Reorganized lib/libd functions and Lavalink
This commit is contained in:
parent
86ccb74ac2
commit
3ef487c4a4
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@ -1,9 +1,9 @@
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import Command, {handler} from "../core/command";
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import Command, {handler} from "../core/command";
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import {botHasPermission, clean} from "../core/libd";
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import {clean} from "../core/lib";
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import {botHasPermission} from "../core/libd";
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import {Config, Storage} from "../core/structures";
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import {Config, Storage} from "../core/structures";
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import {getPermissionLevel, getPermissionName} from "../core/permissions";
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import {getPermissionLevel, getPermissionName} from "../core/permissions";
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import {Permissions} from "discord.js";
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import {Permissions} from "discord.js";
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import * as discord from "discord.js";
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import {logs} from "../globals";
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import {logs} from "../globals";
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function getLogBuffer(type: string) {
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function getLogBuffer(type: string) {
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@ -1,7 +1,7 @@
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import {User} from "discord.js";
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import {User} from "discord.js";
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import Command from "../../core/command";
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import Command from "../../core/command";
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import {random} from "../../core/lib";
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import {random} from "../../core/lib";
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import {parseVars} from "../../core/libd";
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import {parseVars} from "../../core/lib";
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const cookies = [
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const cookies = [
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`has given %target% a chocolate chip cookie!`,
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`has given %target% a chocolate chip cookie!`,
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@ -1,6 +1,6 @@
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import {URL} from "url";
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import {URL} from "url";
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import Command from "../../core/command";
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import Command from "../../core/command";
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import {getContent} from "../../core/libd";
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import {getContent} from "../../core/lib";
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const endpoints: {sfw: {[key: string]: string}} = {
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const endpoints: {sfw: {[key: string]: string}} = {
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sfw: {
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sfw: {
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@ -2,7 +2,8 @@ import {MessageEmbed, version as djsversion} from "discord.js";
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import ms from "ms";
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import ms from "ms";
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import os from "os";
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import os from "os";
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import Command from "../core/command";
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import Command from "../core/command";
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import {formatBytes, trimArray, getMemberByUsername} from "../core/libd";
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import {formatBytes, trimArray} from "../core/lib";
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import {getMemberByUsername} from "../core/libd";
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import {verificationLevels, filterLevels, regions} from "../defs/info";
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import {verificationLevels, filterLevels, regions} from "../defs/info";
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import moment from "moment";
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import moment from "moment";
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import utc from "moment";
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import utc from "moment";
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@ -1,4 +1,4 @@
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import {parseVars} from "./libd";
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import {parseVars} from "./lib";
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import {Collection} from "discord.js";
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import {Collection} from "discord.js";
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import {Client, Message, TextChannel, DMChannel, NewsChannel, Guild, User, GuildMember} from "discord.js";
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import {Client, Message, TextChannel, DMChannel, NewsChannel, Guild, User, GuildMember} from "discord.js";
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import {getPrefix} from "../core/structures";
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import {getPrefix} from "../core/structures";
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165
src/core/lib.ts
165
src/core/lib.ts
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@ -1,4 +1,169 @@
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// Library for pure functions
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// Library for pure functions
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import {get} from "https";
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import FileManager from "./storage";
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/**
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* Splits a command by spaces while accounting for quotes which capture string arguments.
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* - `\"` = `"`
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* - `\\` = `\`
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*/
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export function parseArgs(line: string): string[] {
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let result = [];
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let selection = "";
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let inString = false;
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let isEscaped = false;
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for (let c of line) {
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if (isEscaped) {
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if (['"', "\\"].includes(c)) selection += c;
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else selection += "\\" + c;
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isEscaped = false;
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} else if (c === "\\") isEscaped = true;
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else if (c === '"') inString = !inString;
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else if (c === " " && !inString) {
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result.push(selection);
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selection = "";
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} else selection += c;
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}
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if (selection.length > 0) result.push(selection);
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return result;
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}
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/**
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* Allows you to store a template string with variable markers and parse it later.
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* - Use `%name%` for variables
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* - `%%` = `%`
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* - If the invalid token is null/undefined, nothing is changed.
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*/
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export function parseVars(line: string, definitions: {[key: string]: string}, invalid: string | null = ""): string {
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let result = "";
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let inVariable = false;
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let token = "";
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for (const c of line) {
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if (c === "%") {
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if (inVariable) {
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if (token === "") result += "%";
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else {
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if (token in definitions) result += definitions[token];
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else if (invalid === null) result += `%${token}%`;
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else result += invalid;
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token = "";
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}
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}
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inVariable = !inVariable;
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} else if (inVariable) token += c;
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else result += c;
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}
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return result;
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}
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export function isType(value: any, type: any): boolean {
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if (value === undefined && type === undefined) return true;
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else if (value === null && type === null) return true;
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else return value !== undefined && value !== null && value.constructor === type;
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}
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/**
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* Checks a value to see if it matches the fallback's type, otherwise returns the fallback.
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* For the purposes of the templates system, this function will only check array types, objects should be checked under their own type (as you'd do anyway with something like a User object).
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* If at any point the value doesn't match the data structure provided, the fallback is returned.
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* Warning: Type checking is based on the fallback's type. Be sure that the "type" parameter is accurate to this!
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*/
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export function select<T>(value: any, fallback: T, type: Function, isArray = false): T {
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if (isArray && isType(value, Array)) {
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for (let item of value) if (!isType(item, type)) return fallback;
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return value;
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} else {
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if (isType(value, type)) return value;
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else return fallback;
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}
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}
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export function clean(text: any) {
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if (typeof text === "string")
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return text.replace(/`/g, "`" + String.fromCharCode(8203)).replace(/@/g, "@" + String.fromCharCode(8203));
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else return text;
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}
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export function trimArray(arr: any, maxLen = 10) {
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if (arr.length > maxLen) {
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const len = arr.length - maxLen;
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arr = arr.slice(0, maxLen);
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arr.push(`${len} more...`);
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}
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return arr;
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}
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export function formatBytes(bytes: any) {
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if (bytes === 0) return "0 Bytes";
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const sizes = ["Bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"];
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const i = Math.floor(Math.log(bytes) / Math.log(1024));
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return `${parseFloat((bytes / Math.pow(1024, i)).toFixed(2))} ${sizes[i]}`;
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}
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export function getContent(url: string): Promise<{url: string}> {
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return new Promise((resolve, reject) => {
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get(url, (res) => {
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const {statusCode} = res;
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if (statusCode !== 200) {
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res.resume();
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reject(`Request failed. Status code: ${statusCode}`);
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}
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res.setEncoding("utf8");
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let rawData = "";
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res.on("data", (chunk: string) => {
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rawData += chunk;
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});
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res.on("end", () => {
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try {
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const parsedData = JSON.parse(rawData);
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resolve(parsedData);
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} catch (e) {
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reject(`Error: ${e.message}`);
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}
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});
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}).on("error", (err: {message: any}) => {
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reject(`Error: ${err.message}`);
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});
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});
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}
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export interface GenericJSON {
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[key: string]: any;
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}
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export abstract class GenericStructure {
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private __meta__ = "generic";
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constructor(tag?: string) {
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this.__meta__ = tag || this.__meta__;
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}
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public save(asynchronous = true) {
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const tag = this.__meta__;
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/// @ts-ignore
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delete this.__meta__;
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FileManager.write(tag, this, asynchronous);
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this.__meta__ = tag;
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}
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}
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// A 50% chance would be "Math.random() < 0.5" because Math.random() can be [0, 1), so to make two equal ranges, you'd need [0, 0.5)U[0.5, 1).
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// Similar logic would follow for any other percentage. Math.random() < 1 is always true (100% chance) and Math.random() < 0 is always false (0% chance).
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export const Random = {
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num: (min: number, max: number) => Math.random() * (max - min) + min,
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int: (min: number, max: number) => Math.floor(Random.num(min, max)),
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chance: (decimal: number) => Math.random() < decimal,
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sign: (number = 1) => number * (Random.chance(0.5) ? -1 : 1),
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deviation: (base: number, deviation: number) => Random.num(base - deviation, base + deviation)
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};
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/**
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/**
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* Pluralises a word and chooses a suffix attached to the root provided.
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* Pluralises a word and chooses a suffix attached to the root provided.
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164
src/core/libd.ts
164
src/core/libd.ts
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@ -9,7 +9,6 @@ import {
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NewsChannel,
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NewsChannel,
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MessageOptions
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MessageOptions
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} from "discord.js";
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} from "discord.js";
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import {get} from "https";
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import FileManager from "./storage";
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import FileManager from "./storage";
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import {eventListeners} from "../events/messageReactionRemove";
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import {eventListeners} from "../events/messageReactionRemove";
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import {client} from "../index";
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import {client} from "../index";
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@ -274,166 +273,3 @@ export async function callMemberByUsername(
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else send(`Couldn't find a user by the name of \`${username}\`!`);
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else send(`Couldn't find a user by the name of \`${username}\`!`);
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} else send("You must execute this command in a server!");
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} else send("You must execute this command in a server!");
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}
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}
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/**
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* Splits a command by spaces while accounting for quotes which capture string arguments.
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* - `\"` = `"`
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* - `\\` = `\`
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*/
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export function parseArgs(line: string): string[] {
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let result = [];
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let selection = "";
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let inString = false;
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let isEscaped = false;
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for (let c of line) {
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if (isEscaped) {
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if (['"', "\\"].includes(c)) selection += c;
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else selection += "\\" + c;
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isEscaped = false;
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} else if (c === "\\") isEscaped = true;
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else if (c === '"') inString = !inString;
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else if (c === " " && !inString) {
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result.push(selection);
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selection = "";
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} else selection += c;
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}
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if (selection.length > 0) result.push(selection);
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return result;
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}
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/**
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* Allows you to store a template string with variable markers and parse it later.
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* - Use `%name%` for variables
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* - `%%` = `%`
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* - If the invalid token is null/undefined, nothing is changed.
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*/
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export function parseVars(line: string, definitions: {[key: string]: string}, invalid: string | null = ""): string {
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let result = "";
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let inVariable = false;
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let token = "";
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for (const c of line) {
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if (c === "%") {
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if (inVariable) {
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if (token === "") result += "%";
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else {
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if (token in definitions) result += definitions[token];
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else if (invalid === null) result += `%${token}%`;
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else result += invalid;
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token = "";
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}
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}
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inVariable = !inVariable;
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} else if (inVariable) token += c;
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else result += c;
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}
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return result;
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}
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export function isType(value: any, type: any): boolean {
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if (value === undefined && type === undefined) return true;
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else if (value === null && type === null) return true;
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else return value !== undefined && value !== null && value.constructor === type;
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}
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|
|
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/**
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|
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* Checks a value to see if it matches the fallback's type, otherwise returns the fallback.
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|
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* For the purposes of the templates system, this function will only check array types, objects should be checked under their own type (as you'd do anyway with something like a User object).
|
|
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* If at any point the value doesn't match the data structure provided, the fallback is returned.
|
|
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* Warning: Type checking is based on the fallback's type. Be sure that the "type" parameter is accurate to this!
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*/
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export function select<T>(value: any, fallback: T, type: Function, isArray = false): T {
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if (isArray && isType(value, Array)) {
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for (let item of value) if (!isType(item, type)) return fallback;
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return value;
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} else {
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if (isType(value, type)) return value;
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else return fallback;
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}
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}
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export function clean(text: any) {
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|
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if (typeof text === "string")
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|
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return text.replace(/`/g, "`" + String.fromCharCode(8203)).replace(/@/g, "@" + String.fromCharCode(8203));
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else return text;
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}
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export function trimArray(arr: any, maxLen = 10) {
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if (arr.length > maxLen) {
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const len = arr.length - maxLen;
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arr = arr.slice(0, maxLen);
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arr.push(`${len} more...`);
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}
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return arr;
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}
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export function formatBytes(bytes: any) {
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if (bytes === 0) return "0 Bytes";
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const sizes = ["Bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"];
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const i = Math.floor(Math.log(bytes) / Math.log(1024));
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return `${parseFloat((bytes / Math.pow(1024, i)).toFixed(2))} ${sizes[i]}`;
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}
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export function getContent(url: string): Promise<{url: string}> {
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return new Promise((resolve, reject) => {
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get(url, (res) => {
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const {statusCode} = res;
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|
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if (statusCode !== 200) {
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res.resume();
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reject(`Request failed. Status code: ${statusCode}`);
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|
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}
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res.setEncoding("utf8");
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let rawData = "";
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res.on("data", (chunk: string) => {
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rawData += chunk;
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|
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});
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res.on("end", () => {
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try {
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const parsedData = JSON.parse(rawData);
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resolve(parsedData);
|
|
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} catch (e) {
|
|
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reject(`Error: ${e.message}`);
|
|
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}
|
|
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});
|
|
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}).on("error", (err: {message: any}) => {
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reject(`Error: ${err.message}`);
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|
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});
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|
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});
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}
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export interface GenericJSON {
|
|
||||||
[key: string]: any;
|
|
||||||
}
|
|
||||||
|
|
||||||
export abstract class GenericStructure {
|
|
||||||
private __meta__ = "generic";
|
|
||||||
|
|
||||||
constructor(tag?: string) {
|
|
||||||
this.__meta__ = tag || this.__meta__;
|
|
||||||
}
|
|
||||||
|
|
||||||
public save(asynchronous = true) {
|
|
||||||
const tag = this.__meta__;
|
|
||||||
/// @ts-ignore
|
|
||||||
delete this.__meta__;
|
|
||||||
FileManager.write(tag, this, asynchronous);
|
|
||||||
this.__meta__ = tag;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// A 50% chance would be "Math.random() < 0.5" because Math.random() can be [0, 1), so to make two equal ranges, you'd need [0, 0.5)U[0.5, 1).
|
|
||||||
// Similar logic would follow for any other percentage. Math.random() < 1 is always true (100% chance) and Math.random() < 0 is always false (0% chance).
|
|
||||||
export const Random = {
|
|
||||||
num: (min: number, max: number) => Math.random() * (max - min) + min,
|
|
||||||
int: (min: number, max: number) => Math.floor(Random.num(min, max)),
|
|
||||||
chance: (decimal: number) => Math.random() < decimal,
|
|
||||||
sign: (number = 1) => number * (Random.chance(0.5) ? -1 : 1),
|
|
||||||
deviation: (base: number, deviation: number) => Random.num(base - deviation, base + deviation)
|
|
||||||
};
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
import FileManager from "./storage";
|
import FileManager from "./storage";
|
||||||
import {select, GenericJSON, GenericStructure} from "./libd";
|
import {select, GenericJSON, GenericStructure} from "./lib";
|
||||||
import {watch} from "fs";
|
import {watch} from "fs";
|
||||||
import {Guild as DiscordGuild, Snowflake} from "discord.js";
|
import {Guild as DiscordGuild, Snowflake} from "discord.js";
|
||||||
|
|
||||||
|
|
56
src/index.ts
56
src/index.ts
|
@ -1,62 +1,14 @@
|
||||||
import "./globals";
|
import "./globals";
|
||||||
import * as discord from "discord.js";
|
import {Client} from "discord.js";
|
||||||
import setup from "./setup";
|
import setup from "./setup";
|
||||||
import {Config} from "./core/structures";
|
import {Config} from "./core/structures";
|
||||||
import {loadEvents} from "./core/event";
|
import {loadEvents} from "./core/event";
|
||||||
import "discord.js-lavalink-lib";
|
import {attachToClient} from "./modules/lavalink";
|
||||||
import LavalinkMusic from "discord.js-lavalink-lib";
|
|
||||||
|
|
||||||
declare module "discord.js" {
|
|
||||||
interface Presence {
|
|
||||||
patch(data: any): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// The terrible hacks were written by none other than The Noble Programmer On The White PC.
|
|
||||||
|
|
||||||
// NOTE: Terrible hack ahead!!! In order to reduce the memory usage of the bot
|
|
||||||
// we only store the information from presences that we actually end up using,
|
|
||||||
// which currently is only the (online/idle/dnd/offline/...) status (see
|
|
||||||
// `src/commands/info.ts`). What data is retrieved from the `data` object
|
|
||||||
// (which contains the data received from the Gateway) and how can be seen
|
|
||||||
// here:
|
|
||||||
// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/structures/Presence.js#L81-L110>.
|
|
||||||
const oldPresencePatch = discord.Presence.prototype.patch;
|
|
||||||
discord.Presence.prototype.patch = function patch(data: any) {
|
|
||||||
oldPresencePatch.call(this, {status: data.status});
|
|
||||||
};
|
|
||||||
|
|
||||||
// This is here in order to make it much less of a headache to access the client from other files.
|
// This is here in order to make it much less of a headache to access the client from other files.
|
||||||
// This of course won't actually do anything until the setup process is complete and it logs in.
|
// This of course won't actually do anything until the setup process is complete and it logs in.
|
||||||
export const client = new discord.Client();
|
export const client = new Client();
|
||||||
|
attachToClient(client);
|
||||||
// NOTE: Terrible hack continued!!! Unfortunately we can't receive the presence
|
|
||||||
// data at all when the GUILD_PRESENCES intent is disabled, so while we do
|
|
||||||
// waste network bandwidth and the CPU time for decoding the incoming packets,
|
|
||||||
// the function which handles those packets is NOP-ed out, which, among other
|
|
||||||
// things, skips the code which caches the referenced users in the packet. See
|
|
||||||
// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/client/actions/PresenceUpdate.js#L7-L41>.
|
|
||||||
(client["actions"] as any)["PresenceUpdate"].handle = () => {};
|
|
||||||
|
|
||||||
(client as any).music = LavalinkMusic(client, {
|
|
||||||
lavalink: {
|
|
||||||
restnode: {
|
|
||||||
host: "localhost",
|
|
||||||
port: 2333,
|
|
||||||
password: "youshallnotpass"
|
|
||||||
},
|
|
||||||
nodes: [
|
|
||||||
{
|
|
||||||
host: "localhost",
|
|
||||||
port: 2333,
|
|
||||||
password: "youshallnotpass"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
prefix: Config.prefix,
|
|
||||||
helpCmd: "mhelp",
|
|
||||||
admins: ["717352467280691331"]
|
|
||||||
});
|
|
||||||
|
|
||||||
// Command loading will start as soon as an instance of "core/command" is loaded, which is loaded during "events/message".
|
// Command loading will start as soon as an instance of "core/command" is loaded, which is loaded during "events/message".
|
||||||
setup.init().then(() => {
|
setup.init().then(() => {
|
||||||
|
|
|
@ -0,0 +1,53 @@
|
||||||
|
import {Presence, Client} from "discord.js";
|
||||||
|
import LavalinkMusic from "discord.js-lavalink-lib";
|
||||||
|
import {Config} from "../core/structures";
|
||||||
|
|
||||||
|
declare module "discord.js" {
|
||||||
|
interface Presence {
|
||||||
|
patch(data: any): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The terrible hacks were written by none other than The Noble Programmer On The White PC.
|
||||||
|
|
||||||
|
// NOTE: Terrible hack ahead!!! In order to reduce the memory usage of the bot
|
||||||
|
// we only store the information from presences that we actually end up using,
|
||||||
|
// which currently is only the (online/idle/dnd/offline/...) status (see
|
||||||
|
// `src/commands/info.ts`). What data is retrieved from the `data` object
|
||||||
|
// (which contains the data received from the Gateway) and how can be seen
|
||||||
|
// here:
|
||||||
|
// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/structures/Presence.js#L81-L110>.
|
||||||
|
const oldPresencePatch = Presence.prototype.patch;
|
||||||
|
Presence.prototype.patch = function patch(data: any) {
|
||||||
|
oldPresencePatch.call(this, {status: data.status});
|
||||||
|
};
|
||||||
|
|
||||||
|
// NOTE: Terrible hack continued!!! Unfortunately we can't receive the presence
|
||||||
|
// data at all when the GUILD_PRESENCES intent is disabled, so while we do
|
||||||
|
// waste network bandwidth and the CPU time for decoding the incoming packets,
|
||||||
|
// the function which handles those packets is NOP-ed out, which, among other
|
||||||
|
// things, skips the code which caches the referenced users in the packet. See
|
||||||
|
// <https://github.com/discordjs/discord.js/blob/cee6cf70ce76e9b06dc7f25bfd77498e18d7c8d4/src/client/actions/PresenceUpdate.js#L7-L41>.
|
||||||
|
export function attachToClient(client: Client) {
|
||||||
|
(client["actions"] as any)["PresenceUpdate"].handle = () => {};
|
||||||
|
|
||||||
|
(client as any).music = LavalinkMusic(client, {
|
||||||
|
lavalink: {
|
||||||
|
restnode: {
|
||||||
|
host: "localhost",
|
||||||
|
port: 2333,
|
||||||
|
password: "youshallnotpass"
|
||||||
|
},
|
||||||
|
nodes: [
|
||||||
|
{
|
||||||
|
host: "localhost",
|
||||||
|
port: 2333,
|
||||||
|
password: "youshallnotpass"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
prefix: Config.prefix,
|
||||||
|
helpCmd: "mhelp",
|
||||||
|
admins: ["717352467280691331"]
|
||||||
|
});
|
||||||
|
}
|
Loading…
Reference in New Issue