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	Fix Style/VerboseBlock rule to work with binary operations
				
					
				
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					 2 changed files with 5 additions and 1 deletions
				
			
		|  | @ -25,6 +25,7 @@ module Ameba::Rule::Style | ||||||
|         (1..3).map { |l| l.to_i64 * l.to_i64 } |         (1..3).map { |l| l.to_i64 * l.to_i64 } | ||||||
|         (1..3).map { |m| m.to_s[start: m.to_i64, count: 3]? } |         (1..3).map { |m| m.to_s[start: m.to_i64, count: 3]? } | ||||||
|         (1..3).map { |n| n.to_s.split.map { |z| n.to_i * z.to_i }.join } |         (1..3).map { |n| n.to_s.split.map { |z| n.to_i * z.to_i }.join } | ||||||
|  |         (1..3).map { |o| o.foo = foos[o.abs]? || 0 } | ||||||
|         CRYSTAL |         CRYSTAL | ||||||
|     end |     end | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -99,6 +99,9 @@ module Ameba::Rule::Style | ||||||
|         node.named_args.try &.each do |arg| |         node.named_args.try &.each do |arg| | ||||||
|           i += reference_count(arg.value, obj) |           i += reference_count(arg.value, obj) | ||||||
|         end |         end | ||||||
|  |       when Crystal::BinaryOp | ||||||
|  |         i += reference_count(node.left, obj) | ||||||
|  |         i += reference_count(node.right, obj) | ||||||
|       when Crystal::Block |       when Crystal::Block | ||||||
|         i += reference_count(node.body, obj) |         i += reference_count(node.body, obj) | ||||||
|       when Crystal::Var |       when Crystal::Var | ||||||
|  | @ -230,7 +233,7 @@ module Ameba::Rule::Style | ||||||
|       # we filter out the blocks that are of call type - `i.to_i64.odd?` |       # we filter out the blocks that are of call type - `i.to_i64.odd?` | ||||||
|       return unless (body = block.body).is_a?(Crystal::Call) |       return unless (body = block.body).is_a?(Crystal::Call) | ||||||
| 
 | 
 | ||||||
|       # we need to "unwind" the chain challs, so the final receiver object |       # we need to "unwind" the chain calls, so the final receiver object | ||||||
|       # ends up being a variable - `i` |       # ends up being a variable - `i` | ||||||
|       obj = body.obj |       obj = body.obj | ||||||
|       while obj.is_a?(Crystal::Call) |       while obj.is_a?(Crystal::Call) | ||||||
|  |  | ||||||
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