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415 lines
11 KiB
Crystal
415 lines
11 KiB
Crystal
require "../../spec_helper"
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private def branch_of_assign_in_def(source)
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nodes = as_nodes source
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Ameba::AST::Branch.of(nodes.assign_nodes.first, nodes.def_nodes.first)
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end
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module Ameba::AST
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describe Branch do
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describe ".of" do
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context "Crystal::If" do
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it "constructs a branch in If.cond" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method
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if a = get_something # --> Crystal::Assign
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puts a
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = get_something"
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end
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it "constructs a branch in If.then" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method
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if true
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a = 2 # --> Crystal::Assign
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = 2"
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end
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it "constructs a branch in If.else" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method
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if true
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nil
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else
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a = 2 # --> Crystal::Assign
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = 2"
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end
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it "constructs a branch in inline If" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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a = 0 if a == 2 # --> Crystal::Assign
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end
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CRYSTAL
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branch.to_s.should eq "a = 0"
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end
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end
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context "Crystal::Unless" do
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it "constructs a branch in Unless.cond" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method
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unless a = get_something # --> Crystal::Assign
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puts a
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = get_something"
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end
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it "constructs a branch in Unless.then" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method
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unless true
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a = 2 # --> Crystal::Assign
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = 2"
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end
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it "constructs a new branch in Unless.else" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method
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unless true
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nil
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else
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a = 2 # --> Crystal::Assign
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = 2"
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end
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it "constructs a branch in inline Unless" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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(a = 0; b = 3) unless a == 2 # --> Crystal::Expressions
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end
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CRYSTAL
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branch.to_s.should eq "(a = 0\nb = 3)"
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end
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end
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context "Crystal::BinaryOp" do
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it "constructs a branch in left node" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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(a = 2) && do_something
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end
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CRYSTAL
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branch.to_s.should eq "(a = 2)"
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end
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it "constructs a branch in right node" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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do_something || (a = 0)
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end
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CRYSTAL
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branch.to_s.should eq "(a = 0)"
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end
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end
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context "Crystal::Case" do
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it "constructs a branch in cond" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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case (a = 2)
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when true then nil
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end
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end
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CRYSTAL
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branch.to_s.should eq "(a = 2)"
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end
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it "constructs a branch in when" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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case a
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when a = 3 then nil
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end
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end
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CRYSTAL
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branch.to_s.should eq "when a = 3\n nil\n"
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end
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it "constructs a branch in else" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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case a
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when true then nil
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else a = 4
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = 4"
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end
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end
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context "Crystal::While" do
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it "constructs a branch in cond" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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while a = 1
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nil
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = 1"
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end
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it "constructs a branch in body" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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while true
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b = (a = 1)
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end
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end
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CRYSTAL
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branch.to_s.should eq "b = (a = 1)"
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end
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end
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context "Crystal::Until" do
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it "constructs a branch in cond" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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until a = 1
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nil
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end
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end
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CRYSTAL
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branch.to_s.should eq "a = 1"
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end
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it "constructs a branch in body" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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until false
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b = (a = 1)
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end
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end
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CRYSTAL
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branch.to_s.should eq "b = (a = 1)"
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end
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end
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context "Crystal::ExceptionHandler" do
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it "constructs a branch in body" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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a = 1
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rescue
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nil
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end
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CRYSTAL
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branch.to_s.should eq "a = 1"
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end
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it "constructs a branch in a rescue" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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rescue
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a = 1
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end
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CRYSTAL
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branch.to_s.should eq "a = 1"
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end
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it "constructs a branch in else" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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rescue
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else
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a = 1
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end
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CRYSTAL
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branch.to_s.should eq "a = 1"
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end
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it "constructs a branch in ensure" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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rescue
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ensure
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a = 1
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end
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CRYSTAL
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branch.to_s.should eq "a = 1"
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end
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end
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context "Crystal::MacroIf" do
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it "constructs a branch in cond" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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{% if a = 2 %}
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{% end %}
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end
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CRYSTAL
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branch.to_s.should eq "a = 2"
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end
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it "constructs a branch in then" do
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nodes = as_nodes <<-CRYSTAL
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def method(a)
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{% if true %}
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a = 2
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{% end %}
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end
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CRYSTAL
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branch = Branch.of(nodes.macro_literal_nodes.first, nodes.def_nodes.first)
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branch.to_s.strip.should eq "a = 2"
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end
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end
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context "Crystal::MacroFor" do
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it "constructs a branch in body" do
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nodes = as_nodes <<-CRYSTAL
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def method(a)
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{% for x in [1, 2, 3] %}
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a = 2
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{% end %}
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end
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CRYSTAL
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branch = Branch.of(nodes.macro_literal_nodes.first, nodes.def_nodes.first)
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branch.to_s.strip.should eq "a = 2"
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end
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end
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it "returns nil if branch does not exist" do
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nodes = as_nodes <<-CRYSTAL
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def method
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a = 2
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end
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CRYSTAL
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branch = Branch.of(nodes.assign_nodes.first, nodes.def_nodes.first)
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branch.should be_nil
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end
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end
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context "Crystal::Call" do
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context "loop" do
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it "constructs a branch in block" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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loop do
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b = (a = 1)
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end
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end
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CRYSTAL
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branch.to_s.should eq "b = (a = 1)"
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end
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end
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context "other" do
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it "skips constructing a branch in block" do
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branch = branch_of_assign_in_def <<-CRYSTAL
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def method(a)
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1.upto(10) do
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b = (a = 1)
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end
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end
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CRYSTAL
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branch.should be_nil
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end
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end
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end
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describe "#initialize" do
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it "creates new branch" do
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nodes = as_nodes <<-CRYSTAL
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if true
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a = 2
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end
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CRYSTAL
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branchable = Branchable.new nodes.if_nodes.first
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branch = Branch.new nodes.assign_nodes.first, branchable
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branch.node.should_not be_nil
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end
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end
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describe "delegation" do
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it "delegates to_s to node" do
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nodes = as_nodes <<-CRYSTAL
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if true
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a = 2
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end
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CRYSTAL
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branchable = Branchable.new nodes.if_nodes.first
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branch = Branch.new nodes.assign_nodes.first, branchable
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branch.to_s.should eq branch.node.to_s
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end
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it "delegates locations to node" do
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nodes = as_nodes <<-CRYSTAL
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if true
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a = 2
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end
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CRYSTAL
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branchable = Branchable.new nodes.if_nodes.first
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branch = Branch.new nodes.assign_nodes.first, branchable
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branch.location.should eq branch.node.location
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branch.end_location.should eq branch.node.end_location
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end
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end
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describe "#in_loop?" do
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it "returns true if branch is in a loop" do
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nodes = as_nodes <<-CRYSTAL
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while true
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a = 1
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end
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CRYSTAL
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branchable = Branchable.new nodes.while_nodes.first
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branch = Branch.new nodes.assign_nodes.first, branchable
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branch.in_loop?.should be_true
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end
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it "returns false if branch is not in a loop" do
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nodes = as_nodes <<-CRYSTAL
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if a > 2
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a = 1
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end
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CRYSTAL
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branchable = Branchable.new nodes.if_nodes.first
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branch = Branch.new nodes.assign_nodes.first, branchable
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branch.in_loop?.should be_false
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end
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context "Crystal::Call" do
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it "returns true if branch is in a loop" do
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nodes = as_nodes <<-CRYSTAL
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loop do
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a = 1
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end
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CRYSTAL
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branchable = Branchable.new nodes.call_nodes.first
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branch = Branch.new nodes.assign_nodes.first, branchable
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branch.in_loop?.should be_true
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end
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it "returns false if branch is not in a loop" do
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nodes = as_nodes <<-CRYSTAL
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1.upto(10) do
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a = 1
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end
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CRYSTAL
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branchable = Branchable.new nodes.call_nodes.first
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branch = Branch.new nodes.assign_nodes.first, branchable
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branch.in_loop?.should be_false
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end
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end
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end
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end
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end
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