egirlskey/packages/frontend/src/pages/drop-and-fusion.vue
2024-01-07 10:35:39 +09:00

807 lines
22 KiB
Vue

<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<MkStickyContainer>
<template #header><MkPageHeader/></template>
<MkSpacer :contentMax="800">
<div class="_gaps_s" :class="$style.root" style="margin: 0 auto; max-width: 600px;">
<div style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
<div>SCORE: <b><MkNumber :value="score"/></b></div>
<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div>
</div>
</div>
<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
<div :class="$style.frameInner" style="text-align: center;">
NEXT >>>
<TransitionGroup
:enterActiveClass="$style.transition_stock_enterActive"
:leaveActiveClass="$style.transition_stock_leaveActive"
:enterFromClass="$style.transition_stock_enterFrom"
:leaveToClass="$style.transition_stock_leaveTo"
:moveClass="$style.transition_stock_move"
>
<div v-for="x in stock" :key="x.id" style="display: inline-block;">
<img :src="x.fruit.img" style="width: 32px;"/>
</div>
</TransitionGroup>
</div>
</div>
</div>
<div :class="$style.main">
<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
<canvas ref="canvasEl" :class="$style.canvas"/>
<Transition
:enterActiveClass="$style.transition_combo_enterActive"
:leaveActiveClass="$style.transition_combo_leaveActive"
:enterFromClass="$style.transition_combo_enterFrom"
:leaveToClass="$style.transition_combo_leaveTo"
:moveClass="$style.transition_combo_move"
>
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
</Transition>
<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: mouseX + 'px' }"/>
<Transition
:enterActiveClass="$style.transition_picked_enterActive"
:leaveActiveClass="$style.transition_picked_leaveActive"
:enterFromClass="$style.transition_picked_enterFrom"
:leaveToClass="$style.transition_picked_leaveTo"
:moveClass="$style.transition_picked_move"
mode="out-in"
>
<img v-if="currentPick" :key="currentPick.id" :src="currentPick?.fruit.img" :class="$style.currentFruit" :style="{ top: -(currentPick?.fruit.size / 2) + 'px', left: (mouseX - (currentPick?.fruit.size / 2)) + 'px', width: `${currentPick?.fruit.size}px` }"/>
</Transition>
<template v-if="dropReady">
<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentFruitArrow" :style="{ top: (currentPick?.fruit.size / 2) + 10 + 'px', left: (mouseX - 10) + 'px', width: `20px` }"/>
<div :class="$style.dropGuide" :style="{ left: (mouseX - 2) + 'px' }"/>
</template>
<div v-if="gameOver" :class="$style.gameOverLabel">
<div>GAME OVER!</div>
<div>SCORE: <MkNumber :value="score"/></div>
</div>
</div>
</div>
<MkButton @click="restart">Restart</MkButton>
</div>
</MkSpacer>
</MkStickyContainer>
</template>
<script lang="ts" setup>
import * as Matter from 'matter-js';
import { Ref, onMounted, ref, shallowRef } from 'vue';
import { EventEmitter } from 'eventemitter3';
import { definePageMetadata } from '@/scripts/page-metadata.js';
import * as sound from '@/scripts/sound.js';
import MkRippleEffect from '@/components/MkRippleEffect.vue';
import * as os from '@/os.js';
import MkNumber from '@/components/MkNumber.vue';
import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
import MkButton from '@/components/MkButton.vue';
import { defaultStore } from '@/store.js';
import { misskeyApi } from '@/scripts/misskey-api.js';
const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>();
const mouseX = ref(0);
const BASE_SIZE = 30;
const FRUITS = [{
id: '9377076d-c980-4d83-bdaf-175bc58275b7',
level: 10,
size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
score: 512,
available: false,
sfxPitch: 0.25,
img: '/client-assets/drop-and-fusion/exploding_head.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
level: 9,
size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
score: 256,
available: false,
sfxPitch: 0.5,
img: '/client-assets/drop-and-fusion/face_with_symbols_on_mouth.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'beb30459-b064-4888-926b-f572e4e72e0c',
level: 8,
size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
score: 128,
available: false,
sfxPitch: 0.75,
img: '/client-assets/drop-and-fusion/cold_face.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
level: 7,
size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
score: 64,
available: false,
sfxPitch: 1,
img: '/client-assets/drop-and-fusion/zany_face.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
level: 6,
size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
score: 32,
available: false,
sfxPitch: 1.5,
img: '/client-assets/drop-and-fusion/pleading_face.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '249c728e-230f-4332-bbbf-281c271c75b2',
level: 5,
size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
score: 16,
available: true,
sfxPitch: 2,
img: '/client-assets/drop-and-fusion/face_with_open_mouth.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '23d67613-d484-4a93-b71e-3e81b19d6186',
level: 4,
size: BASE_SIZE * 1.25 * 1.25 * 1.25,
score: 8,
available: true,
sfxPitch: 2.5,
img: '/client-assets/drop-and-fusion/smiling_face_with_sunglasses.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
level: 3,
size: BASE_SIZE * 1.25 * 1.25,
score: 4,
available: true,
sfxPitch: 3,
img: '/client-assets/drop-and-fusion/grinning_squinting_face.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
level: 2,
size: BASE_SIZE * 1.25,
score: 2,
available: true,
sfxPitch: 3.5,
img: '/client-assets/drop-and-fusion/smiling_face_with_hearts.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
level: 1,
size: BASE_SIZE,
score: 1,
available: true,
sfxPitch: 4,
img: '/client-assets/drop-and-fusion/heart_suit.png',
imgSize: 256,
spriteScale: 1.12,
}] as const;
const GAME_WIDTH = 450;
const GAME_HEIGHT = 600;
const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
let viewScaleX = 1;
let viewScaleY = 1;
const currentPick = shallowRef<{ id: string; fruit: typeof FRUITS[number] } | null>(null);
const stock = shallowRef<{ id: string; fruit: typeof FRUITS[number] }[]>([]);
const score = ref(0);
const combo = ref(0);
const comboPrev = ref(0);
const dropReady = ref(true);
const gameOver = ref(false);
const gameStarted = ref(false);
const highScore = ref<number | null>(null);
class Game extends EventEmitter<{
changeScore: (score: number) => void;
changeCombo: (combo: number) => void;
changeStock: (stock: { id: string; fruit: typeof FRUITS[number] }[]) => void;
dropped: () => void;
fusioned: (x: number, y: number, score: number) => void;
gameOver: () => void;
}> {
private COMBO_INTERVAL = 1000;
public readonly DROP_INTERVAL = 500;
private PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private engine: Matter.Engine;
private render: Matter.Render;
private runner: Matter.Runner;
private overflowCollider: Matter.Body;
private isGameOver = false;
/**
* フィールドに出ていて、かつ合体の対象となるアイテム
*/
private activeBodyIds: Matter.Body['id'][] = [];
private latestDroppedBodyId: Matter.Body['id'] | null = null;
private latestDroppedAt = 0;
private latestFusionedAt = 0;
private stock: { id: string; fruit: typeof FRUITS[number] }[] = [];
private _combo = 0;
private get combo() {
return this._combo;
}
private set combo(value: number) {
this._combo = value;
this.emit('changeCombo', value);
}
private _score = 0;
private get score() {
return this._score;
}
private set score(value: number) {
this._score = value;
this.emit('changeScore', value);
}
private comboIntervalId: number | null = null;
constructor() {
super();
this.engine = Matter.Engine.create({
constraintIterations: 2 * PHYSICS_QUALITY_FACTOR,
positionIterations: 6 * PHYSICS_QUALITY_FACTOR,
velocityIterations: 4 * PHYSICS_QUALITY_FACTOR,
gravity: {
x: 0,
y: 1,
},
timing: {
timeScale: 2,
},
enableSleeping: false,
});
this.render = Matter.Render.create({
engine: this.engine,
canvas: canvasEl.value,
options: {
width: GAME_WIDTH,
height: GAME_HEIGHT,
background: 'transparent', // transparent to hide
wireframeBackground: 'transparent', // transparent to hide
wireframes: false,
showSleeping: false,
pixelRatio: Math.max(2, window.devicePixelRatio),
},
});
Matter.Render.run(this.render);
this.runner = Matter.Runner.create();
Matter.Runner.run(this.runner, this.engine);
this.engine.world.bodies = [];
//#region walls
const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
isStatic: true,
friction: 0.7,
slop: 1.0,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
},
};
const thickness = 100;
Matter.Composite.add(this.engine.world, [
Matter.Bodies.rectangle(GAME_WIDTH / 2, GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_WIDTH, thickness, WALL_OPTIONS),
Matter.Bodies.rectangle(GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS),
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS),
]);
//#endregion
this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 200, {
isStatic: true,
isSensor: true,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
},
});
Matter.Composite.add(this.engine.world, this.overflowCollider);
// fit the render viewport to the scene
Matter.Render.lookAt(this.render, {
min: { x: 0, y: 0 },
max: { x: GAME_WIDTH, y: GAME_HEIGHT },
});
}
private createBody(fruit: typeof FRUITS[number], x: number, y: number) {
return Matter.Bodies.circle(x, y, fruit.size / 2, {
label: fruit.id,
//density: 0.0005,
density: fruit.size / 1000,
restitution: 0.2,
frictionAir: 0.01,
friction: 0.7,
frictionStatic: 5,
slop: 1.0,
//mass: 0,
render: {
sprite: {
texture: fruit.img,
xScale: (fruit.size / fruit.imgSize) * fruit.spriteScale,
yScale: (fruit.size / fruit.imgSize) * fruit.spriteScale,
},
},
});
}
private fusion(bodyA: Matter.Body, bodyB: Matter.Body) {
const now = Date.now();
if (this.latestFusionedAt > now - this.COMBO_INTERVAL) {
this.combo++;
} else {
this.combo = 1;
}
this.latestFusionedAt = now;
// TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する
const newX = (bodyA.position.x + bodyB.position.x) / 2;
const newY = (bodyA.position.y + bodyB.position.y) / 2;
Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
const currentFruit = FRUITS.find(y => y.id === bodyA.label)!;
const nextFruit = FRUITS.find(x => x.level === currentFruit.level + 1);
if (nextFruit) {
const body = this.createBody(nextFruit, newX, newY);
Matter.Composite.add(this.engine.world, body);
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
window.setTimeout(() => {
this.activeBodyIds.push(body.id);
}, 100);
const additionalScore = Math.round(currentFruit.score * (1 + ((this.combo - 1) / 3)));
this.score += additionalScore;
const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
sound.playRaw('syuilo/bubble2', 1, pan, nextFruit.sfxPitch);
this.emit('fusioned', newX, newY, additionalScore);
} else {
//const VELOCITY = 30;
//for (let i = 0; i < 10; i++) {
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
// Matter.Composite.add(world, body);
// bodies.push(body);
//}
//sound.playRaw({
// type: 'syuilo/bubble2',
// volume: 1,
//});
}
}
private gameOver() {
this.isGameOver = true;
Matter.Runner.stop(this.runner);
this.emit('gameOver');
}
public start() {
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
id: Math.random().toString(),
fruit: FRUITS.filter(x => x.available)[Math.floor(Math.random() * FRUITS.filter(x => x.available).length)],
});
}
this.emit('changeStock', this.stock);
// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
const minCollisionEnergyForSound = 2.5;
const maxCollisionEnergyForSound = 9;
const soundPitchMax = 4;
const soundPitchMin = 0.5;
Matter.Events.on(this.engine, 'collisionStart', (event) => {
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
continue;
}
this.gameOver();
break;
}
const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id);
if (shouldFusion) {
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
this.fusion(bodyA, bodyB);
} else {
fusionReservedPairs.push({ bodyA, bodyB });
window.setTimeout(() => {
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
this.fusion(bodyA, bodyB);
}, 100);
}
} else {
const energy = pairs.collision.depth;
if (energy > minCollisionEnergyForSound) {
const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / GAME_WIDTH) - 0.5) * 2;
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
sound.playRaw('syuilo/poi1', vol, pan, pitch);
}
}
}
});
this.comboIntervalId = window.setInterval(() => {
if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) {
this.combo = 0;
}
}, 500);
}
public drop(_x: number) {
if (this.isGameOver) return;
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) {
return;
}
const st = this.stock.shift()!;
this.stock.push({
id: Math.random().toString(),
fruit: FRUITS.filter(x => x.available)[Math.floor(Math.random() * FRUITS.filter(x => x.available).length)],
});
this.emit('changeStock', this.stock);
const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.fruit.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.fruit.size / 2), _x));
const body = this.createBody(st.fruit, x, 50 + st.fruit.size / 2);
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
this.latestDroppedAt = Date.now();
this.emit('dropped');
const pan = ((x / GAME_WIDTH) - 0.5) * 2;
sound.playRaw('syuilo/poi2', 1, pan);
}
public dispose() {
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
Matter.Render.stop(this.render);
Matter.Runner.stop(this.runner);
Matter.World.clear(this.engine.world, false);
Matter.Engine.clear(this.engine);
}
}
let game: Game;
function onClick(ev: MouseEvent) {
const rect = containerEl.value.getBoundingClientRect();
const x = (ev.clientX - rect.left) / viewScaleX;
game.drop(x);
}
function onTouchend(ev: TouchEvent) {
const rect = containerEl.value.getBoundingClientRect();
const x = (ev.changedTouches[0].clientX - rect.left) / viewScaleX;
game.drop(x);
}
function onMousemove(ev: MouseEvent) {
mouseX.value = ev.clientX - containerEl.value.getBoundingClientRect().left;
}
function onTouchmove(ev: TouchEvent) {
mouseX.value = ev.touches[0].clientX - containerEl.value.getBoundingClientRect().left;
}
function restart() {
game.dispose();
gameOver.value = false;
currentPick.value = null;
dropReady.value = true;
stock.value = [];
score.value = 0;
combo.value = 0;
comboPrev.value = 0;
game = new Game();
attachGame();
game.start();
}
function attachGame() {
game.addListener('changeScore', value => {
score.value = value;
});
game.addListener('changeCombo', value => {
if (value === 0) {
comboPrev.value = combo.value;
} else {
comboPrev.value = value;
}
combo.value = value;
});
game.addListener('changeStock', value => {
currentPick.value = JSON.parse(JSON.stringify(value[0]));
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
});
game.addListener('dropped', () => {
dropReady.value = false;
window.setTimeout(() => {
if (!gameOver.value) {
dropReady.value = true;
}
}, game.DROP_INTERVAL);
});
game.addListener('fusioned', (x, y, score) => {
const rect = canvasEl.value.getBoundingClientRect();
const domX = rect.left + (x * viewScaleX);
const domY = rect.top + (y * viewScaleY);
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: score }, {}, 'end');
});
game.addListener('gameOver', () => {
currentPick.value = null;
dropReady.value = false;
gameOver.value = true;
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
misskeyApi('i/registry/set', {
scope: ['dropAndFusionGame'],
key: 'highScore',
value: highScore.value,
});
}
});
}
onMounted(async () => {
try {
highScore.value = await misskeyApi('i/registry/get', {
scope: ['dropAndFusionGame'],
key: 'highScore',
});
} catch (err) {
}
game = new Game();
attachGame();
game.start();
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
const actualCanvasHeight = canvasEl.value.getBoundingClientRect().height;
viewScaleX = actualCanvasWidth / GAME_WIDTH;
viewScaleY = actualCanvasHeight / GAME_HEIGHT;
});
definePageMetadata({
title: 'Drop & Fusion',
icon: 'ti ti-apple',
});
</script>
<style lang="scss" module>
.transition_stock_move,
.transition_stock_enterActive,
.transition_stock_leaveActive {
transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important;
}
.transition_stock_enterFrom,
.transition_stock_leaveTo {
opacity: 0;
transform: scale(0.7);
}
.transition_stock_leaveActive {
position: absolute;
}
.transition_picked_move,
.transition_picked_enterActive {
transition: opacity 0.5s cubic-bezier(0,.5,.5,1), transform 0.5s cubic-bezier(0,.5,.5,1) !important;
}
.transition_picked_leaveActive {
transition: all 0s !important;
}
.transition_picked_enterFrom,
.transition_picked_leaveTo {
opacity: 0;
transform: translateY(-50px);
}
.transition_picked_leaveActive {
position: absolute;
}
.transition_combo_move,
.transition_combo_enterActive {
transition: all 0s !important;
}
.transition_combo_leaveActive {
transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important;
}
.transition_combo_enterFrom,
.transition_combo_leaveTo {
opacity: 0;
transform: scale(0.7);
}
.transition_combo_leaveActive {
position: absolute;
}
.root {
user-select: none;
* {
user-select: none;
}
}
.frame {
padding: 7px;
background: #8C4F26;
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
border-radius: 10px;
}
.frameInner {
padding: 4px 8px;
background: #F1E8DC;
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
border-radius: 6px;
color: #693410;
}
.main {
position: relative;
}
.mainFrameImg {
position: absolute;
top: 0;
left: 0;
width: 100%;
// なんかiOSでちらつく
//filter: drop-shadow(0 6px 16px #0007);
pointer-events: none;
user-select: none;
}
.canvas {
position: relative;
display: block;
z-index: 1;
margin-top: -50px;
width: 100% !important;
height: auto !important;
pointer-events: none;
user-select: none;
}
.container {
position: relative;
}
.stock {
pointer-events: none;
user-select: none;
}
.combo {
position: absolute;
z-index: 3;
top: 50%;
width: 100%;
text-align: center;
font-weight: bold;
font-style: oblique;
color: #fff;
-webkit-text-stroke: 1px rgb(255, 145, 0);
text-shadow: 0 0 6px #0005;
pointer-events: none;
user-select: none;
}
.currentFruit {
position: absolute;
margin-top: 80px;
z-index: 2;
filter: drop-shadow(0 6px 16px #0007);
pointer-events: none;
user-select: none;
}
.dropper {
position: absolute;
top: 0;
width: 70px;
margin-top: -10px;
margin-left: -30px;
z-index: 2;
filter: drop-shadow(0 6px 16px #0007);
pointer-events: none;
user-select: none;
}
.currentFruitArrow {
position: absolute;
margin-top: 100px;
z-index: 3;
animation: currentFruitArrow 2s ease infinite;
pointer-events: none;
user-select: none;
}
.dropGuide {
position: absolute;
top: 120px;
z-index: 3;
width: 3px;
height: calc(100% - 120px);
background: #f002;
pointer-events: none;
user-select: none;
}
.gameOverLabel {
position: absolute;
z-index: 10;
top: 50%;
width: 100%;
padding: 16px;
box-sizing: border-box;
background: #0007;
color: #fff;
text-align: center;
font-weight: bold;
}
.gameOver {
.canvas {
filter: grayscale(1);
}
}
@keyframes currentFruitArrow {
0% { transform: translateY(0); }
25% { transform: translateY(-8px); }
50% { transform: translateY(0); }
75% { transform: translateY(-8px); }
100% { transform: translateY(0); }
}
</style>