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Add 'bet' command to the 'eco' module
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2 changed files with 140 additions and 1 deletions
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@ -3,6 +3,7 @@ import {isAuthorized, getMoneyEmbed} from "./subcommands/eco-utils";
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import {DailyCommand, PayCommand, GuildCommand, LeaderboardCommand} from "./subcommands/eco-core";
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import {BuyCommand, ShopCommand} from "./subcommands/eco-shop";
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import {MondayCommand} from "./subcommands/eco-extras";
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import {BetCommand} from "./subcommands/eco-bet";
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export default new Command({
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description: "Economy command for Monika.",
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@ -16,7 +17,8 @@ export default new Command({
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leaderboard: LeaderboardCommand,
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buy: BuyCommand,
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shop: ShopCommand,
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monday: MondayCommand
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monday: MondayCommand,
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bet: BetCommand
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},
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user: new Command({
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description: "See how much money someone else has by using their user ID or pinging them.",
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137
src/commands/fun/subcommands/eco-bet.ts
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137
src/commands/fun/subcommands/eco-bet.ts
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@ -0,0 +1,137 @@
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import Command from "../../../core/command";
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import $ from "../../../core/lib";
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import {Storage} from "../../../core/structures";
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import {isAuthorized, getMoneyEmbed, getSendEmbed, ECO_EMBED_COLOR} from "./eco-utils";
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export const BetCommand = new Command({
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description: "Bet your Mons with other people [TBD]",
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usage: "<user> <amount> <duration>",
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run: "Who are you betting with?",
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user: new Command({
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run: "How much are you betting?",
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number: new Command({
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run: "How long until the bet ends?",
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any: new Command({
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async run({ client, args, author, channel, guild}): Promise<any> {
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if (isAuthorized(guild, channel)) {
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const sender = Storage.getUser(author.id);
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const target = args[0];
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const receiver = Storage.getUser(target);
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const amount = Math.floor(args[1]);
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const duration = parseDuration(args[2].trim());
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if (amount <= 0) return channel.send("You must bet at least one Mon!");
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else if (sender.money < amount)
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return channel.send("You don't have enough Mons for that.", getMoneyEmbed(author));
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else if (target.id == author.id) return channel.send("You can't bet Mons with yourself!");
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else if (target.bot && process.argv[2] !== "dev")
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return channel.send("You can't bet Mons with a bot!");
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if (duration <= 0)
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return channel.send("Invalid duration");
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// else if (duration <= {threshold})
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// return channel.send("Too short idk");
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// else if (duration >= {threshold})
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// return channel.send("Too long idk");
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// SEND MESSAGE WITH 2 REACTIONS (OK / NO)
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const msg = await channel.send(`<@${target.id}>, do you want to take this bet of ${$(amount).pluralise("Mon", "s")}`);
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await msg.react("✅");
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await msg.react("⛔");
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// SET UP ACCEPT TIMEOUT
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// ON REACTION CHANGE, CHECK IF NEW REACTION IS FROM TARGET
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await msg.awaitReactions(
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async (reaction, user) => {
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// IF OK
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if (user.id === target.id && reaction.emoji.name === "✅") {
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// REMOVE AMOUNT FROM AUTHOR
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sender.money -= amount;
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// REMOVE AMOUNT FROM TARGET
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receiver.money -= amount;
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// SET BET POOL AS AMOUNT*2
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// => BET POOL ALWAYS EVEN
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const pool = amount * 2;
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// SET UP BET TIMEOUT FROM DURATION
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client.setTimeout(async () => {
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// ON BET TIMEOUT
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// GIVE VOTE WITH 2 REACTIONS (OK / NO)
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const voteMsg = await channel.send(`VOTE: do you think that <@${target.id} has won the bet?`);
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await voteMsg.react("✅");
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await voteMsg.react("⛔");
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// SET UP VOTE TIMEOUT
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voteMsg.awaitReactions(
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(reaction, user) => {
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return ["✅", "⛔"].includes(reaction.emoji.name);
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},
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// waiting for a day for now, might need to make configurable
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{ time: 8640000 }
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).then(reactions => {
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// ON VOTE TIMEOUT
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// COUNT OK VOTES
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const ok = 0;
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// COUNT NO VOTES
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const no = 0;
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// IF OK > NO
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// GIVE TARGET THE BET POOL
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if (ok > no) receiver.money += pool;
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// ELSE IF OK < NO
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// GIVE AUTHOR BET POOL
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else if (ok < no) sender.money += pool;
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// ELSE
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// GIVE TARGET BET POOL / 2
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// GIVE AUTHOR BET POOL / 2
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// => BET EFFECT CANCELLED
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else {
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sender.money += amount;
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receiver.money += amount;
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}
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});
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}, duration);
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}
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// IF NO
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// DROP
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return false;
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},
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// waiting for a minute
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{ time: 60000 }
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);
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// ON ACCEPT TIMEOUT
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// DROP
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}
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}
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})
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})
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})
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});
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/**
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* Parses a duration string into milliseconds
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* Examples:
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* - 3d -> 3 days -> 259200000ms
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* - 3s -> 3 seconds -> 3000ms
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* - 2h -> 2 hours -> 7200000ms
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*/
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function parseDuration(duration: string): number {
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// extract last char as unit
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const unit = duration[duration.length - 1].toLowerCase();
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// get the rest as value
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let value: number = +duration.substring(0, duration.length - 1);
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if (!["d","h","m","s"].includes(unit) || isNaN(value))
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return 0;
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if (unit === "d")
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value *= 86400000; // 1000ms * 60s * 60m * 24h
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else if (unit === "h")
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value *= 3600000; // 1000ms * 60s * 60m
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else if (unit === "m")
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value *= 60000; // 1000ms * 60s
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else if (unit === "s")
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value *= 1000; // 1000ms
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return value;
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}
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