petroleum/src/main/java/pm/j4/petroleum/gui/PMovableButton.java

43 lines
1.9 KiB
Java

package pm.j4.petroleum.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.gui.widget.AbstractButtonWidget;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.text.Text;
import net.minecraft.util.math.MathHelper;
import pm.j4.petroleum.modules.base.ModuleBase;
public class PMovableButton extends AbstractButtonWidget {
public PMovableButton(int x, int y, int width, int height, ModuleBase module) {
super(x, y, width, height, module.getReadableName());
}
@Override
protected void onDrag(double mouseX, double mouseY, double deltaX, double deltaY) {
System.out.println(mouseX + "/" + mouseY + "/" + deltaX + "/" + deltaY);
this.x += (int)deltaX;
this.y += (int)deltaY;
}
@Override
public void renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) {
// CURRENT BUTTON RENDERING
//TODO just do some shit with Tessellator and BufferBuilder to draw the lines around the button
MinecraftClient minecraftClient = MinecraftClient.getInstance();
TextRenderer textRenderer = minecraftClient.textRenderer;
minecraftClient.getTextureManager().bindTexture(WIDGETS_LOCATION);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, this.alpha);
int i = this.getYImage(this.isHovered());
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.enableDepthTest();
this.drawTexture(matrices, this.x, this.y, 0, 46 + i * 20, this.width / 2, this.height);
this.drawTexture(matrices, this.x + this.width / 2, this.y, 200 - this.width / 2, 46 + i * 20, this.width / 2, this.height);
this.renderBg(matrices, minecraftClient, mouseX, mouseY);
int j = this.active ? 16777215 : 10526880;
drawCenteredText(matrices, textRenderer, this.getMessage(), this.x + this.width / 2, this.y + (this.height - 8) / 2, j | MathHelper.ceil(this.alpha * 255.0F) << 24);
}
}