package pm.j4.petroleum.mixin; import java.util.Optional; import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.screen.TitleScreen; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.text.Text; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.LocalCapture; import pm.j4.petroleum.modules.splash.SplashText; import pm.j4.petroleum.util.config.ConfigHolder; import pm.j4.petroleum.util.config.ConfigManager; /** * Mixin attached to the TitleScreen. * Currently, it is only used to display a string of text with the mod's version. * Any other modules will likely extend the options screen or pause screen, * so the module is unlikely to be used elsewhere. */ @Mixin(TitleScreen.class) public class TitleScreenMixin extends Screen { /** * The Opacity. */ private double opacity = 0; /** * The Ascending. */ private boolean ascending = false; /** * Stub method. * Since the mixin injects itself into the *actual* TitleScreen used by the game, * this should never run. * * @param title the title */ protected TitleScreenMixin(Text title) { super(title); } /** * Mixin injection into the render method. * It captures locals so that the text can be rendered alongside the * screen fade-in. * It injects before the call to @link com.mojang.bridge.game.GameVersion#getName() using INVOKE_ASSIGN, * because attempting to use a regular invoke statement on @link net.minecraft.client.gui.DrawHelper#drawStringWithShadow() * repeatedly failed. *

* * @param matrices the matrices * @param mouseX the mouse x * @param mouseY the mouse y * @param delta the delta * @param ci the ci * @param f the f * @param i the * @param j the j * @param g the g * @param l the l */ @Inject(method = "render", at = @At( value = "INVOKE_ASSIGN", target = "Lcom/mojang/bridge/game/GameVersion;getName()Ljava/lang/String;", ordinal = 0), locals = LocalCapture.CAPTURE_FAILSOFT) private void render(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci, float f, int i, int j, float g, int l) { Optional config = ConfigManager.getConfig(); if (config.isPresent() && config.get().isModuleEnabled("petroleum.splashtext")) { drawStringWithShadow(matrices, this.textRenderer, SplashText.get(), 2, this.height - 20, blink(13108374) | l); } } /** * fades an integer color based on the values declared at the top of the class. * * @param color the integer representation of the color to fade. this should generally remain constant. * @return the color, adjusted for "opacity". It's RGB and not RGBA, so it just lowers all color values. */ @SuppressWarnings("SameParameterValue") private int blink(int color) { /* The Speed. */ int speed = 3; /* The Opacity max. */ double opacity_max = 1000; if (ascending) { opacity += speed; if (opacity > opacity_max) { opacity = opacity_max; ascending = false; } } else { opacity -= speed; /* The Opacity min. */ double opacity_min = 500; if (opacity < opacity_min) { opacity = opacity_min; ascending = true; } } double opacityD = (opacity / opacity_max); /* The R mask. */ int r_mask = 16711680; int r = ((color & r_mask) / Integer.parseInt("010000", 16)); /* The G mask. */ int g_mask = 65280; int g = ((color & g_mask) / Integer.parseInt("000100", 16)); /* The B mask. */ int b_mask = 255; int b = ((color & b_mask)); return ((int) (r * opacityD) * Integer.parseInt("010000", 16)) | ((int) (g * opacityD) * Integer.parseInt("000100", 16)) | ((int) (b * opacityD)); } }