import FileManager from "./modules/storage"; import {select, GenericJSON, GenericStructure} from "./lib"; import {watch} from "fs"; import {Guild as DiscordGuild, Snowflake} from "discord.js"; // Maybe use getters and setters to auto-save on set? class ConfigStructure extends GenericStructure { public token: string; public prefix: string; public owner: string; public admins: string[]; public support: string[]; public systemLogsChannel: string | null; constructor(data: GenericJSON) { super("config"); this.token = select(data.token, "", String); this.prefix = select(data.prefix, "$", String); this.owner = select(data.owner, "", String); this.admins = select(data.admins, [], String, true); this.support = select(data.support, [], String, true); this.systemLogsChannel = select(data.systemLogsChannel, null, String); } } class User { public money: number; public lastReceived: number; public lastMonday: number; public timezone: number | null; // This is for the standard timezone only, not the daylight savings timezone public daylightSavingsRegion: "na" | "eu" | "sh" | null; public todoList: {[timestamp: string]: string}; public ecoBetInsurance: number; constructor(data?: GenericJSON) { this.money = select(data?.money, 0, Number); this.lastReceived = select(data?.lastReceived, -1, Number); this.lastMonday = select(data?.lastMonday, -1, Number); this.timezone = data?.timezone ?? null; this.daylightSavingsRegion = /^((na)|(eu)|(sh))$/.test(data?.daylightSavingsRegion) ? data?.daylightSavingsRegion : null; this.todoList = {}; this.ecoBetInsurance = select(data?.ecoBetInsurance, 0, Number); if (data) { for (const timestamp in data.todoList) { const note = data.todoList[timestamp]; if (typeof note === "string") { this.todoList[timestamp] = note; } } } } } class Guild { public prefix: string | null; public welcomeType: "none" | "text" | "graphical"; public welcomeChannel: string | null; public welcomeMessage: string | null; public streamingChannel: string | null; constructor(data?: GenericJSON) { this.prefix = select(data?.prefix, null, String); this.welcomeChannel = select(data?.welcomeChannel, null, String); this.welcomeMessage = select(data?.welcomeMessage, null, String); this.streamingChannel = select(data?.streamingChannel, null, String); switch (data?.welcomeType) { case "text": this.welcomeType = "text"; break; case "graphical": this.welcomeType = "graphical"; break; default: this.welcomeType = "none"; break; } } } class StorageStructure extends GenericStructure { public users: {[id: string]: User}; public guilds: {[id: string]: Guild}; constructor(data: GenericJSON) { super("storage"); this.users = {}; this.guilds = {}; for (let id in data.users) if (/\d{17,19}/g.test(id)) this.users[id] = new User(data.users[id]); for (let id in data.guilds) if (/\d{17,19}/g.test(id)) this.guilds[id] = new Guild(data.guilds[id]); } /** Gets a user's profile if they exist and generate one if not. */ public getUser(id: string): User { if (!/\d{17,19}/g.test(id)) console.warn(`"${id}" is not a valid user ID! It will be erased when the data loads again.`); if (id in this.users) return this.users[id]; else { const user = new User(); this.users[id] = user; return user; } } /** Gets a guild's settings if they exist and generate one if not. */ public getGuild(id: string): Guild { if (!/\d{17,19}/g.test(id)) console.warn(`"${id}" is not a valid guild ID! It will be erased when the data loads again.`); if (id in this.guilds) return this.guilds[id]; else { const guild = new Guild(); this.guilds[id] = guild; return guild; } } } // Exports instances. Don't worry, importing it from different files will load the same instance. export let Config = new ConfigStructure(FileManager.read("config")); export let Storage = new StorageStructure(FileManager.read("storage")); // This part will allow the user to manually edit any JSON files they want while the program is running which'll update the program's cache. // However, fs.watch is a buggy mess that should be avoided in production. While it helps test out stuff for development, it's not a good idea to have it running outside of development as it causes all sorts of issues. if (IS_DEV_MODE) { watch("data", (event, filename) => { console.debug("File Watcher:", event, filename); const header = filename.substring(0, filename.indexOf(".json")); switch (header) { case "config": Config = new ConfigStructure(FileManager.read("config")); break; case "storage": Storage = new StorageStructure(FileManager.read("storage")); break; } }); } export function getPrefix(guild: DiscordGuild | null): string { let prefix = Config.prefix; if (guild) { const possibleGuildPrefix = Storage.getGuild(guild.id).prefix; // Here, lossy comparison works in our favor because you wouldn't want an empty string to trigger the prefix. if (possibleGuildPrefix) { prefix = possibleGuildPrefix; } } return prefix; } export interface EmoteRegistryDumpEntry { ref: string; id: Snowflake; name: string; requires_colons: boolean; animated: boolean; url: string; guild_id: Snowflake; guild_name: string; } export interface EmoteRegistryDump { version: number; list: EmoteRegistryDumpEntry[]; }