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Merge pull request #109 from crystal-lang/pool-lock
Rework pool lock logic to handle new connections context switches
This commit is contained in:
commit
ff5c3263ad
1 changed files with 138 additions and 62 deletions
200
src/db/pool.cr
200
src/db/pool.cr
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@ -2,47 +2,97 @@ require "weak_ref"
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module DB
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class Pool(T)
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# Pool configuration
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# initial number of connections in the pool
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@initial_pool_size : Int32
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# maximum amount of objects in the pool. Either available or in use.
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# maximum amount of connections in the pool (Idle + InUse)
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@max_pool_size : Int32
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@available = Set(T).new
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@total = [] of T
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# maximum amount of idle connections in the pool
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@max_idle_pool_size : Int32
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# seconds to wait before timeout while doing a checkout
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@checkout_timeout : Float64
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# maximum amount of retry attempts to reconnect to the db. See `Pool#retry`.
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# maximum amount of retry attempts to reconnect to the db. See `Pool#retry`
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@retry_attempts : Int32
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# seconds to wait before a retry attempt
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@retry_delay : Float64
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# Pool state
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# total of open connections managed by this pool
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@total = [] of T
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# connections available for checkout
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@idle = Set(T).new
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# connections waiting to be stablished (they are not in *@idle* nor in *@total*)
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@inflight : Int32
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# Sync state
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# communicate that a connection is available for checkout
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@availability_channel : Channel(Nil)
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# signal how many existing connections are waited for
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@waiting_resource : Int32
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# global pool mutex
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@mutex : Mutex
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def initialize(@initial_pool_size = 1, @max_pool_size = 0, @max_idle_pool_size = 1, @checkout_timeout = 5.0,
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@retry_attempts = 1, @retry_delay = 0.2, &@factory : -> T)
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@initial_pool_size.times { build_resource }
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@availability_channel = Channel(Nil).new
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@waiting_resource = 0
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@inflight = 0
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@mutex = Mutex.new
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@initial_pool_size.times { build_resource }
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end
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# close all resources in the pool
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def close : Nil
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@total.each &.close
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@total.clear
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@available.clear
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@idle.clear
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end
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record Stats, open_connections : Int32
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# Returns stats of the pool
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def stats
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Stats.new(
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open_connections: @total.size
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)
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end
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def checkout : T
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resource = if @available.empty?
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if can_increase_pool
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build_resource
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else
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wait_for_available
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pick_available
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end
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else
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pick_available
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end
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res = sync do
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resource = nil
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@available.delete resource
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resource.before_checkout
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resource
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until resource
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resource = if @idle.empty?
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if can_increase_pool?
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@inflight += 1
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r = unsync { build_resource }
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@inflight -= 1
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r
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else
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unsync { wait_for_available }
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# The wait for available can unlock
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# multiple fibers waiting for a resource.
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# Although only one will pick it due to the lock
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# in the end of the unsync, the pick_available
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# will return nil
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pick_available
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end
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else
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pick_available
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end
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end
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@idle.delete resource
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resource
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end
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res.before_checkout
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res
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end
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# ```
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@ -51,14 +101,14 @@ module DB
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# `selected` be a resource from the `candidates` list and `is_candidate` == `true`
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# or `selected` will be a new resource and `is_candidate` == `false`
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def checkout_some(candidates : Enumerable(WeakRef(T))) : {T, Bool}
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# TODO honor candidates while waiting for availables
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# this will allow us to remove `candidates.includes?(resource)`
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candidates.each do |ref|
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resource = ref.value
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if resource && is_available?(resource)
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@available.delete resource
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resource.before_checkout
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return {resource, true}
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sync do
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candidates.each do |ref|
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resource = ref.value
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if resource && is_available?(resource)
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@idle.delete resource
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resource.before_checkout
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return {resource, true}
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end
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end
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end
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@ -67,13 +117,21 @@ module DB
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end
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def release(resource : T) : Nil
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if can_increase_idle_pool
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@available << resource
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resource.after_release
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@availability_channel.send nil if are_waiting_for_resource?
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else
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resource.close
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@total.delete(resource)
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idle_pushed = false
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sync do
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if can_increase_idle_pool
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@idle << resource
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resource.after_release
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idle_pushed = true
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else
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resource.close
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@total.delete(resource)
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end
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end
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if idle_pushed && are_waiting_for_resource?
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@availability_channel.send nil
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end
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end
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@ -82,10 +140,14 @@ module DB
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# It will try to reuse all of the available connection right away,
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# but if a new connection is needed there is a `retry_delay` seconds delay.
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def retry
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current_available = @available.size
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# if the pool hasn't reach the max size, allow 1 attempt
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# to make a new connection if needed without sleeping
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current_available += 1 if can_increase_pool
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current_available = 0
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sync do
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current_available = @idle.size
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# if the pool hasn't reach the max size, allow 1 attempt
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# to make a new connection if needed without sleeping
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current_available += 1 if can_increase_pool?
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end
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(current_available + @retry_attempts).times do |i|
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begin
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@ -94,7 +156,7 @@ module DB
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rescue e : ConnectionLost
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# if the connection is lost close it to release resources
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# and remove it from the known pool.
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delete(e.connection)
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sync { delete(e.connection) }
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e.connection.close
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rescue e : ConnectionRefused
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# a ConnectionRefused means a new connection
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@ -107,44 +169,46 @@ module DB
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# :nodoc:
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def each_resource
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@available.each do |resource|
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yield resource
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sync do
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@idle.each do |resource|
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yield resource
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end
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end
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end
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# :nodoc:
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def is_available?(resource : T)
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@available.includes?(resource)
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@idle.includes?(resource)
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end
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# :nodoc:
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def delete(resource : T)
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@total.delete(resource)
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@available.delete(resource)
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@idle.delete(resource)
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end
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private def build_resource : T
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resource = @factory.call
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@total << resource
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@available << resource
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@idle << resource
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resource
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end
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private def can_increase_pool
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@max_pool_size == 0 || @total.size < @max_pool_size
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private def can_increase_pool?
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@max_pool_size == 0 || @total.size + @inflight < @max_pool_size
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end
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private def can_increase_idle_pool
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@available.size < @max_idle_pool_size
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@idle.size < @max_idle_pool_size
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end
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private def pick_available
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@available.first
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@idle.first?
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end
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private def wait_for_available
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timeout = TimeoutHelper.new(@checkout_timeout.to_f64)
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inc_waiting_resource
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sync_inc_waiting_resource
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timeout.start
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@ -153,30 +217,42 @@ module DB
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case index
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when 0
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timeout.cancel
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dec_waiting_resource
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sync_dec_waiting_resource
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when 1
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dec_waiting_resource
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sync_dec_waiting_resource
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raise DB::PoolTimeout.new
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else
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raise DB::Error.new
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end
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end
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private def inc_waiting_resource
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@mutex.synchronize do
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@waiting_resource += 1
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end
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private def sync_inc_waiting_resource
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sync { @waiting_resource += 1 }
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end
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private def dec_waiting_resource
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@mutex.synchronize do
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@waiting_resource -= 1
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end
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private def sync_dec_waiting_resource
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sync { @waiting_resource -= 1 }
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end
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private def are_waiting_for_resource?
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@mutex.synchronize do
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@waiting_resource > 0
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@waiting_resource > 0
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end
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private def sync
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@mutex.lock
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begin
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yield
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ensure
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@mutex.unlock
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end
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end
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private def unsync
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@mutex.unlock
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begin
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yield
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ensure
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@mutex.lock
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end
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end
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