213 lines
5.6 KiB
Plaintext
213 lines
5.6 KiB
Plaintext
#####################################################################
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#
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# General
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#
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#####################################################################
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vsync = true;
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# Enable DBE painting mode, intended to use with VSync to
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# (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = false;
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# Detect _NET_WM_OPACITY on client windows, useful for window
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# managers not passing _NET_WM_OPACITY of client windows to frame
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# windows.
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# This prevents opacity being ignored for some apps.
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# For example without this enabled my xfce4-notifyd is 100% opacity
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# no matter what.
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detect-client-opacity = true;
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#####################################################################
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#
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# Backend
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#
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#####################################################################
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backend = "glx";
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glx-no-stencil = true;
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# GLX backend: Copy unmodified regions from front buffer instead
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# of redrawing them all.
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# My tests with nvidia-drivers show a 10% decrease in performance
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# when the whole screen is modified, but a 20% increase when only
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# 1/4 is.
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# My tests on nouveau show terrible slowdown.
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glx-copy-from-front = false;
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
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# My tests on nouveau shows a 200% performance boost when only 1/4
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# of the screen is updated.
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# May break VSync and is not available on some drivers.
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# Overrides --glx-copy-from-front.
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#glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content
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# changes, but is known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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#glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or
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# buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers,
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# 2-6 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported
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# by some drivers.
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# Useless with --glx-use-copysubbuffermesa.
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# Partially breaks --resize-damage.
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# Defaults to undefined.
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#glx-swap-method = "undefined";
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#####################################################################
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#
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# Shadows
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#
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#####################################################################
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shadow = true;
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shadow-radius = 5; # default 12
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shadow-offset-x = -5; # default -15
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shadow-offset-y = -5; # default -15
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shadow-opacity = 0.5; # default .75
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log-level = "warn";
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# Set if you want different colour shadows
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#shadow-red = 0.0;
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#shadow-green = 0.0;
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#shadow-blue = 0.0;
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shadow-exclude = [
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"name = 'Notifications'",
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"name *= 'compton'",
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];
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# Avoid drawing shadow on all shaped windows
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# (see also: --detect-rounded-corners)
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shadow-ignore-shaped = false;
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# Detect rounded corners and treat them as rectangular when
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# --shadow-ignore-shaped is on.
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detect-rounded-corners = true;
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#####################################################################
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#
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# Opacity
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#
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#####################################################################
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#inactive-opacity = 0.9;
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active-opacity = 1.0;
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frame-opacity = 1.0;
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inactive-opacity-override = false;
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opacity-rule = [
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"90:class_g = 'dwm'",
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"97:class_g = 'kitty' && focused",
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"90:class_g = 'kitty' && !focused",
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#"90:class_g = 'kitty' && focused",
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#"80:class_g = 'kitty' && !focused",
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"100:class_g = 'mpv'",
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"100:class_g = 'zathura'",
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];
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# Dim inactive windows. (0.0 - 1.0)
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#inactive-dim = 0.2;
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# Do not let dimness adjust based on window opacity.
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#inactive-dim-fixed = true;
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#####################################################################
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#
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# Blur
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#
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#####################################################################
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# no blur until I can get a proper backend that allows size of blur
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#blur: {
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# method = "gaussian";
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# size = 12;
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#
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# # Blur background of transparent windows.
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# # Bad performance with X Render backend.
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# # GLX backend is preferred.
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# background = true;
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# # Blur background of opaque windows with transparent frames as
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# # well.
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# #blur-background-frame = false;
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# # Do not let blur radius adjust based on window opacity.
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# background-fixed = false;
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#
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# background-exclude = [];
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#}
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#####################################################################
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#
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# Fade
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#
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#####################################################################
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# Fade windows during opacity changes.
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fading = false; # false until I exclude everything I want to
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# The time between steps in a fade in milliseconds.
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fade-delta = 2; # default 10
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# Opacity change between steps while fading in.
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fade-in-step = 0.03; # default 0.028
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# Opacity change between steps while fading out.
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fade-out-step = 0.03; # default 0.03
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# Fade windows in/out when opening/closing
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#no-fading-openclose = true;
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fade-exclude = [ ];
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#####################################################################
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#
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# Window type
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#
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#####################################################################
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#wintypes: {
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# tooltip = {
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# fade = true;
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# shadow = true;
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# opacity = 0.9;
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# focus = true;
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# };
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# dock = { shadow = false; }
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# dnd = { shadow = false; }
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# popup_menu = { opacity = 0.9; }
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# dropdown_menu = { opacity = 0.9; }
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#};
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#####################################################################
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#
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# XSynx
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#
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#####################################################################
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# Use X Sync fence to sync clients' draw calls.
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# Needed on nvidia-drivers with GLX backend for some users.
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xrender-sync-fence = true;
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