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- [BUGFIX] Initial packet size check for IETF mini conn applies to UDP payload, not QUIC packet. - Support old and new school loss_bits transport parameter. - Use Q run length of 64 as suggested in the loss bits Draft. - Undo square wave count when packet is delayed. - Code cleanup; minor fixes.
231 lines
8 KiB
Text
231 lines
8 KiB
Text
# Copyright (c) 2017 - 2020 LiteSpeed Technologies Inc. See LICENSE.
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LSQUIC APIs
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===========
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LSQUIC exposes the following object types to the user:
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- Engine Settings (struct lsquic_engine_settings)
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- Stream Interface (struct lsquic_stream_if)
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- Engine API (struct lsquic_engine_api)
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- Engine
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- Connection
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- Stream
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The first three -- engine settings, engine APIs, and stream interface --
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are used to instantiate the engine. After engine is instantiated, the
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user code need only concern itself with engine, connections, and streams.
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Engine Settings
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---------------
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Engine settings is the struct lsquic_engine_settings. It contains various
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QUIC settings and LSQUIC parameters. The usual way to use it is to initialize
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it to default values using lsquic_engine_init_settings(), modify any values
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if necessary, and pass it as parameter to lsquic_engine_new().
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QUIC settings are specified by the following members:
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lsquic_engine_settings QUIC
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member parameter
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---------------------- ---------
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es_cfcw CFCW
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es_sfcw SFCW
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es_max_streams_in MIDS
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es_ua UAID
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es_versions VER
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es_idle_conn_to ICSL
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es_silent_close SCLS
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es_support_srej COPT/SREJ
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es_support_nstp COPT/NSTP
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es_support_tcid0 TCID
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The following parameters affect run-time behavior:
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es_rw_once Important: affects event dispatch
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es_handshake_to
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es_support_push
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es_pace_packets
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Other noteworthy settings:
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es_max_header_list_size
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es_progress_check
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To be sure your settings are good (in other words, passing this struct won't
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trip up the engine constructor), use lsquic_engine_check_settings().
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Stream Interface
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----------------
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The stream interface, lsquic_stream_if, specifies callbacks LSQUIC engine
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will call for connections and streams.
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The following callbacks should be specified for connection:
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on_new_conn This is called when connection is created.
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on_goaway_received This function is called when we receive GOAWAY
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frame from peer. This callback is optional.
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on_conn_closed Connection is closed: all streams have been
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destroyed.
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The streams have four callbacks:
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on_new_stream Stream has been created.
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on_read Stream can be read from (see Events).
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on_write Stream can be written to (see Events).
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on_close Stream has been closed.
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For both connections and streams, the "on new" callback return value can
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be used to specify user-supplied data. This data pointer is optional and
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can be NULL. It can also refer to the same data for the connection and
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its streams. "on close" callbacks should be used to free user-supplied
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data.
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Engine API
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----------
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The engine API, struct lsquic_engine_api, is a combination structure to
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make calling lsquic_engine_new() manageable. It holds references to
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struct lsquic_engine_settings and struct lsquic_stream_if, as well as:
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- Interface for sending outgoing packets, ea_packets_out
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- Interface for allocating memory for outgoing packet buffers
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(optional).
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- Interface for share memory hash, ea_shi
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- Optional interface for reporting connections whose handshake
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did not complete (ea_bad_handshake)
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ea_packets_out is a pointer to a function of type lsquic_packets_out_f.
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The engine calls this function when it is appropriate to send out packets
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for one or more connections, which it gives to the function in a batch.
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This batch is an array of struct lsquic_out_spec.
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Engine
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------
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The engine is instantiated using lsquic_engine_new(). The first parameter
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is a list flags and the second parameter is the reference to the engine
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api. The engine settings are specified, they are copied; changing
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the setting after the engine has been created will not affect engine's
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behavior. If the settings are not specified, the engine will use default
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settings created by lsquic_engine_init_settings().
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Once the engine is instantiated, there are four main ways to use it to
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drive QUIC connections:
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1. Create a connection using lsquic_engine_connect().
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2. Feed it incoming packets using lsquic_engine_packet_in() function.
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3. Process connections using one of the connection queue functions
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(see Connection Queues).
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4. Accept outgoing packets for sending (and send them!) using
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ea_packets_out callback.
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Connection Management
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---------------------
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A connection needs to be processed once in a while. It needs to be
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processed when one of the following is true:
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- There are incoming packets;
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- A stream is both readable by the user code and the user code wants
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to read from it;
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- A stream is both writeable by the user code and the user code wants
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to write to it;
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- User has written to stream outside of on_write() callbacks (that is
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allowed) and now there are packets ready to be sent;
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- A timer (pacer, retransmission, idle, etc) has expired;
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- A control frame needs to be sent out;
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- A stream needs to be serviced or created.
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Each of these use cases is handled by a single function:
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lsquic_engine_process_conns()
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The connections to which the conditions above apply are processed (or
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"ticked") in the least recently ticked order. After calling this function,
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you can see when is the next time a connection needs to be processed using
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lsquic_engine_earliest_adv_tick()
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Based on this value, next event can be scheduled (in the event loop of
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your choice).
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Connection
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----------
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A connection is created using lsquic_engine_connect(). When on_new_conn()
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is called, the client code should call lsquic_conn_make_stream() one or
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more times. One new stream will be created for each one of those calls.
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Several auxiliary functions are available:
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- lsquic_conn_id()
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- lsquic_conn_going_away()
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- lsquic_conn_get_peer_ctx()
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- lsquic_conn_get_stream_by_id()
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- lsquic_conn_get_ctx()
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Stream
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------
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LSQUIC stream hides QUIC and HTTP/2 framing complexities from the user.
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What it presents is a way to send HTTP headers and, optionally, body to
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peer. On read side, the user gets what looks like HTTP/1.1 stream.
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Expected usage for client is to express the desire to write to stream
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using lsquic_stream_wantwrite() call. Once on_write() is called:
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1. Write headers using lsquic_stream_send_headers()
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2. Optionally write payload body using of of lsquic_stream_write(),
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lsquic_stream_writev(), or lsquic_stream_writef().
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That done, shutdown write side using lsquic_stream_shutdown(), unregister
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for write events and register for read events using lsquic_stream_wantread().
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Read and parse HTTP/1.1 stream from on_read() callback until end-of-stream
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or an error is encountered.
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Then unregister the read event and shutdown the read side. The stream will
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be closed after that at some point and on_close() callback will be called,
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at which point resources can be freed. (Internally, the stream object is
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not destroyed until either all the packets carrying its data are ACKed or
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the connection is destroyed).
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on_read() and on_write() callbacks are dispatched differently based on the
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value of es_rw_once:
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If es_rw_once is false, then the callbacks are dispatched in a loop until
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the user unregisters the event or the stream becomes unreadable (or
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unwriteable).
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If es_rw_once is true, on_read() and on_write() are called once "per tick".
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It is the up to the user to read and write enough data.
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Events
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------
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Stream events are persistent: once call lsquic_stream_wantwrite() or
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lsquic_stream_wantread(), the event stays active until turned off.
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Note that when an error is encountered (such as a stream reset), the
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stream becomes readable and writeable: this allows user code to collect
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the error.
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Versions
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--------
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QUIC version are listed in enum lsquic_version. To specify a list of
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versions, they are usually placed in a bitmask, e.g. es_versions.
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