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	Improve emote resolving for .emote and .react commands (#33)
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					 3 changed files with 113 additions and 40 deletions
				
			
		|  | @ -1,5 +1,5 @@ | |||
| import Command from "../../core/command"; | ||||
| import {queryClosestEmoteByName} from "./subcommands/emote-utils"; | ||||
| import {processEmoteQueryFormatted} from "./subcommands/emote-utils"; | ||||
| import {botHasPermission} from "../../core/lib"; | ||||
| import {Permissions} from "discord.js"; | ||||
| 
 | ||||
|  | @ -10,9 +10,8 @@ export default new Command({ | |||
|         description: "The emote(s) to send.", | ||||
|         usage: "<emotes...>", | ||||
|         async run({guild, channel, message, args}) { | ||||
|             let output = ""; | ||||
|             for (const query of args) output += queryClosestEmoteByName(query).toString(); | ||||
|             channel.send(output); | ||||
|             const output = processEmoteQueryFormatted(args); | ||||
|             if (output.length > 0) channel.send(output); | ||||
|         } | ||||
|     }) | ||||
| }); | ||||
|  |  | |||
|  | @ -1,7 +1,7 @@ | |||
| import Command from "../../core/command"; | ||||
| import {CommonLibrary} from "../../core/lib"; | ||||
| import {Message, Channel, TextChannel} from "discord.js"; | ||||
| import {queryClosestEmoteByName} from "./subcommands/emote-utils"; | ||||
| import {processEmoteQueryArray} from "./subcommands/emote-utils"; | ||||
| 
 | ||||
| export default new Command({ | ||||
|     description: | ||||
|  | @ -11,16 +11,10 @@ export default new Command({ | |||
|         let target: Message | undefined; | ||||
|         let distance = 1; | ||||
| 
 | ||||
|         // allows reactions by using an in-line reply
 | ||||
|         if($.message.reference){ | ||||
|             const messageID = $.message.reference.messageID; | ||||
|             try{ | ||||
|                 target = await $.channel.messages.fetch(messageID!) | ||||
|             }catch{ | ||||
|                 return $.channel.send("Unknown error occurred!") | ||||
|             } | ||||
|         if ($.message.reference) { | ||||
|             // If the command message is a reply to another message, use that as the react target.
 | ||||
|             target = await $.channel.messages.fetch($.message.reference.messageID!); | ||||
|         } | ||||
|          | ||||
|         // handles reacts by message id/distance
 | ||||
|         else if ($.args.length >= 2) { | ||||
|             const last = $.args[$.args.length - 1]; // Because this is optional, do not .pop() unless you're sure it's a message link indicator.
 | ||||
|  | @ -106,9 +100,8 @@ export default new Command({ | |||
|             ).last(); | ||||
|         } | ||||
| 
 | ||||
|         for (const search of $.args) { | ||||
|         for (const emote of processEmoteQueryArray($.args)) { | ||||
|             // Even though the bot will always grab *some* emote, the user can choose not to keep that emote there if it isn't what they want
 | ||||
|             const emote = queryClosestEmoteByName(search); | ||||
|             const reaction = await target!.react(emote); | ||||
| 
 | ||||
|             // This part is called with a promise because you don't want to wait 5 seconds between each reaction.
 | ||||
|  |  | |||
|  | @ -1,33 +1,114 @@ | |||
| import {GuildEmoji} from "discord.js"; | ||||
| import {client} from "../../../index"; | ||||
| 
 | ||||
| // Calculate and match the list of emotes against the queried emote, then sort the IDs based on calculated priority.
 | ||||
| export function queryClosestEmoteByName(query: string) { | ||||
|     const priorityTable: {[id: string]: number} = {}; | ||||
| // Levenshtein distance coefficients for all transformation types.
 | ||||
| // TODO: Investigate what values result in the most optimal matching strategy.
 | ||||
| const directMatchWeight = 0.0; | ||||
| const uppercaseWeight = 0.2; | ||||
| const lowercaseWeight = 0.5; | ||||
| const substitutionWeight = 1.0; | ||||
| const deletionWeight = 1.5; | ||||
| const insertionWeight = 1.5; | ||||
| 
 | ||||
|     for (const emote of client.emojis.cache.values()) priorityTable[emote.id] = compareEmoteNames(emote.name, query); | ||||
| // Maximum Levenshtein distance for an emote to be considered a suitable match candidate.
 | ||||
| const maxAcceptedDistance = 3.0; | ||||
| 
 | ||||
|     const resultingIDs = Object.keys(priorityTable).sort((a, b) => priorityTable[b] - priorityTable[a]); | ||||
|     return client.emojis.cache.get(resultingIDs[0])!; | ||||
| } | ||||
| // Algorithm taken from https://en.wikipedia.org/wiki/Levenshtein_distance#Iterative_with_two_matrix_rows
 | ||||
| // Modified for separate handling of uppercasing and lowercasing transformations.
 | ||||
| function levenshtein(s: string, t: string): number { | ||||
|     const m = s.length; | ||||
|     const n = t.length; | ||||
| 
 | ||||
| // Compare an emote's name against a query to see how alike the two are. The higher the number, the closer they are. Takes into account length and capitalization.
 | ||||
| function compareEmoteNames(emote: string, query: string) { | ||||
|     let likeness = -Math.abs(emote.length - query.length); | ||||
|     const isQueryLonger = query.length > emote.length; | ||||
|     let v0 = new Array(n + 1); | ||||
|     let v1 = new Array(n + 1); | ||||
| 
 | ||||
|     // Loop through all indexes that the two strings share then compare each letter.
 | ||||
|     for (let i = 0; i < (isQueryLonger ? emote.length : query.length); i++) { | ||||
|         const c = emote[i]; | ||||
|         const q = query[i]; | ||||
|     let i, j; | ||||
| 
 | ||||
|         // If they're the exact same character
 | ||||
|         if (c === q) likeness += 1.5; | ||||
|         // If the emote is uppercase but the query is lowercase
 | ||||
|         else if (c === q.toUpperCase()) likeness += 1; | ||||
|         // If the emote is lowercase but the query is uppercase
 | ||||
|         else if (c === q.toLowerCase()) likeness += 0.5; | ||||
|         // Otherwise, if they're different characters, don't add anything (this isn't a spellchecker)
 | ||||
|     for (i = 0; i <= n; i++) v0[i] = i; | ||||
| 
 | ||||
|     for (i = 0; i < m; i++) { | ||||
|         v1[0] = i + 1; | ||||
| 
 | ||||
|         for (j = 0; j < n; j++) { | ||||
|             let r; | ||||
| 
 | ||||
|             if (s[i] === t[j]) r = directMatchWeight; | ||||
|             else if (s[i] === t[j].toUpperCase()) r = uppercaseWeight; | ||||
|             else if (s[i] === t[j].toLowerCase()) r = lowercaseWeight; | ||||
|             else r = substitutionWeight; | ||||
| 
 | ||||
|             v1[j + 1] = Math.min( | ||||
|                 v0[j + 1] + deletionWeight, | ||||
|                 v1[j] + insertionWeight, | ||||
|                 v0[j] + r); | ||||
|         } | ||||
| 
 | ||||
|         const tmp = v1; | ||||
|         v1 = v0, v0 = tmp; | ||||
|     } | ||||
| 
 | ||||
|     return likeness; | ||||
|     return v0[n]; | ||||
| } | ||||
| 
 | ||||
| function searchSimilarEmotes(query: string): GuildEmoji[] { | ||||
|     const emoteCandidates: {emote: GuildEmoji, dist: number}[] = []; | ||||
| 
 | ||||
|     for (const emote of client.emojis.cache.values()) { | ||||
|         const dist = levenshtein(emote.name, query); | ||||
|         if (dist <= maxAcceptedDistance) { | ||||
|             emoteCandidates.push({ emote, dist }); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     emoteCandidates.sort((b, a) => b.dist - a.dist); | ||||
|     return emoteCandidates.map(em => em.emote); | ||||
| } | ||||
| 
 | ||||
| const unicodeEmojiRegex = /^(?:[\u2700-\u27bf]|(?:\ud83c[\udde6-\uddff]){2}|[\ud800-\udbff][\udc00-\udfff]|[\u0023-\u0039]\ufe0f?\u20e3|\u3299|\u3297|\u303d|\u3030|\u24c2|\ud83c[\udd70-\udd71]|\ud83c[\udd7e-\udd7f]|\ud83c\udd8e|\ud83c[\udd91-\udd9a]|\ud83c[\udde6-\uddff]|\ud83c[\ude01-\ude02]|\ud83c\ude1a|\ud83c\ude2f|\ud83c[\ude32-\ude3a]|\ud83c[\ude50-\ude51]|\u203c|\u2049|[\u25aa-\u25ab]|\u25b6|\u25c0|[\u25fb-\u25fe]|\u00a9|\u00ae|\u2122|\u2139|\ud83c\udc04|[\u2600-\u26FF]|\u2b05|\u2b06|\u2b07|\u2b1b|\u2b1c|\u2b50|\u2b55|\u231a|\u231b|\u2328|\u23cf|[\u23e9-\u23f3]|[\u23f8-\u23fa]|\ud83c\udccf|\u2934|\u2935|[\u2190-\u21ff])[\ufe00-\ufe0f]?$/; | ||||
| const discordEmoteMentionRegex = /^<a?:\w+:\d+>$/; | ||||
| const emoteNameWithSelectorRegex = /^(.+)~(\d+)$/; | ||||
| 
 | ||||
| function processEmoteQuery(query: string[], isFormatted: boolean): string[] { | ||||
|     return query.map(emote => { | ||||
|         emote = emote.trim(); | ||||
| 
 | ||||
|         // If the query directly matches a Unicode emoji or a Discord custom emote mention, pass it as-is.
 | ||||
|         if (discordEmoteMentionRegex.test(emote) | ||||
|             || unicodeEmojiRegex.test(emote)) return emote; | ||||
| 
 | ||||
|         // If formatted mode is enabled, parse whitespace and newline elements.
 | ||||
|         if (isFormatted) { | ||||
|             if (emote == "-") return " "; | ||||
|             if (emote == "+") return "\n"; | ||||
|         } | ||||
| 
 | ||||
|         // Selector number used for disambiguating multiple emotes with same name.
 | ||||
|         let selector = 0; | ||||
| 
 | ||||
|         // If the query has emoteName~123 format, extract the actual name and the selector number.
 | ||||
|         const queryWithSelector = emote.match(emoteNameWithSelectorRegex); | ||||
|         if (queryWithSelector) { | ||||
|             emote = queryWithSelector[1]; | ||||
|             selector = +queryWithSelector[2]; | ||||
|         } | ||||
| 
 | ||||
|         // Try to match an emote name directly if the selector is for the closest match.
 | ||||
|         if (selector == 0) { | ||||
|             const directMatchEmote = client.emojis.cache.find(em => em.name === emote); | ||||
|             if (directMatchEmote) return directMatchEmote.toString(); | ||||
|         } | ||||
| 
 | ||||
|         // Find all similar emote candidates within certian threshold and select Nth top one according to the selector.
 | ||||
|         const similarEmotes = searchSimilarEmotes(emote); | ||||
|         if (similarEmotes.length > 0) { | ||||
|             selector = Math.min(selector, similarEmotes.length); | ||||
|             return similarEmotes[selector].toString(); | ||||
|         } | ||||
| 
 | ||||
|         // Return some "missing/invalid emote" indicator.
 | ||||
|         return "❓"; | ||||
|     }); | ||||
| } | ||||
| 
 | ||||
| export const processEmoteQueryArray = (query: string[]): string[] => processEmoteQuery(query, false); | ||||
| export const processEmoteQueryFormatted = (query: string[]): string => processEmoteQuery(query, true).join(""); | ||||
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