2020-12-20 04:19:55 +00:00
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package pm.j4.kerosene.gui;
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2020-12-19 23:30:50 +00:00
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import com.mojang.blaze3d.systems.RenderSystem;
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import java.util.Map;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.TranslatableText;
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2020-12-20 04:19:55 +00:00
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import pm.j4.kerosene.modules.menu.ModMenu;
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import pm.j4.kerosene.util.config.ConfigManager;
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import pm.j4.kerosene.util.data.ButtonInformation;
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import pm.j4.kerosene.util.data.Category;
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2020-12-19 23:30:50 +00:00
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/**
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* The type P mod menu screen.
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*/
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public class PModMenuScreen extends Screen {
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/**
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* Instantiates a new P mod menu screen.
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*/
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public PModMenuScreen() {
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super(new TranslatableText("petroleum.modmenu"));
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}
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@Override
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public void render(MatrixStack matrices, int mouseX, int mouseY, float delta) {
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this.renderBackground(matrices);
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super.render(matrices, mouseX, mouseY, delta);
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}
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@Override
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protected void init() {
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Map<String, ButtonInformation> coordinateMap = ModMenu.getButtons();
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coordinateMap.forEach((category, coord) -> {
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this.addButton(new PMovableButton((int) (coord.x * this.width),
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(int) (coord.y * this.height),
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category,
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Category.getByCategory(category),
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coord.open,
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this));
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});
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}
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@Override
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public void onClose() {
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if (ConfigManager.getConfig().isPresent()) {
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ConfigManager.getConfig().get().disableModule("petroleum.modmenu");
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this.buttons.forEach(button -> ((PMovableButton) button).updateCoordinate());
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ConfigManager.saveGlobalConfig();
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}
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super.onClose();
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}
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@Override
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public void renderBackground(MatrixStack matrices) {
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Tessellator t_1 = Tessellator.getInstance();
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BufferBuilder buffer = t_1.getBuffer();
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RenderSystem.enableBlend();
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buffer.begin(7, VertexFormats.POSITION_COLOR);
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buffer.vertex(0, this.height, 0.0D).color(0.1F, 0.1F, 0.1F, 0.3F).next();
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buffer.vertex(this.width, this.height, 0.0D).color(0.1F, 0.1F, 0.1F, 0.3F).next();
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buffer.vertex(this.width, 0, 0.0D).color(0.1F, 0.1F, 0.1F, 0.3F).next();
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buffer.vertex(0, 0, 0.0D).color(0.1F, 0.1F, 0.1F, 0.3F).next();
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t_1.draw();
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RenderSystem.disableBlend();
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}
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}
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