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	Add 'bet' command to the 'eco' module
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					 2 changed files with 140 additions and 1 deletions
				
			
		|  | @ -3,6 +3,7 @@ import {isAuthorized, getMoneyEmbed} from "./subcommands/eco-utils"; | |||
| import {DailyCommand, PayCommand, GuildCommand, LeaderboardCommand} from "./subcommands/eco-core"; | ||||
| import {BuyCommand, ShopCommand} from "./subcommands/eco-shop"; | ||||
| import {MondayCommand} from "./subcommands/eco-extras"; | ||||
| import {BetCommand} from "./subcommands/eco-bet"; | ||||
| 
 | ||||
| export default new Command({ | ||||
|     description: "Economy command for Monika.", | ||||
|  | @ -16,7 +17,8 @@ export default new Command({ | |||
|         leaderboard: LeaderboardCommand, | ||||
|         buy: BuyCommand, | ||||
|         shop: ShopCommand, | ||||
|         monday: MondayCommand | ||||
|         monday: MondayCommand, | ||||
|         bet: BetCommand | ||||
|     }, | ||||
|     user: new Command({ | ||||
|         description: "See how much money someone else has by using their user ID or pinging them.", | ||||
|  |  | |||
							
								
								
									
										137
									
								
								src/commands/fun/subcommands/eco-bet.ts
									
										
									
									
									
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										137
									
								
								src/commands/fun/subcommands/eco-bet.ts
									
										
									
									
									
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							|  | @ -0,0 +1,137 @@ | |||
| import Command from "../../../core/command"; | ||||
| import $ from "../../../core/lib"; | ||||
| import {Storage} from "../../../core/structures"; | ||||
| import {isAuthorized, getMoneyEmbed, getSendEmbed, ECO_EMBED_COLOR} from "./eco-utils"; | ||||
| 
 | ||||
| export const BetCommand = new Command({ | ||||
|     description: "Bet your Mons with other people [TBD]", | ||||
|     usage: "<user> <amount> <duration>", | ||||
|     run: "Who are you betting with?", | ||||
|     user: new Command({ | ||||
|         run: "How much are you betting?", | ||||
|         number: new Command({ | ||||
|             run: "How long until the bet ends?", | ||||
|             any: new Command({ | ||||
|                 async run({ client, args, author, channel, guild}): Promise<any> { | ||||
|                     if (isAuthorized(guild, channel)) { | ||||
|                         const sender = Storage.getUser(author.id); | ||||
|                         const target = args[0]; | ||||
|                         const receiver = Storage.getUser(target); | ||||
|                         const amount = Math.floor(args[1]); | ||||
|                         const duration = parseDuration(args[2].trim()); | ||||
| 
 | ||||
|                         if (amount <= 0) return channel.send("You must bet at least one Mon!"); | ||||
|                         else if (sender.money < amount) | ||||
|                             return channel.send("You don't have enough Mons for that.", getMoneyEmbed(author)); | ||||
|                         else if (target.id == author.id) return channel.send("You can't bet Mons with yourself!"); | ||||
|                         else if (target.bot && process.argv[2] !== "dev") | ||||
|                             return channel.send("You can't bet Mons with a bot!"); | ||||
| 
 | ||||
|                         if (duration <= 0) | ||||
|                             return channel.send("Invalid duration"); | ||||
|                         // else if (duration <= {threshold})
 | ||||
|                         //     return channel.send("Too short idk");
 | ||||
|                         // else if (duration >= {threshold})
 | ||||
|                         //     return channel.send("Too long idk");
 | ||||
| 
 | ||||
|                         // SEND MESSAGE WITH 2 REACTIONS (OK / NO)
 | ||||
|                         const msg = await channel.send(`<@${target.id}>, do you want to take this bet of ${$(amount).pluralise("Mon", "s")}`); | ||||
|                         await msg.react("✅"); | ||||
|                         await msg.react("⛔"); | ||||
| 
 | ||||
|                         // SET UP ACCEPT TIMEOUT
 | ||||
|                         // ON REACTION CHANGE, CHECK IF NEW REACTION IS FROM TARGET
 | ||||
|                         await msg.awaitReactions( | ||||
|                             async (reaction, user) => { | ||||
|                         //   IF OK
 | ||||
|                                 if (user.id === target.id && reaction.emoji.name === "✅") { | ||||
|                         //     REMOVE AMOUNT FROM AUTHOR
 | ||||
|                                     sender.money -= amount; | ||||
|                         //     REMOVE AMOUNT FROM TARGET
 | ||||
|                                     receiver.money -= amount; | ||||
|                         //     SET BET POOL AS AMOUNT*2
 | ||||
|                         //     => BET POOL ALWAYS EVEN
 | ||||
|                                     const pool = amount * 2; | ||||
| 
 | ||||
|                         //     SET UP BET TIMEOUT FROM DURATION
 | ||||
|                                     client.setTimeout(async () => { | ||||
|                         //     ON BET TIMEOUT
 | ||||
|                         //       GIVE VOTE WITH 2 REACTIONS (OK / NO)
 | ||||
|                                         const voteMsg = await channel.send(`VOTE: do you think that <@${target.id} has won the bet?`); | ||||
|                                         await voteMsg.react("✅"); | ||||
|                                         await voteMsg.react("⛔"); | ||||
| 
 | ||||
|                         //       SET UP VOTE TIMEOUT
 | ||||
|                                         voteMsg.awaitReactions( | ||||
|                                             (reaction, user) => { | ||||
|                                                 return ["✅", "⛔"].includes(reaction.emoji.name); | ||||
|                                             }, | ||||
|                                             // waiting for a day for now, might need to make configurable
 | ||||
|                                             { time: 8640000 } | ||||
|                                         ).then(reactions => { | ||||
|                         //       ON VOTE TIMEOUT
 | ||||
|                         //         COUNT OK VOTES
 | ||||
|                                             const ok = 0; | ||||
|                         //         COUNT NO VOTES
 | ||||
|                                             const no = 0; | ||||
|                         //         IF OK > NO
 | ||||
|                         //           GIVE TARGET THE BET POOL
 | ||||
|                                             if (ok > no) receiver.money += pool; | ||||
|                         //         ELSE IF OK < NO
 | ||||
|                         //           GIVE AUTHOR BET POOL
 | ||||
|                                             else if (ok < no) sender.money += pool; | ||||
|                         //         ELSE
 | ||||
|                         //           GIVE TARGET BET POOL / 2
 | ||||
|                         //           GIVE AUTHOR BET POOL / 2
 | ||||
|                         //           => BET EFFECT CANCELLED
 | ||||
|                                             else { | ||||
|                                                 sender.money += amount; | ||||
|                                                 receiver.money += amount; | ||||
|                                             } | ||||
|                                         }); | ||||
|                                     }, duration); | ||||
|                                 } | ||||
|                         //   IF NO
 | ||||
|                         //     DROP
 | ||||
|                                 return false; | ||||
|                             }, | ||||
|                             // waiting for a minute
 | ||||
|                             { time: 60000 } | ||||
|                         ); | ||||
|                         // ON ACCEPT TIMEOUT
 | ||||
|                         //   DROP
 | ||||
|                     } | ||||
|                 } | ||||
|             }) | ||||
|         }) | ||||
|     }) | ||||
| }); | ||||
| 
 | ||||
| 
 | ||||
| /** | ||||
|  * Parses a duration string into milliseconds | ||||
|  * Examples: | ||||
|  * - 3d -> 3 days -> 259200000ms | ||||
|  * - 3s -> 3 seconds -> 3000ms | ||||
|  * - 2h -> 2 hours -> 7200000ms | ||||
|  */ | ||||
| function parseDuration(duration: string): number { | ||||
|     // extract last char as unit
 | ||||
|     const unit = duration[duration.length - 1].toLowerCase(); | ||||
|     // get the rest as value
 | ||||
|     let value: number = +duration.substring(0, duration.length - 1); | ||||
| 
 | ||||
|     if (!["d","h","m","s"].includes(unit) || isNaN(value)) | ||||
|         return 0; | ||||
| 
 | ||||
|     if (unit === "d") | ||||
|         value *= 86400000; // 1000ms * 60s * 60m * 24h
 | ||||
|     else if (unit === "h") | ||||
|         value *= 3600000; // 1000ms * 60s * 60m
 | ||||
|     else if (unit === "m") | ||||
|         value *= 60000; // 1000ms * 60s
 | ||||
|     else if (unit === "s") | ||||
|         value *= 1000; // 1000ms
 | ||||
| 
 | ||||
|     return value; | ||||
| } | ||||
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