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Add Performance/FlattenAfterMap rule
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43
spec/ameba/rule/performance/flatten_after_map_spec.cr
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43
spec/ameba/rule/performance/flatten_after_map_spec.cr
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require "../../../spec_helper"
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module Ameba::Rule::Performance
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subject = FlattenAfterMap.new
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describe FlattenAfterMap do
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it "passes if there is no potential performance improvements" do
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source = Source.new %(
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%w[Alice Bob].flat_map(&.chars)
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)
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subject.catch(source).should be_valid
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end
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it "reports if there is map followed by flatten call" do
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source = Source.new %(
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%w[Alice Bob].map(&.chars).flatten
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)
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subject.catch(source).should_not be_valid
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end
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context "macro" do
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it "doesn't report in macro scope" do
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source = Source.new %(
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{{ %w[Alice Bob].map(&.chars).flatten }}
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)
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subject.catch(source).should be_valid
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end
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end
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it "reports rule, pos and message" do
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s = Source.new %(
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%w[Alice Bob].map(&.chars).flatten
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), "source.cr"
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subject.catch(s).should_not be_valid
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issue = s.issues.first
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issue.rule.should_not be_nil
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issue.location.to_s.should eq "source.cr:1:15"
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issue.end_location.to_s.should eq "source.cr:1:35"
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issue.message.should eq "Use `flat_map {...}` instead of `map {...}.flatten`"
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end
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end
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end
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48
src/ameba/rule/performance/flatten_after_map.cr
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48
src/ameba/rule/performance/flatten_after_map.cr
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module Ameba::Rule::Performance
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# This rule is used to identify usage of `flatten` calls that follow `map`.
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#
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# For example, this is considered inefficient:
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#
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# ```
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# %w[Alice Bob].map(&.chars).flatten
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# ```
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#
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# And can be written as this:
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#
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# ```
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# %w[Alice Bob].flat_map(&.chars)
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# ```
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#
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# YAML configuration example:
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#
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# ```
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# Performance/FlattenAfterMap
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# Enabled: true
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# ```
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struct FlattenAfterMap < Base
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properties do
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description "Identifies usage of `flatten` calls that follow `map`."
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end
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FLATTEN_NAME = "flatten"
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MAP_NAME = "map"
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MSG = "Use `flat_map {...}` instead of `map {...}.flatten`"
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def test(source)
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AST::NodeVisitor.new self, source, skip: [
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Crystal::Macro,
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Crystal::MacroExpression,
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Crystal::MacroIf,
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Crystal::MacroFor,
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]
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end
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def test(source, node : Crystal::Call)
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return unless node.name == FLATTEN_NAME && (obj = node.obj)
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return unless obj.is_a?(Crystal::Call) && obj.block
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return unless obj.name == MAP_NAME
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issue_for obj.name_location, node.name_end_location, MSG
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end
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end
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end
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