Refactor storyboard generation

This commit is contained in:
Omar Roth 2019-10-04 10:23:02 -04:00
parent d36c536107
commit 9dcc87c705
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@ -715,13 +715,14 @@ struct Video
storyboards = player_response["storyboards"]?
.try &.as_h
.try &.["playerStoryboardSpecRenderer"]?
.try &.["spec"]?
.try &.as_s.split("|")
if !storyboards
storyboards = player_response["storyboards"]?
if storyboard = player_response["storyboards"]?
.try &.as_h
.try &.["playerLiveStoryboardSpecRenderer"]?
if storyboard = storyboards.try &.["spec"]?
.try &.["spec"]?
.try &.as_s
return [{
url: storyboard.split("#")[0],
@ -736,9 +737,6 @@ struct Video
end
end
storyboards = storyboards.try &.["spec"]?
.try &.as_s.split("|")
items = [] of NamedTuple(
url: String,
width: Int32,
@ -767,6 +765,7 @@ struct Video
interval = interval.to_i
storyboard_width = storyboard_width.to_i
storyboard_height = storyboard_height.to_i
storyboard_count = (count / (storyboard_width * storyboard_height)).ceil.to_i
items << {
url: url.to_s.sub("$L", i).sub("$N", "M$M"),
@ -776,7 +775,7 @@ struct Video
interval: interval,
storyboard_width: storyboard_width,
storyboard_height: storyboard_height,
storyboard_count: (count.to_f / (storyboard_width.to_f * storyboard_height.to_f)).ceil.to_i,
storyboard_count: storyboard_count,
}
end