Initial commit
This commit is contained in:
commit
817fbe33d0
1 changed files with 212 additions and 0 deletions
212
picom.conf
Normal file
212
picom.conf
Normal file
|
@ -0,0 +1,212 @@
|
|||
#####################################################################
|
||||
#
|
||||
# General
|
||||
#
|
||||
#####################################################################
|
||||
|
||||
vsync = true;
|
||||
|
||||
# Enable DBE painting mode, intended to use with VSync to
|
||||
# (hopefully) eliminate tearing.
|
||||
# Reported to have no effect, though.
|
||||
dbe = false;
|
||||
|
||||
|
||||
# Detect _NET_WM_OPACITY on client windows, useful for window
|
||||
# managers not passing _NET_WM_OPACITY of client windows to frame
|
||||
# windows.
|
||||
# This prevents opacity being ignored for some apps.
|
||||
# For example without this enabled my xfce4-notifyd is 100% opacity
|
||||
# no matter what.
|
||||
detect-client-opacity = true;
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
#
|
||||
# Backend
|
||||
#
|
||||
#####################################################################
|
||||
|
||||
backend = "glx";
|
||||
glx-no-stencil = true;
|
||||
|
||||
# GLX backend: Copy unmodified regions from front buffer instead
|
||||
# of redrawing them all.
|
||||
# My tests with nvidia-drivers show a 10% decrease in performance
|
||||
# when the whole screen is modified, but a 20% increase when only
|
||||
# 1/4 is.
|
||||
# My tests on nouveau show terrible slowdown.
|
||||
glx-copy-from-front = false;
|
||||
|
||||
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
|
||||
# My tests on nouveau shows a 200% performance boost when only 1/4
|
||||
# of the screen is updated.
|
||||
# May break VSync and is not available on some drivers.
|
||||
# Overrides --glx-copy-from-front.
|
||||
#glx-use-copysubbuffermesa = true;
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content
|
||||
# changes, but is known to break things on some drivers (LLVMpipe).
|
||||
# Recommended if it works.
|
||||
#glx-no-rebind-pixmap = true;
|
||||
|
||||
# GLX backend: GLX buffer swap method we assume.
|
||||
# Could be undefined (0), copy (1), exchange (2), 3-6, or
|
||||
# buffer-age (-1).
|
||||
# undefined is the slowest and the safest, and the default value.
|
||||
# copy is fastest, but may fail on some drivers,
|
||||
# 2-6 are gradually slower but safer (6 is still faster than 0).
|
||||
# Usually, double buffer means 2, triple buffer means 3.
|
||||
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported
|
||||
# by some drivers.
|
||||
# Useless with --glx-use-copysubbuffermesa.
|
||||
# Partially breaks --resize-damage.
|
||||
# Defaults to undefined.
|
||||
#glx-swap-method = "undefined";
|
||||
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
#
|
||||
# Shadows
|
||||
#
|
||||
#####################################################################
|
||||
|
||||
shadow = true;
|
||||
shadow-radius = 5; # default 12
|
||||
shadow-offset-x = -5; # default -15
|
||||
shadow-offset-y = -5; # default -15
|
||||
shadow-opacity = 0.5; # default .75
|
||||
|
||||
log-level = "warn";
|
||||
|
||||
# Set if you want different colour shadows
|
||||
#shadow-red = 0.0;
|
||||
#shadow-green = 0.0;
|
||||
#shadow-blue = 0.0;
|
||||
|
||||
shadow-exclude = [
|
||||
"name = 'Notifications'",
|
||||
"name *= 'compton'",
|
||||
];
|
||||
|
||||
# Avoid drawing shadow on all shaped windows
|
||||
# (see also: --detect-rounded-corners)
|
||||
shadow-ignore-shaped = false;
|
||||
|
||||
# Detect rounded corners and treat them as rectangular when
|
||||
# --shadow-ignore-shaped is on.
|
||||
detect-rounded-corners = true;
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
#
|
||||
# Opacity
|
||||
#
|
||||
#####################################################################
|
||||
|
||||
#inactive-opacity = 0.9;
|
||||
active-opacity = 1.0;
|
||||
frame-opacity = 1.0;
|
||||
inactive-opacity-override = false;
|
||||
|
||||
opacity-rule = [
|
||||
"75:class_g = 'dwm'",
|
||||
"75:class_g = 'kitty' && focused",
|
||||
"50:class_g = 'kitty' && !focused",
|
||||
"75:class_g = 'Alacritty' && focused",
|
||||
"50:class_g = 'Alacritty' && !focused",
|
||||
"100:class_g = 'mpv'",
|
||||
"100:class_g = 'zathura'",
|
||||
];
|
||||
|
||||
# Dim inactive windows. (0.0 - 1.0)
|
||||
#inactive-dim = 0.2;
|
||||
# Do not let dimness adjust based on window opacity.
|
||||
#inactive-dim-fixed = true;
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
#
|
||||
# Blur
|
||||
#
|
||||
#####################################################################
|
||||
|
||||
# no blur until I can get a proper backend that allows size of blur
|
||||
#blur: {
|
||||
# method = "gaussian";
|
||||
# size = 12;
|
||||
#
|
||||
# # Blur background of transparent windows.
|
||||
# # Bad performance with X Render backend.
|
||||
# # GLX backend is preferred.
|
||||
# background = true;
|
||||
# # Blur background of opaque windows with transparent frames as
|
||||
# # well.
|
||||
# #blur-background-frame = false;
|
||||
# # Do not let blur radius adjust based on window opacity.
|
||||
# background-fixed = false;
|
||||
#
|
||||
# background-exclude = [];
|
||||
#}
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
#
|
||||
# Fade
|
||||
#
|
||||
#####################################################################
|
||||
|
||||
# Fade windows during opacity changes.
|
||||
fading = false; # false until I exclude everything I want to
|
||||
|
||||
# The time between steps in a fade in milliseconds.
|
||||
fade-delta = 2; # default 10
|
||||
# Opacity change between steps while fading in.
|
||||
fade-in-step = 0.03; # default 0.028
|
||||
# Opacity change between steps while fading out.
|
||||
fade-out-step = 0.03; # default 0.03
|
||||
|
||||
# Fade windows in/out when opening/closing
|
||||
#no-fading-openclose = true;
|
||||
|
||||
fade-exclude = [ ];
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
#
|
||||
# Window type
|
||||
#
|
||||
#####################################################################
|
||||
|
||||
#wintypes: {
|
||||
# tooltip = {
|
||||
# fade = true;
|
||||
# shadow = true;
|
||||
# opacity = 0.9;
|
||||
# focus = true;
|
||||
# };
|
||||
# dock = { shadow = false; }
|
||||
# dnd = { shadow = false; }
|
||||
# popup_menu = { opacity = 0.9; }
|
||||
# dropdown_menu = { opacity = 0.9; }
|
||||
#};
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
#
|
||||
# XSynx
|
||||
#
|
||||
#####################################################################
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls.
|
||||
# Needed on nvidia-drivers with GLX backend for some users.
|
||||
xrender-sync-fence = true;
|
Loading…
Reference in a new issue