shard-ameba/spec/ameba/ast/scope_spec.cr
Vitalii Elenhaupt 4f185db0a2
New rule: SharedVarInSpawn
closes #132
2020-03-25 17:52:20 +02:00

132 lines
3.4 KiB
Crystal

require "../../spec_helper"
module Ameba::AST
describe Scope do
describe "#initialize" do
source = "a = 2"
it "assigns outer scope" do
root = Scope.new as_node(source)
child = Scope.new as_node(source), root
child.outer_scope.should_not be_nil
end
it "assigns node" do
scope = Scope.new as_node(source)
scope.node.should_not be_nil
end
end
end
describe "delegation" do
it "delegates to_s to node" do
node = as_node("def foo; end")
scope = Scope.new node
scope.to_s.should eq node.to_s
end
it "delegates locations to node" do
node = as_node("def foo; end")
scope = Scope.new node
scope.location.should eq node.location
scope.end_location.should eq node.end_location
end
end
describe "#references" do
it "can return an empty list of references" do
scope = Scope.new as_node("")
scope.references.should be_empty
end
it "allows to add variable references" do
scope = Scope.new as_node("")
nodes = as_nodes "a = 2"
scope.references << Reference.new(nodes.var_nodes.first, scope)
scope.references.size.should eq 1
end
end
describe "#add_variable" do
it "adds a new variable to the scope" do
scope = Scope.new as_node("")
scope.add_variable(Crystal::Var.new "foo")
scope.variables.any?.should be_true
end
end
describe "#find_variable" do
it "returns the variable in the scope by name" do
scope = Scope.new as_node("foo = 1")
scope.add_variable Crystal::Var.new "foo"
scope.find_variable("foo").should_not be_nil
end
it "returns nil if variable not exist in this scope" do
scope = Scope.new as_node("foo = 1")
scope.find_variable("bar").should be_nil
end
end
describe "#assign_variable" do
it "creates a new assignment" do
scope = Scope.new as_node("foo = 1")
scope.add_variable Crystal::Var.new "foo"
scope.assign_variable("foo", Crystal::Var.new "foo")
scope.find_variable("foo").not_nil!.assignments.size.should eq 1
end
it "does not create the assignment if variable is wrong" do
scope = Scope.new as_node("foo = 1")
scope.add_variable Crystal::Var.new "foo"
scope.assign_variable("bar", Crystal::Var.new "bar")
scope.find_variable("foo").not_nil!.assignments.size.should eq 0
end
end
describe "#block?" do
it "returns true if Crystal::Block" do
nodes = as_nodes %(
3.times {}
)
scope = Scope.new nodes.block_nodes.first
scope.block?.should be_true
end
it "returns false otherwise" do
scope = Scope.new as_node "a = 1"
scope.block?.should be_false
end
end
describe "#spawn_block?" do
it "returns true if a node is a spawn block" do
nodes = as_nodes %(
spawn {}
)
scope = Scope.new nodes.block_nodes.first
scope.spawn_block?.should be_true
end
it "returns false otherwise" do
scope = Scope.new as_node "a = 1"
scope.spawn_block?.should be_false
end
end
describe "#macro?" do
it "returns true if Crystal::Macro" do
nodes = as_nodes %(
macro included
end
)
scope = Scope.new nodes.macro_nodes.first
scope.macro?.should be_true
end
it "returns false otherwise" do
scope = Scope.new as_node "a = 1"
scope.macro?.should be_false
end
end
end