;
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Presence.prototype.patch = function patch(data: any) {
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oldPresencePatch.call(this, {status: data.status});
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};
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// NOTE: Terrible hack continued!!! Unfortunately we can't receive the presence
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// data at all when the GUILD_PRESENCES intent is disabled, so while we do
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// waste network bandwidth and the CPU time for decoding the incoming packets,
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// the function which handles those packets is NOP-ed out, which, among other
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// things, skips the code which caches the referenced users in the packet. See
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// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/client/actions/PresenceUpdate.js#L7-L41>.
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(client["actions"] as any)["PresenceUpdate"].handle = () => {};
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