egirlskey/src/api/stream/othello-game.ts
syuilo 98f09ad16c ✌️
2018-03-11 07:07:22 +09:00

303 lines
7 KiB
TypeScript

import * as websocket from 'websocket';
import * as redis from 'redis';
import Game, { pack } from '../models/othello-game';
import { publishOthelloGameStream } from '../event';
import Othello from '../../common/othello/core';
import * as maps from '../../common/othello/maps';
export default function(request: websocket.request, connection: websocket.connection, subscriber: redis.RedisClient, user: any): void {
const gameId = request.resourceURL.query.game;
// Subscribe game stream
subscriber.subscribe(`misskey:othello-game-stream:${gameId}`);
subscriber.on('message', (_, data) => {
connection.send(data);
});
connection.on('message', async (data) => {
const msg = JSON.parse(data.utf8Data);
switch (msg.type) {
case 'accept':
accept(true);
break;
case 'cancel-accept':
accept(false);
break;
case 'update-settings':
if (msg.settings == null) return;
updateSettings(msg.settings);
break;
case 'init-form':
if (msg.body == null) return;
initForm(msg.body);
break;
case 'update-form':
if (msg.id == null || msg.value === undefined) return;
updateForm(msg.id, msg.value);
break;
case 'message':
if (msg.body == null) return;
message(msg.body);
break;
case 'set':
if (msg.pos == null) return;
set(msg.pos);
break;
}
});
async function updateSettings(settings) {
const game = await Game.findOne({ _id: gameId });
if (game.is_started) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
if (game.user1_id.equals(user._id) && game.user1_accepted) return;
if (game.user2_id.equals(user._id) && game.user2_accepted) return;
await Game.update({ _id: gameId }, {
$set: {
settings
}
});
publishOthelloGameStream(gameId, 'update-settings', settings);
}
async function initForm(form) {
const game = await Game.findOne({ _id: gameId });
if (game.is_started) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
const set = game.user1_id.equals(user._id) ? {
form1: form
} : {
form2: form
};
await Game.update({ _id: gameId }, {
$set: set
});
publishOthelloGameStream(gameId, 'init-form', {
user_id: user._id,
form
});
}
async function updateForm(id, value) {
const game = await Game.findOne({ _id: gameId });
if (game.is_started) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
const form = game.user1_id.equals(user._id) ? game.form2 : game.form1;
const item = form.find(i => i.id == id);
if (item == null) return;
item.value = value;
const set = game.user1_id.equals(user._id) ? {
form2: form
} : {
form1: form
};
await Game.update({ _id: gameId }, {
$set: set
});
publishOthelloGameStream(gameId, 'update-form', {
user_id: user._id,
id,
value
});
}
async function message(message) {
message.id = Math.random();
publishOthelloGameStream(gameId, 'message', {
user_id: user._id,
message
});
}
async function accept(accept: boolean) {
const game = await Game.findOne({ _id: gameId });
if (game.is_started) return;
let bothAccepted = false;
if (game.user1_id.equals(user._id)) {
await Game.update({ _id: gameId }, {
$set: {
user1_accepted: accept
}
});
publishOthelloGameStream(gameId, 'change-accepts', {
user1: accept,
user2: game.user2_accepted
});
if (accept && game.user2_accepted) bothAccepted = true;
} else if (game.user2_id.equals(user._id)) {
await Game.update({ _id: gameId }, {
$set: {
user2_accepted: accept
}
});
publishOthelloGameStream(gameId, 'change-accepts', {
user1: game.user1_accepted,
user2: accept
});
if (accept && game.user1_accepted) bothAccepted = true;
} else {
return;
}
if (bothAccepted) {
// 3秒後、まだacceptされていたらゲーム開始
setTimeout(async () => {
const freshGame = await Game.findOne({ _id: gameId });
if (freshGame == null || freshGame.is_started || freshGame.is_ended) return;
if (!freshGame.user1_accepted || !freshGame.user2_accepted) return;
let bw: number;
if (freshGame.settings.bw == 'random') {
bw = Math.random() > 0.5 ? 1 : 2;
} else {
bw = freshGame.settings.bw as number;
}
function getRandomMap() {
const mapCount = Object.entries(maps).length;
const rnd = Math.floor(Math.random() * mapCount);
return Object.entries(maps).find((x, i) => i == rnd)[1].data;
}
const map = freshGame.settings.map != null ? freshGame.settings.map : getRandomMap();
await Game.update({ _id: gameId }, {
$set: {
started_at: new Date(),
is_started: true,
black: bw,
'settings.map': map
}
});
//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
const o = new Othello(map, {
isLlotheo: freshGame.settings.is_llotheo,
canPutEverywhere: freshGame.settings.can_put_everywhere,
loopedBoard: freshGame.settings.looped_board
});
if (o.isEnded) {
let winner;
if (o.winner == 'black') {
winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
} else if (o.winner == 'white') {
winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
} else {
winner = null;
}
await Game.update({
_id: gameId
}, {
$set: {
is_ended: true,
winner_id: winner
}
});
publishOthelloGameStream(gameId, 'ended', {
winner_id: winner
});
}
//#endregion
publishOthelloGameStream(gameId, 'started', await pack(gameId));
}, 3000);
}
}
async function set(pos) {
const game = await Game.findOne({ _id: gameId });
if (!game.is_started) return;
if (game.is_ended) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
const o = new Othello(game.settings.map, {
isLlotheo: game.settings.is_llotheo,
canPutEverywhere: game.settings.can_put_everywhere,
loopedBoard: game.settings.looped_board
});
game.logs.forEach(log => {
o.put(log.color, log.pos);
});
const myColor =
(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
? 'black'
: 'white';
if (!o.canPut(myColor, pos)) return;
o.put(myColor, pos);
let winner;
if (o.isEnded) {
if (o.winner == 'black') {
winner = game.black == 1 ? game.user1_id : game.user2_id;
} else if (o.winner == 'white') {
winner = game.black == 1 ? game.user2_id : game.user1_id;
} else {
winner = null;
}
}
const log = {
at: new Date(),
color: myColor,
pos
};
await Game.update({
_id: gameId
}, {
$set: {
is_ended: o.isEnded,
winner_id: winner
},
$push: {
logs: log
}
});
publishOthelloGameStream(gameId, 'set', Object.assign(log, {
next: o.turn
}));
if (o.isEnded) {
publishOthelloGameStream(gameId, 'ended', {
winner_id: winner
});
}
}
}