const std = @import("std"); fn addRunStep(b: *std.build.Builder, exe: *std.build.LibExeObjStep) void { const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); } pub fn build(b: *std.build.Builder) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const exe = b.addExecutable("apub", "src/main/main.zig"); exe.setTarget(target); exe.setBuildMode(mode); const util = std.build.Pkg{ .name = "util", .source = std.build.FileSource.relative("src/util/lib.zig"), }; const sql = std.build.Pkg{ .name = "sql", .source = std.build.FileSource.relative("src/sql/lib.zig"), .dependencies = &.{util} }; const http = std.build.Pkg{ .name = "http", .source = std.build.FileSource.relative("src/http/lib.zig"), .dependencies = &.{util}, }; exe.addPackage(sql); exe.addPackage(util); exe.addPackage(http); exe.linkSystemLibrary("sqlite3"); exe.linkLibC(); exe.install(); addRunStep(b, exe); }