オセロで黒白を真理値で表現するように
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parent
1d62003e08
commit
e6f68e0b9e
4 changed files with 98 additions and 57 deletions
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@ -25,7 +25,11 @@ export interface IGame {
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is_started: boolean;
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is_started: boolean;
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is_ended: boolean;
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is_ended: boolean;
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winner_id: mongo.ObjectID;
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winner_id: mongo.ObjectID;
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logs: any[];
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logs: Array<{
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at: Date;
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color: boolean;
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pos: number;
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}>;
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settings: {
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settings: {
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map: string[];
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map: string[];
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bw: string | number;
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bw: string | number;
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@ -214,9 +214,9 @@ export default function(request: websocket.request, connection: websocket.connec
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if (o.isEnded) {
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if (o.isEnded) {
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let winner;
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let winner;
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if (o.winner == 'black') {
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if (o.winner === true) {
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winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
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winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
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} else if (o.winner == 'white') {
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} else if (o.winner === false) {
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winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
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winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
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} else {
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} else {
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winner = null;
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winner = null;
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@ -263,17 +263,17 @@ export default function(request: websocket.request, connection: websocket.connec
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const myColor =
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const myColor =
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(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
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(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
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? 'black'
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? true
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: 'white';
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: false;
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if (!o.canPut(myColor, pos)) return;
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if (!o.canPut(myColor, pos)) return;
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o.put(myColor, pos);
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o.put(myColor, pos);
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let winner;
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let winner;
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if (o.isEnded) {
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if (o.isEnded) {
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if (o.winner == 'black') {
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if (o.winner === true) {
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winner = game.black == 1 ? game.user1_id : game.user2_id;
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winner = game.black == 1 ? game.user1_id : game.user2_id;
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} else if (o.winner == 'white') {
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} else if (o.winner === false) {
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winner = game.black == 1 ? game.user2_id : game.user1_id;
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winner = game.black == 1 ? game.user2_id : game.user1_id;
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} else {
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} else {
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winner = null;
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winner = null;
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@ -1,4 +1,11 @@
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export type Color = 'black' | 'white';
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/**
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* true ... 黒
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* false ... 白
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*/
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export type Color = boolean;
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const BLACK = true;
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const WHITE = false;
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export type MapPixel = 'null' | 'empty';
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export type MapPixel = 'null' | 'empty';
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export type Options = {
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export type Options = {
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@ -7,6 +14,23 @@ export type Options = {
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loopedBoard: boolean;
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loopedBoard: boolean;
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};
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};
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export type Undo = {
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/**
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* 色
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*/
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color: Color,
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/**
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* どこに打ったか
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*/
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pos: number;
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/**
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* 反転した石の位置の配列
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*/
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effects: number[];
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};
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/**
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/**
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* オセロエンジン
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* オセロエンジン
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*/
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*/
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@ -15,19 +39,20 @@ export default class Othello {
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public mapWidth: number;
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public mapWidth: number;
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public mapHeight: number;
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public mapHeight: number;
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public board: Color[];
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public board: Color[];
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public turn: Color = 'black';
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public turn: Color = BLACK;
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public opts: Options;
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public opts: Options;
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public prevPos = -1;
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public prevPos = -1;
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public stats: Array<{
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public prevColor: Color = null;
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b: number;
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w: number;
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}>;
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/**
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/**
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* ゲームを初期化します
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* ゲームを初期化します
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*/
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*/
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constructor(map: string[], opts: Options) {
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constructor(map: string[], opts: Options) {
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//#region binds
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this.put = this.put.bind(this);
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//#endregion
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//#region Options
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//#region Options
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this.opts = opts;
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this.opts = opts;
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if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
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if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
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@ -42,8 +67,8 @@ export default class Othello {
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this.board = mapData.split('').map(d => {
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this.board = mapData.split('').map(d => {
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if (d == '-') return null;
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if (d == '-') return null;
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if (d == 'b') return 'black';
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if (d == 'b') return BLACK;
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if (d == 'w') return 'white';
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if (d == 'w') return WHITE;
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return undefined;
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return undefined;
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});
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});
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@ -53,18 +78,12 @@ export default class Othello {
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});
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});
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//#endregion
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//#endregion
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// Init stats
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this.stats = [{
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b: this.blackP,
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w: this.whiteP
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}];
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// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
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// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
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if (this.canPutSomewhere('black').length == 0) {
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if (this.canPutSomewhere(BLACK).length == 0) {
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if (this.canPutSomewhere('white').length == 0) {
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if (this.canPutSomewhere(WHITE).length == 0) {
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this.turn = null;
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this.turn = null;
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} else {
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} else {
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this.turn = 'white';
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this.turn = WHITE;
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}
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}
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}
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}
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}
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}
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@ -73,14 +92,14 @@ export default class Othello {
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* 黒石の数
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* 黒石の数
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*/
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*/
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public get blackCount() {
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public get blackCount() {
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return this.board.filter(x => x == 'black').length;
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return this.board.filter(x => x === BLACK).length;
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}
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}
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/**
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/**
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* 白石の数
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* 白石の数
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*/
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*/
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public get whiteCount() {
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public get whiteCount() {
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return this.board.filter(x => x == 'white').length;
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return this.board.filter(x => x === WHITE).length;
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}
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}
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/**
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/**
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@ -123,36 +142,53 @@ export default class Othello {
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* @param color 石の色
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* @param color 石の色
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* @param pos 位置
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* @param pos 位置
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*/
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*/
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public put(color: Color, pos: number) {
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public put(color: Color, pos: number, fast = false): Undo {
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if (!this.canPut(color, pos)) return;
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if (!fast && !this.canPut(color, pos)) return null;
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this.prevPos = pos;
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this.prevPos = pos;
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this.prevColor = color;
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this.write(color, pos);
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this.write(color, pos);
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// 反転させられる石を取得
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// 反転させられる石を取得
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const reverses = this.effects(color, pos);
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const effects = this.effects(color, pos);
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// 反転させる
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// 反転させる
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reverses.forEach(pos => {
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effects.forEach(pos => {
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this.write(color, pos);
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this.write(color, pos);
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});
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});
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this.stats.push({
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this.calcTurn();
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b: this.blackP,
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w: this.whiteP
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});
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return {
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color,
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pos,
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effects
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};
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}
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private calcTurn() {
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// ターン計算
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// ターン計算
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const opColor = color == 'black' ? 'white' : 'black';
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const opColor = this.prevColor === BLACK ? WHITE : BLACK;
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if (this.canPutSomewhere(opColor).length > 0) {
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if (this.canPutSomewhere(opColor).length > 0) {
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this.turn = color == 'black' ? 'white' : 'black';
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this.turn = this.prevColor === BLACK ? WHITE : BLACK;
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} else if (this.canPutSomewhere(color).length > 0) {
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} else if (this.canPutSomewhere(this.prevColor).length > 0) {
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this.turn = color == 'black' ? 'black' : 'white';
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this.turn = this.prevColor === BLACK ? BLACK : WHITE;
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} else {
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} else {
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this.turn = null;
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this.turn = null;
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}
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}
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}
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}
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public undo(undo: Undo) {
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this.prevColor = undo.color;
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this.prevPos = undo.pos;
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this.write(null, undo.pos);
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for (const pos of undo.effects) {
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const color = this.board[pos];
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this.write(!color, pos);
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}
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this.calcTurn();
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}
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/**
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/**
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* 指定したマスの状態を取得します
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* 指定したマスの状態を取得します
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* @param pos 位置
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* @param pos 位置
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@ -207,8 +243,8 @@ export default class Othello {
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* @param color 自分の色
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* @param color 自分の色
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* @param pos 位置
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* @param pos 位置
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*/
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*/
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private effects(color: Color, pos: number): number[] {
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public effects(color: Color, pos: number): number[] {
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const enemyColor = color == 'black' ? 'white' : 'black';
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const enemyColor = !color;
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// ひっくり返せる石(の位置)リスト
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// ひっくり返せる石(の位置)リスト
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let stones = [];
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let stones = [];
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@ -225,7 +261,7 @@ export default class Othello {
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// 座標が指し示す位置がボード外に出たとき
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// 座標が指し示す位置がボード外に出たとき
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if (this.opts.loopedBoard) {
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if (this.opts.loopedBoard) {
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if (x < 0 ) x = this.mapWidth - ((-x) % this.mapWidth);
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if (x < 0 ) x = this.mapWidth - ((-x) % this.mapWidth);
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if (y < 0 ) y = this.mapHeight - ((-y) % this.mapHeight);
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if (y < 0 ) y = this.mapHeight - ((-y) % this.mapHeight);
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if (x >= this.mapWidth ) x = x % this.mapWidth;
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if (x >= this.mapWidth ) x = x % this.mapWidth;
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if (y >= this.mapHeight) y = y % this.mapHeight;
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if (y >= this.mapHeight) y = y % this.mapHeight;
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const stone = this.get(pos);
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const stone = this.get(pos);
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// 石が置かれていないマスなら走査終了
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// 石が置かれていないマスなら走査終了
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if (stone == null) break;
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if (stone === null) break;
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// 相手の石なら「ひっくり返せるかもリスト」に入れておく
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// 相手の石なら「ひっくり返せるかもリスト」に入れておく
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if (stone == enemyColor) found.push(pos);
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if (stone === enemyColor) found.push(pos);
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// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
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// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
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if (stone == color) {
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if (stone === color) {
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stones = stones.concat(found);
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stones = stones.concat(found);
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break;
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break;
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}
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}
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i++;
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i++;
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}
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}
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};
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};
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if (this.blackCount == this.whiteCount) return null;
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if (this.blackCount == this.whiteCount) return null;
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if (this.opts.isLlotheo) {
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if (this.opts.isLlotheo) {
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return this.blackCount > this.whiteCount ? 'white' : 'black';
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return this.blackCount > this.whiteCount ? WHITE : BLACK;
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} else {
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} else {
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return this.blackCount > this.whiteCount ? 'black' : 'white';
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return this.blackCount > this.whiteCount ? BLACK : WHITE;
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}
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}
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}
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}
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}
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}
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},
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},
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myColor(): Color {
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myColor(): Color {
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if (!this.iAmPlayer) return null;
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if (!this.iAmPlayer) return null;
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if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return 'black';
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if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return true;
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if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return 'black';
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if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return true;
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return 'white';
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return false;
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},
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},
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opColor(): Color {
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opColor(): Color {
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if (!this.iAmPlayer) return null;
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if (!this.iAmPlayer) return null;
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return this.myColor == 'black' ? 'white' : 'black';
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return this.myColor === true ? false : true;
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},
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},
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blackUser(): any {
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blackUser(): any {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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},
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},
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turnUser(): any {
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turnUser(): any {
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if (this.o.turn == 'black') {
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if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.turn == 'white') {
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} else if (this.o.turn === false) {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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} else {
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return null;
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return null;
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});
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});
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this.logs.forEach((log, i) => {
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this.logs.forEach((log, i) => {
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if (i < v) {
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if (i < v) {
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this.o.put(log.color, log.pos);
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this.o.put(log.color, log.pos, true);
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}
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}
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});
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});
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this.$forceUpdate();
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this.$forceUpdate();
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});
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});
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this.game.logs.forEach(log => {
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this.game.logs.forEach(log => {
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this.o.put(log.color, log.pos);
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this.o.put(log.color, log.pos, true);
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});
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});
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this.logs = this.game.logs;
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this.logs = this.game.logs;
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checkEnd() {
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checkEnd() {
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this.game.is_ended = this.o.isEnded;
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this.game.is_ended = this.o.isEnded;
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if (this.game.is_ended) {
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if (this.game.is_ended) {
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if (this.o.winner == 'black') {
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if (this.o.winner === true) {
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this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
|
this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
|
||||||
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
|
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
|
||||||
} else if (this.o.winner == 'white') {
|
} else if (this.o.winner === false) {
|
||||||
this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
|
this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
|
||||||
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
|
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
|
||||||
} else {
|
} else {
|
||||||
|
@ -214,7 +214,7 @@ export default Vue.extend({
|
||||||
});
|
});
|
||||||
|
|
||||||
this.game.logs.forEach(log => {
|
this.game.logs.forEach(log => {
|
||||||
this.o.put(log.color, log.pos);
|
this.o.put(log.color, log.pos, true);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.logs = this.game.logs;
|
this.logs = this.game.logs;
|
||||||
|
|
Loading…
Reference in a new issue