807 lines
22 KiB
Vue
807 lines
22 KiB
Vue
<!--
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SPDX-FileCopyrightText: syuilo and other misskey contributors
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SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<MkStickyContainer>
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<template #header><MkPageHeader/></template>
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<MkSpacer :contentMax="800">
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<div class="_gaps_s" :class="$style.root" style="margin: 0 auto; max-width: 600px;">
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<div>SCORE: <b><MkNumber :value="score"/></b></div>
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<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div>
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</div>
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</div>
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<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
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<div :class="$style.frameInner" style="text-align: center;">
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NEXT >>>
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<TransitionGroup
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:enterActiveClass="$style.transition_stock_enterActive"
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:leaveActiveClass="$style.transition_stock_leaveActive"
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:enterFromClass="$style.transition_stock_enterFrom"
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:leaveToClass="$style.transition_stock_leaveTo"
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:moveClass="$style.transition_stock_move"
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>
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<div v-for="x in stock" :key="x.id" style="display: inline-block;">
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<img :src="x.fruit.img" style="width: 32px;"/>
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</div>
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</TransitionGroup>
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</div>
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</div>
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</div>
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<div :class="$style.main">
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<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<Transition
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:enterActiveClass="$style.transition_combo_enterActive"
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:leaveActiveClass="$style.transition_combo_leaveActive"
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:enterFromClass="$style.transition_combo_enterFrom"
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:leaveToClass="$style.transition_combo_leaveTo"
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:moveClass="$style.transition_combo_move"
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: mouseX + 'px' }"/>
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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:leaveActiveClass="$style.transition_picked_leaveActive"
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:enterFromClass="$style.transition_picked_enterFrom"
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:leaveToClass="$style.transition_picked_leaveTo"
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:moveClass="$style.transition_picked_move"
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mode="out-in"
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>
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<img v-if="currentPick" :key="currentPick.id" :src="currentPick?.fruit.img" :class="$style.currentFruit" :style="{ top: -(currentPick?.fruit.size / 2) + 'px', left: (mouseX - (currentPick?.fruit.size / 2)) + 'px', width: `${currentPick?.fruit.size}px` }"/>
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</Transition>
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<template v-if="dropReady">
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentFruitArrow" :style="{ top: (currentPick?.fruit.size / 2) + 10 + 'px', left: (mouseX - 10) + 'px', width: `20px` }"/>
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<div :class="$style.dropGuide" :style="{ left: (mouseX - 2) + 'px' }"/>
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</template>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div>GAME OVER!</div>
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<div>SCORE: <MkNumber :value="score"/></div>
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</div>
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</div>
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</div>
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<MkButton @click="restart">Restart</MkButton>
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</div>
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</MkSpacer>
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</MkStickyContainer>
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</template>
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<script lang="ts" setup>
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import * as Matter from 'matter-js';
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import { Ref, onMounted, ref, shallowRef } from 'vue';
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import { EventEmitter } from 'eventemitter3';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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import * as sound from '@/scripts/sound.js';
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import MkRippleEffect from '@/components/MkRippleEffect.vue';
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import * as os from '@/os.js';
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import MkNumber from '@/components/MkNumber.vue';
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import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
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import MkButton from '@/components/MkButton.vue';
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import { defaultStore } from '@/store.js';
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import { misskeyApi } from '@/scripts/misskey-api.js';
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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const mouseX = ref(0);
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const BASE_SIZE = 30;
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const FRUITS = [{
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id: '9377076d-c980-4d83-bdaf-175bc58275b7',
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level: 10,
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size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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score: 512,
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available: false,
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sfxPitch: 0.25,
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img: '/client-assets/drop-and-fusion/exploding_head.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
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level: 9,
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size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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score: 256,
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available: false,
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sfxPitch: 0.5,
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img: '/client-assets/drop-and-fusion/face_with_symbols_on_mouth.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: 'beb30459-b064-4888-926b-f572e4e72e0c',
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level: 8,
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size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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score: 128,
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available: false,
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sfxPitch: 0.75,
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img: '/client-assets/drop-and-fusion/cold_face.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
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level: 7,
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size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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score: 64,
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available: false,
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sfxPitch: 1,
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img: '/client-assets/drop-and-fusion/zany_face.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
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level: 6,
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size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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score: 32,
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available: false,
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sfxPitch: 1.5,
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img: '/client-assets/drop-and-fusion/pleading_face.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: '249c728e-230f-4332-bbbf-281c271c75b2',
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level: 5,
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size: BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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score: 16,
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available: true,
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sfxPitch: 2,
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img: '/client-assets/drop-and-fusion/face_with_open_mouth.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: '23d67613-d484-4a93-b71e-3e81b19d6186',
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level: 4,
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size: BASE_SIZE * 1.25 * 1.25 * 1.25,
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score: 8,
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available: true,
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sfxPitch: 2.5,
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img: '/client-assets/drop-and-fusion/smiling_face_with_sunglasses.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
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level: 3,
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size: BASE_SIZE * 1.25 * 1.25,
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score: 4,
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available: true,
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sfxPitch: 3,
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img: '/client-assets/drop-and-fusion/grinning_squinting_face.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
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level: 2,
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size: BASE_SIZE * 1.25,
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score: 2,
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available: true,
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sfxPitch: 3.5,
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img: '/client-assets/drop-and-fusion/smiling_face_with_hearts.png',
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imgSize: 256,
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spriteScale: 1.12,
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}, {
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id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
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level: 1,
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size: BASE_SIZE,
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score: 1,
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available: true,
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sfxPitch: 4,
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img: '/client-assets/drop-and-fusion/heart_suit.png',
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imgSize: 256,
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spriteScale: 1.12,
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}] as const;
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const GAME_WIDTH = 450;
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const GAME_HEIGHT = 600;
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const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
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let viewScaleX = 1;
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let viewScaleY = 1;
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const currentPick = shallowRef<{ id: string; fruit: typeof FRUITS[number] } | null>(null);
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const stock = shallowRef<{ id: string; fruit: typeof FRUITS[number] }[]>([]);
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const score = ref(0);
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const combo = ref(0);
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const comboPrev = ref(0);
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const dropReady = ref(true);
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const gameOver = ref(false);
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const gameStarted = ref(false);
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const highScore = ref<number | null>(null);
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class Game extends EventEmitter<{
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changeScore: (score: number) => void;
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changeCombo: (combo: number) => void;
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changeStock: (stock: { id: string; fruit: typeof FRUITS[number] }[]) => void;
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dropped: () => void;
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fusioned: (x: number, y: number, score: number) => void;
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gameOver: () => void;
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}> {
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private COMBO_INTERVAL = 1000;
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public readonly DROP_INTERVAL = 500;
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private PLAYAREA_MARGIN = 25;
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private STOCK_MAX = 4;
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private engine: Matter.Engine;
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private render: Matter.Render;
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private runner: Matter.Runner;
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private overflowCollider: Matter.Body;
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private isGameOver = false;
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/**
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* フィールドに出ていて、かつ合体の対象となるアイテム
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*/
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private activeBodyIds: Matter.Body['id'][] = [];
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private latestDroppedBodyId: Matter.Body['id'] | null = null;
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private latestDroppedAt = 0;
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private latestFusionedAt = 0;
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private stock: { id: string; fruit: typeof FRUITS[number] }[] = [];
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private _combo = 0;
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private get combo() {
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return this._combo;
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}
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private set combo(value: number) {
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this._combo = value;
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this.emit('changeCombo', value);
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}
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private _score = 0;
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private get score() {
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return this._score;
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}
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private set score(value: number) {
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this._score = value;
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this.emit('changeScore', value);
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}
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private comboIntervalId: number | null = null;
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constructor() {
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super();
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this.engine = Matter.Engine.create({
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constraintIterations: 2 * PHYSICS_QUALITY_FACTOR,
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positionIterations: 6 * PHYSICS_QUALITY_FACTOR,
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velocityIterations: 4 * PHYSICS_QUALITY_FACTOR,
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gravity: {
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x: 0,
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y: 1,
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},
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timing: {
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timeScale: 2,
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},
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enableSleeping: false,
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});
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this.render = Matter.Render.create({
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engine: this.engine,
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canvas: canvasEl.value,
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options: {
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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background: 'transparent', // transparent to hide
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wireframeBackground: 'transparent', // transparent to hide
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wireframes: false,
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showSleeping: false,
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pixelRatio: Math.max(2, window.devicePixelRatio),
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},
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});
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Matter.Render.run(this.render);
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this.runner = Matter.Runner.create();
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Matter.Runner.run(this.runner, this.engine);
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this.engine.world.bodies = [];
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//#region walls
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const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
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isStatic: true,
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friction: 0.7,
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slop: 1.0,
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render: {
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strokeStyle: 'transparent',
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fillStyle: 'transparent',
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},
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};
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const thickness = 100;
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Matter.Composite.add(this.engine.world, [
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Matter.Bodies.rectangle(GAME_WIDTH / 2, GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_WIDTH, thickness, WALL_OPTIONS),
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Matter.Bodies.rectangle(GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS),
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Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS),
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]);
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//#endregion
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this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 200, {
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isStatic: true,
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isSensor: true,
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render: {
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strokeStyle: 'transparent',
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fillStyle: 'transparent',
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},
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});
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Matter.Composite.add(this.engine.world, this.overflowCollider);
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// fit the render viewport to the scene
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Matter.Render.lookAt(this.render, {
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min: { x: 0, y: 0 },
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max: { x: GAME_WIDTH, y: GAME_HEIGHT },
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});
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}
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private createBody(fruit: typeof FRUITS[number], x: number, y: number) {
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return Matter.Bodies.circle(x, y, fruit.size / 2, {
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label: fruit.id,
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//density: 0.0005,
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density: fruit.size / 1000,
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restitution: 0.2,
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frictionAir: 0.01,
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friction: 0.7,
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frictionStatic: 5,
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slop: 1.0,
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//mass: 0,
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render: {
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sprite: {
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texture: fruit.img,
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xScale: (fruit.size / fruit.imgSize) * fruit.spriteScale,
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yScale: (fruit.size / fruit.imgSize) * fruit.spriteScale,
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},
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},
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});
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}
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private fusion(bodyA: Matter.Body, bodyB: Matter.Body) {
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const now = Date.now();
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if (this.latestFusionedAt > now - this.COMBO_INTERVAL) {
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this.combo++;
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} else {
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this.combo = 1;
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}
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this.latestFusionedAt = now;
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// TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する
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const newX = (bodyA.position.x + bodyB.position.x) / 2;
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const newY = (bodyA.position.y + bodyB.position.y) / 2;
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Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
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this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
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const currentFruit = FRUITS.find(y => y.id === bodyA.label)!;
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const nextFruit = FRUITS.find(x => x.level === currentFruit.level + 1);
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if (nextFruit) {
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const body = this.createBody(nextFruit, newX, newY);
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Matter.Composite.add(this.engine.world, body);
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// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
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window.setTimeout(() => {
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this.activeBodyIds.push(body.id);
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}, 100);
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const additionalScore = Math.round(currentFruit.score * (1 + ((this.combo - 1) / 3)));
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this.score += additionalScore;
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const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
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sound.playRaw('syuilo/bubble2', 1, pan, nextFruit.sfxPitch);
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this.emit('fusioned', newX, newY, additionalScore);
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} else {
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//const VELOCITY = 30;
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//for (let i = 0; i < 10; i++) {
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// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
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// Matter.Composite.add(world, body);
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// bodies.push(body);
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//}
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//sound.playRaw({
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// type: 'syuilo/bubble2',
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// volume: 1,
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//});
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}
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}
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private gameOver() {
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this.isGameOver = true;
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Matter.Runner.stop(this.runner);
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this.emit('gameOver');
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}
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public start() {
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for (let i = 0; i < this.STOCK_MAX; i++) {
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this.stock.push({
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id: Math.random().toString(),
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fruit: FRUITS.filter(x => x.available)[Math.floor(Math.random() * FRUITS.filter(x => x.available).length)],
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});
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}
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this.emit('changeStock', this.stock);
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// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
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let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
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const minCollisionEnergyForSound = 2.5;
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const maxCollisionEnergyForSound = 9;
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const soundPitchMax = 4;
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const soundPitchMin = 0.5;
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Matter.Events.on(this.engine, 'collisionStart', (event) => {
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for (const pairs of event.pairs) {
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const { bodyA, bodyB } = pairs;
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if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
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if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
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continue;
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}
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this.gameOver();
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break;
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}
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const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id);
|
|
if (shouldFusion) {
|
|
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
|
this.fusion(bodyA, bodyB);
|
|
} else {
|
|
fusionReservedPairs.push({ bodyA, bodyB });
|
|
window.setTimeout(() => {
|
|
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
|
this.fusion(bodyA, bodyB);
|
|
}, 100);
|
|
}
|
|
} else {
|
|
const energy = pairs.collision.depth;
|
|
if (energy > minCollisionEnergyForSound) {
|
|
const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
|
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / GAME_WIDTH) - 0.5) * 2;
|
|
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
|
sound.playRaw('syuilo/poi1', vol, pan, pitch);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
this.comboIntervalId = window.setInterval(() => {
|
|
if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) {
|
|
this.combo = 0;
|
|
}
|
|
}, 500);
|
|
}
|
|
|
|
public drop(_x: number) {
|
|
if (this.isGameOver) return;
|
|
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) {
|
|
return;
|
|
}
|
|
const st = this.stock.shift()!;
|
|
this.stock.push({
|
|
id: Math.random().toString(),
|
|
fruit: FRUITS.filter(x => x.available)[Math.floor(Math.random() * FRUITS.filter(x => x.available).length)],
|
|
});
|
|
this.emit('changeStock', this.stock);
|
|
|
|
const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.fruit.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.fruit.size / 2), _x));
|
|
const body = this.createBody(st.fruit, x, 50 + st.fruit.size / 2);
|
|
Matter.Composite.add(this.engine.world, body);
|
|
this.activeBodyIds.push(body.id);
|
|
this.latestDroppedBodyId = body.id;
|
|
this.latestDroppedAt = Date.now();
|
|
this.emit('dropped');
|
|
const pan = ((x / GAME_WIDTH) - 0.5) * 2;
|
|
sound.playRaw('syuilo/poi2', 1, pan);
|
|
}
|
|
|
|
public dispose() {
|
|
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
|
|
Matter.Render.stop(this.render);
|
|
Matter.Runner.stop(this.runner);
|
|
Matter.World.clear(this.engine.world, false);
|
|
Matter.Engine.clear(this.engine);
|
|
}
|
|
}
|
|
|
|
let game: Game;
|
|
|
|
function onClick(ev: MouseEvent) {
|
|
const rect = containerEl.value.getBoundingClientRect();
|
|
|
|
const x = (ev.clientX - rect.left) / viewScaleX;
|
|
|
|
game.drop(x);
|
|
}
|
|
|
|
function onTouchend(ev: TouchEvent) {
|
|
const rect = containerEl.value.getBoundingClientRect();
|
|
|
|
const x = (ev.changedTouches[0].clientX - rect.left) / viewScaleX;
|
|
|
|
game.drop(x);
|
|
}
|
|
|
|
function onMousemove(ev: MouseEvent) {
|
|
mouseX.value = ev.clientX - containerEl.value.getBoundingClientRect().left;
|
|
}
|
|
|
|
function onTouchmove(ev: TouchEvent) {
|
|
mouseX.value = ev.touches[0].clientX - containerEl.value.getBoundingClientRect().left;
|
|
}
|
|
|
|
function restart() {
|
|
game.dispose();
|
|
gameOver.value = false;
|
|
currentPick.value = null;
|
|
dropReady.value = true;
|
|
stock.value = [];
|
|
score.value = 0;
|
|
combo.value = 0;
|
|
comboPrev.value = 0;
|
|
game = new Game();
|
|
attachGame();
|
|
game.start();
|
|
}
|
|
|
|
function attachGame() {
|
|
game.addListener('changeScore', value => {
|
|
score.value = value;
|
|
});
|
|
|
|
game.addListener('changeCombo', value => {
|
|
if (value === 0) {
|
|
comboPrev.value = combo.value;
|
|
} else {
|
|
comboPrev.value = value;
|
|
}
|
|
combo.value = value;
|
|
});
|
|
|
|
game.addListener('changeStock', value => {
|
|
currentPick.value = JSON.parse(JSON.stringify(value[0]));
|
|
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
|
});
|
|
|
|
game.addListener('dropped', () => {
|
|
dropReady.value = false;
|
|
window.setTimeout(() => {
|
|
if (!gameOver.value) {
|
|
dropReady.value = true;
|
|
}
|
|
}, game.DROP_INTERVAL);
|
|
});
|
|
|
|
game.addListener('fusioned', (x, y, score) => {
|
|
const rect = canvasEl.value.getBoundingClientRect();
|
|
const domX = rect.left + (x * viewScaleX);
|
|
const domY = rect.top + (y * viewScaleY);
|
|
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
|
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: score }, {}, 'end');
|
|
});
|
|
|
|
game.addListener('gameOver', () => {
|
|
currentPick.value = null;
|
|
dropReady.value = false;
|
|
gameOver.value = true;
|
|
|
|
if (score.value > (highScore.value ?? 0)) {
|
|
highScore.value = score.value;
|
|
|
|
misskeyApi('i/registry/set', {
|
|
scope: ['dropAndFusionGame'],
|
|
key: 'highScore',
|
|
value: highScore.value,
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
onMounted(async () => {
|
|
try {
|
|
highScore.value = await misskeyApi('i/registry/get', {
|
|
scope: ['dropAndFusionGame'],
|
|
key: 'highScore',
|
|
});
|
|
} catch (err) {
|
|
}
|
|
|
|
game = new Game();
|
|
|
|
attachGame();
|
|
|
|
game.start();
|
|
|
|
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
|
const actualCanvasHeight = canvasEl.value.getBoundingClientRect().height;
|
|
viewScaleX = actualCanvasWidth / GAME_WIDTH;
|
|
viewScaleY = actualCanvasHeight / GAME_HEIGHT;
|
|
});
|
|
|
|
definePageMetadata({
|
|
title: 'Drop & Fusion',
|
|
icon: 'ti ti-apple',
|
|
});
|
|
</script>
|
|
|
|
<style lang="scss" module>
|
|
.transition_stock_move,
|
|
.transition_stock_enterActive,
|
|
.transition_stock_leaveActive {
|
|
transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important;
|
|
}
|
|
.transition_stock_enterFrom,
|
|
.transition_stock_leaveTo {
|
|
opacity: 0;
|
|
transform: scale(0.7);
|
|
}
|
|
.transition_stock_leaveActive {
|
|
position: absolute;
|
|
}
|
|
|
|
.transition_picked_move,
|
|
.transition_picked_enterActive {
|
|
transition: opacity 0.5s cubic-bezier(0,.5,.5,1), transform 0.5s cubic-bezier(0,.5,.5,1) !important;
|
|
}
|
|
.transition_picked_leaveActive {
|
|
transition: all 0s !important;
|
|
}
|
|
.transition_picked_enterFrom,
|
|
.transition_picked_leaveTo {
|
|
opacity: 0;
|
|
transform: translateY(-50px);
|
|
}
|
|
.transition_picked_leaveActive {
|
|
position: absolute;
|
|
}
|
|
|
|
.transition_combo_move,
|
|
.transition_combo_enterActive {
|
|
transition: all 0s !important;
|
|
}
|
|
.transition_combo_leaveActive {
|
|
transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important;
|
|
}
|
|
.transition_combo_enterFrom,
|
|
.transition_combo_leaveTo {
|
|
opacity: 0;
|
|
transform: scale(0.7);
|
|
}
|
|
.transition_combo_leaveActive {
|
|
position: absolute;
|
|
}
|
|
|
|
.root {
|
|
user-select: none;
|
|
|
|
* {
|
|
user-select: none;
|
|
}
|
|
}
|
|
|
|
.frame {
|
|
padding: 7px;
|
|
background: #8C4F26;
|
|
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
|
border-radius: 10px;
|
|
}
|
|
.frameInner {
|
|
padding: 4px 8px;
|
|
background: #F1E8DC;
|
|
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
|
border-radius: 6px;
|
|
color: #693410;
|
|
}
|
|
|
|
.main {
|
|
position: relative;
|
|
}
|
|
|
|
.mainFrameImg {
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
width: 100%;
|
|
// なんかiOSでちらつく
|
|
//filter: drop-shadow(0 6px 16px #0007);
|
|
pointer-events: none;
|
|
user-select: none;
|
|
}
|
|
|
|
.canvas {
|
|
position: relative;
|
|
display: block;
|
|
z-index: 1;
|
|
margin-top: -50px;
|
|
width: 100% !important;
|
|
height: auto !important;
|
|
pointer-events: none;
|
|
user-select: none;
|
|
}
|
|
|
|
.container {
|
|
position: relative;
|
|
}
|
|
|
|
.stock {
|
|
pointer-events: none;
|
|
user-select: none;
|
|
}
|
|
|
|
.combo {
|
|
position: absolute;
|
|
z-index: 3;
|
|
top: 50%;
|
|
width: 100%;
|
|
text-align: center;
|
|
font-weight: bold;
|
|
font-style: oblique;
|
|
color: #fff;
|
|
-webkit-text-stroke: 1px rgb(255, 145, 0);
|
|
text-shadow: 0 0 6px #0005;
|
|
pointer-events: none;
|
|
user-select: none;
|
|
}
|
|
|
|
.currentFruit {
|
|
position: absolute;
|
|
margin-top: 80px;
|
|
z-index: 2;
|
|
filter: drop-shadow(0 6px 16px #0007);
|
|
pointer-events: none;
|
|
user-select: none;
|
|
}
|
|
|
|
.dropper {
|
|
position: absolute;
|
|
top: 0;
|
|
width: 70px;
|
|
margin-top: -10px;
|
|
margin-left: -30px;
|
|
z-index: 2;
|
|
filter: drop-shadow(0 6px 16px #0007);
|
|
pointer-events: none;
|
|
user-select: none;
|
|
}
|
|
|
|
.currentFruitArrow {
|
|
position: absolute;
|
|
margin-top: 100px;
|
|
z-index: 3;
|
|
animation: currentFruitArrow 2s ease infinite;
|
|
pointer-events: none;
|
|
user-select: none;
|
|
}
|
|
|
|
.dropGuide {
|
|
position: absolute;
|
|
top: 120px;
|
|
z-index: 3;
|
|
width: 3px;
|
|
height: calc(100% - 120px);
|
|
background: #f002;
|
|
pointer-events: none;
|
|
user-select: none;
|
|
}
|
|
|
|
.gameOverLabel {
|
|
position: absolute;
|
|
z-index: 10;
|
|
top: 50%;
|
|
width: 100%;
|
|
padding: 16px;
|
|
box-sizing: border-box;
|
|
background: #0007;
|
|
color: #fff;
|
|
text-align: center;
|
|
font-weight: bold;
|
|
}
|
|
|
|
.gameOver {
|
|
.canvas {
|
|
filter: grayscale(1);
|
|
}
|
|
}
|
|
|
|
@keyframes currentFruitArrow {
|
|
0% { transform: translateY(0); }
|
|
25% { transform: translateY(-8px); }
|
|
50% { transform: translateY(0); }
|
|
75% { transform: translateY(-8px); }
|
|
100% { transform: translateY(0); }
|
|
}
|
|
</style>
|