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https://github.com/keanuplayz/TravBot-v3.git
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Made some minor changes to modules
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974985586d
commit
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7 changed files with 41 additions and 36 deletions
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@ -4,7 +4,7 @@ import {botHasPermission} from "../../core/libd";
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import {Config, Storage} from "../../core/structures";
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import {getPermissionLevel, getPermissionName} from "../../core/permissions";
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import {Permissions} from "discord.js";
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import {logs} from "../../globals";
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import {logs} from "../../modules/globals";
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function getLogBuffer(type: string) {
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return {
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@ -65,6 +65,8 @@ export default new Command({
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command = command.get(param);
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permLevel = command.permission ?? permLevel;
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if (permLevel === -1) permLevel = command.permission;
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switch (type) {
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case Command.TYPES.SUBCOMMAND:
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header += ` ${command.originalCommandName}`;
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@ -1,7 +1,7 @@
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// Bootstrapping Section //
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import "./globals";
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import "./modules/globals";
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import {Client} from "discord.js";
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import setup from "./setup";
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import setup from "./modules/setup";
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import {Config} from "./core/structures";
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// This is here in order to make it much less of a headache to access the client from other files.
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@ -15,6 +15,7 @@ setup.init().then(() => {
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// Initialize Modules //
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import "./core/handler"; // Command loading will start as soon as an instance of "core/command" is loaded, which is loaded in "core/handler".
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import "./modules/presence";
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import "./modules/lavalink";
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import "./modules/emoteRegistry";
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import "./modules/channelListener";
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@ -1,37 +1,9 @@
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import {Presence} from "discord.js";
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import LavalinkMusic from "discord.js-lavalink-lib";
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import attachClientToLavalink from "discord.js-lavalink-lib";
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import {Config} from "../core/structures";
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import {client} from "../index";
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declare module "discord.js" {
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interface Presence {
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patch(data: any): void;
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}
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}
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// The terrible hacks were written by none other than The Noble Programmer On The White PC.
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// NOTE: Terrible hack ahead!!! In order to reduce the memory usage of the bot
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// we only store the information from presences that we actually end up using,
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// which currently is only the (online/idle/dnd/offline/...) status (see
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// `src/commands/info.ts`). What data is retrieved from the `data` object
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// (which contains the data received from the Gateway) and how can be seen
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// here:
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// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/structures/Presence.js#L81-L110>.
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const oldPresencePatch = Presence.prototype.patch;
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Presence.prototype.patch = function patch(data: any) {
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oldPresencePatch.call(this, {status: data.status});
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};
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// NOTE: Terrible hack continued!!! Unfortunately we can't receive the presence
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// data at all when the GUILD_PRESENCES intent is disabled, so while we do
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// waste network bandwidth and the CPU time for decoding the incoming packets,
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// the function which handles those packets is NOP-ed out, which, among other
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// things, skips the code which caches the referenced users in the packet. See
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// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/client/actions/PresenceUpdate.js#L7-L41>.
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(client["actions"] as any)["PresenceUpdate"].handle = () => {};
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(client as any).music = LavalinkMusic(client, {
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// Although the example showed to do "client.music = LavaLink(...)" and "(client as any).music = Lavalink(...)" was done to match that, nowhere in the library is client.music ever actually used nor does the function return anything. In other words, client.music is undefined and is never used.
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attachClientToLavalink(client, {
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lavalink: {
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restnode: {
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host: "localhost",
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30
src/modules/presence.ts
Normal file
30
src/modules/presence.ts
Normal file
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@ -0,0 +1,30 @@
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import {Presence} from "discord.js";
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import {client} from "../index";
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declare module "discord.js" {
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interface Presence {
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patch(data: any): void;
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}
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}
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// The terrible hacks were written by none other than The Noble Programmer On The White PC.
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// NOTE: Terrible hack ahead!!! In order to reduce the memory usage of the bot
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// we only store the information from presences that we actually end up using,
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// which currently is only the (online/idle/dnd/offline/...) status (see
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// `src/commands/info.ts`). What data is retrieved from the `data` object
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// (which contains the data received from the Gateway) and how can be seen
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// here:
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// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/structures/Presence.js#L81-L110>.
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const oldPresencePatch = Presence.prototype.patch;
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Presence.prototype.patch = function patch(data: any) {
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oldPresencePatch.call(this, {status: data.status});
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};
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// NOTE: Terrible hack continued!!! Unfortunately we can't receive the presence
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// data at all when the GUILD_PRESENCES intent is disabled, so while we do
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// waste network bandwidth and the CPU time for decoding the incoming packets,
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// the function which handles those packets is NOP-ed out, which, among other
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// things, skips the code which caches the referenced users in the packet. See
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// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/client/actions/PresenceUpdate.js#L7-L41>.
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(client["actions"] as any)["PresenceUpdate"].handle = () => {};
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@ -1,7 +1,7 @@
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import {existsSync as exists, readFileSync as read, writeFile as write} from "fs";
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import inquirer from "inquirer";
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import Storage, {generateHandler} from "./core/storage";
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import {Config} from "./core/structures";
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import Storage, {generateHandler} from "../core/storage";
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import {Config} from "../core/structures";
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// The template should be built with a reductionist mentality.
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// Provide everything the user needs and then let them remove whatever they want.
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