オセロで黒白を真理値で表現するように
This commit is contained in:
parent
1d62003e08
commit
e6f68e0b9e
4 changed files with 98 additions and 57 deletions
|
@ -25,7 +25,11 @@ export interface IGame {
|
||||||
is_started: boolean;
|
is_started: boolean;
|
||||||
is_ended: boolean;
|
is_ended: boolean;
|
||||||
winner_id: mongo.ObjectID;
|
winner_id: mongo.ObjectID;
|
||||||
logs: any[];
|
logs: Array<{
|
||||||
|
at: Date;
|
||||||
|
color: boolean;
|
||||||
|
pos: number;
|
||||||
|
}>;
|
||||||
settings: {
|
settings: {
|
||||||
map: string[];
|
map: string[];
|
||||||
bw: string | number;
|
bw: string | number;
|
||||||
|
|
|
@ -214,9 +214,9 @@ export default function(request: websocket.request, connection: websocket.connec
|
||||||
|
|
||||||
if (o.isEnded) {
|
if (o.isEnded) {
|
||||||
let winner;
|
let winner;
|
||||||
if (o.winner == 'black') {
|
if (o.winner === true) {
|
||||||
winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
|
winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
|
||||||
} else if (o.winner == 'white') {
|
} else if (o.winner === false) {
|
||||||
winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
|
winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
|
||||||
} else {
|
} else {
|
||||||
winner = null;
|
winner = null;
|
||||||
|
@ -263,17 +263,17 @@ export default function(request: websocket.request, connection: websocket.connec
|
||||||
|
|
||||||
const myColor =
|
const myColor =
|
||||||
(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
|
(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
|
||||||
? 'black'
|
? true
|
||||||
: 'white';
|
: false;
|
||||||
|
|
||||||
if (!o.canPut(myColor, pos)) return;
|
if (!o.canPut(myColor, pos)) return;
|
||||||
o.put(myColor, pos);
|
o.put(myColor, pos);
|
||||||
|
|
||||||
let winner;
|
let winner;
|
||||||
if (o.isEnded) {
|
if (o.isEnded) {
|
||||||
if (o.winner == 'black') {
|
if (o.winner === true) {
|
||||||
winner = game.black == 1 ? game.user1_id : game.user2_id;
|
winner = game.black == 1 ? game.user1_id : game.user2_id;
|
||||||
} else if (o.winner == 'white') {
|
} else if (o.winner === false) {
|
||||||
winner = game.black == 1 ? game.user2_id : game.user1_id;
|
winner = game.black == 1 ? game.user2_id : game.user1_id;
|
||||||
} else {
|
} else {
|
||||||
winner = null;
|
winner = null;
|
||||||
|
|
|
@ -1,4 +1,11 @@
|
||||||
export type Color = 'black' | 'white';
|
/**
|
||||||
|
* true ... 黒
|
||||||
|
* false ... 白
|
||||||
|
*/
|
||||||
|
export type Color = boolean;
|
||||||
|
const BLACK = true;
|
||||||
|
const WHITE = false;
|
||||||
|
|
||||||
export type MapPixel = 'null' | 'empty';
|
export type MapPixel = 'null' | 'empty';
|
||||||
|
|
||||||
export type Options = {
|
export type Options = {
|
||||||
|
@ -7,6 +14,23 @@ export type Options = {
|
||||||
loopedBoard: boolean;
|
loopedBoard: boolean;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export type Undo = {
|
||||||
|
/**
|
||||||
|
* 色
|
||||||
|
*/
|
||||||
|
color: Color,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* どこに打ったか
|
||||||
|
*/
|
||||||
|
pos: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 反転した石の位置の配列
|
||||||
|
*/
|
||||||
|
effects: number[];
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* オセロエンジン
|
* オセロエンジン
|
||||||
*/
|
*/
|
||||||
|
@ -15,19 +39,20 @@ export default class Othello {
|
||||||
public mapWidth: number;
|
public mapWidth: number;
|
||||||
public mapHeight: number;
|
public mapHeight: number;
|
||||||
public board: Color[];
|
public board: Color[];
|
||||||
public turn: Color = 'black';
|
public turn: Color = BLACK;
|
||||||
public opts: Options;
|
public opts: Options;
|
||||||
|
|
||||||
public prevPos = -1;
|
public prevPos = -1;
|
||||||
public stats: Array<{
|
public prevColor: Color = null;
|
||||||
b: number;
|
|
||||||
w: number;
|
|
||||||
}>;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ゲームを初期化します
|
* ゲームを初期化します
|
||||||
*/
|
*/
|
||||||
constructor(map: string[], opts: Options) {
|
constructor(map: string[], opts: Options) {
|
||||||
|
//#region binds
|
||||||
|
this.put = this.put.bind(this);
|
||||||
|
//#endregion
|
||||||
|
|
||||||
//#region Options
|
//#region Options
|
||||||
this.opts = opts;
|
this.opts = opts;
|
||||||
if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
|
if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
|
||||||
|
@ -42,8 +67,8 @@ export default class Othello {
|
||||||
|
|
||||||
this.board = mapData.split('').map(d => {
|
this.board = mapData.split('').map(d => {
|
||||||
if (d == '-') return null;
|
if (d == '-') return null;
|
||||||
if (d == 'b') return 'black';
|
if (d == 'b') return BLACK;
|
||||||
if (d == 'w') return 'white';
|
if (d == 'w') return WHITE;
|
||||||
return undefined;
|
return undefined;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -53,18 +78,12 @@ export default class Othello {
|
||||||
});
|
});
|
||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
// Init stats
|
|
||||||
this.stats = [{
|
|
||||||
b: this.blackP,
|
|
||||||
w: this.whiteP
|
|
||||||
}];
|
|
||||||
|
|
||||||
// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
|
// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
|
||||||
if (this.canPutSomewhere('black').length == 0) {
|
if (this.canPutSomewhere(BLACK).length == 0) {
|
||||||
if (this.canPutSomewhere('white').length == 0) {
|
if (this.canPutSomewhere(WHITE).length == 0) {
|
||||||
this.turn = null;
|
this.turn = null;
|
||||||
} else {
|
} else {
|
||||||
this.turn = 'white';
|
this.turn = WHITE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -73,14 +92,14 @@ export default class Othello {
|
||||||
* 黒石の数
|
* 黒石の数
|
||||||
*/
|
*/
|
||||||
public get blackCount() {
|
public get blackCount() {
|
||||||
return this.board.filter(x => x == 'black').length;
|
return this.board.filter(x => x === BLACK).length;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 白石の数
|
* 白石の数
|
||||||
*/
|
*/
|
||||||
public get whiteCount() {
|
public get whiteCount() {
|
||||||
return this.board.filter(x => x == 'white').length;
|
return this.board.filter(x => x === WHITE).length;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -123,36 +142,53 @@ export default class Othello {
|
||||||
* @param color 石の色
|
* @param color 石の色
|
||||||
* @param pos 位置
|
* @param pos 位置
|
||||||
*/
|
*/
|
||||||
public put(color: Color, pos: number) {
|
public put(color: Color, pos: number, fast = false): Undo {
|
||||||
if (!this.canPut(color, pos)) return;
|
if (!fast && !this.canPut(color, pos)) return null;
|
||||||
|
|
||||||
this.prevPos = pos;
|
this.prevPos = pos;
|
||||||
|
this.prevColor = color;
|
||||||
this.write(color, pos);
|
this.write(color, pos);
|
||||||
|
|
||||||
// 反転させられる石を取得
|
// 反転させられる石を取得
|
||||||
const reverses = this.effects(color, pos);
|
const effects = this.effects(color, pos);
|
||||||
|
|
||||||
// 反転させる
|
// 反転させる
|
||||||
reverses.forEach(pos => {
|
effects.forEach(pos => {
|
||||||
this.write(color, pos);
|
this.write(color, pos);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.stats.push({
|
this.calcTurn();
|
||||||
b: this.blackP,
|
|
||||||
w: this.whiteP
|
|
||||||
});
|
|
||||||
|
|
||||||
|
return {
|
||||||
|
color,
|
||||||
|
pos,
|
||||||
|
effects
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private calcTurn() {
|
||||||
// ターン計算
|
// ターン計算
|
||||||
const opColor = color == 'black' ? 'white' : 'black';
|
const opColor = this.prevColor === BLACK ? WHITE : BLACK;
|
||||||
if (this.canPutSomewhere(opColor).length > 0) {
|
if (this.canPutSomewhere(opColor).length > 0) {
|
||||||
this.turn = color == 'black' ? 'white' : 'black';
|
this.turn = this.prevColor === BLACK ? WHITE : BLACK;
|
||||||
} else if (this.canPutSomewhere(color).length > 0) {
|
} else if (this.canPutSomewhere(this.prevColor).length > 0) {
|
||||||
this.turn = color == 'black' ? 'black' : 'white';
|
this.turn = this.prevColor === BLACK ? BLACK : WHITE;
|
||||||
} else {
|
} else {
|
||||||
this.turn = null;
|
this.turn = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public undo(undo: Undo) {
|
||||||
|
this.prevColor = undo.color;
|
||||||
|
this.prevPos = undo.pos;
|
||||||
|
this.write(null, undo.pos);
|
||||||
|
for (const pos of undo.effects) {
|
||||||
|
const color = this.board[pos];
|
||||||
|
this.write(!color, pos);
|
||||||
|
}
|
||||||
|
this.calcTurn();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 指定したマスの状態を取得します
|
* 指定したマスの状態を取得します
|
||||||
* @param pos 位置
|
* @param pos 位置
|
||||||
|
@ -207,8 +243,8 @@ export default class Othello {
|
||||||
* @param color 自分の色
|
* @param color 自分の色
|
||||||
* @param pos 位置
|
* @param pos 位置
|
||||||
*/
|
*/
|
||||||
private effects(color: Color, pos: number): number[] {
|
public effects(color: Color, pos: number): number[] {
|
||||||
const enemyColor = color == 'black' ? 'white' : 'black';
|
const enemyColor = !color;
|
||||||
|
|
||||||
// ひっくり返せる石(の位置)リスト
|
// ひっくり返せる石(の位置)リスト
|
||||||
let stones = [];
|
let stones = [];
|
||||||
|
@ -259,16 +295,17 @@ export default class Othello {
|
||||||
const stone = this.get(pos);
|
const stone = this.get(pos);
|
||||||
|
|
||||||
// 石が置かれていないマスなら走査終了
|
// 石が置かれていないマスなら走査終了
|
||||||
if (stone == null) break;
|
if (stone === null) break;
|
||||||
|
|
||||||
// 相手の石なら「ひっくり返せるかもリスト」に入れておく
|
// 相手の石なら「ひっくり返せるかもリスト」に入れておく
|
||||||
if (stone == enemyColor) found.push(pos);
|
if (stone === enemyColor) found.push(pos);
|
||||||
|
|
||||||
// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
|
// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
|
||||||
if (stone == color) {
|
if (stone === color) {
|
||||||
stones = stones.concat(found);
|
stones = stones.concat(found);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -303,9 +340,9 @@ export default class Othello {
|
||||||
if (this.blackCount == this.whiteCount) return null;
|
if (this.blackCount == this.whiteCount) return null;
|
||||||
|
|
||||||
if (this.opts.isLlotheo) {
|
if (this.opts.isLlotheo) {
|
||||||
return this.blackCount > this.whiteCount ? 'white' : 'black';
|
return this.blackCount > this.whiteCount ? WHITE : BLACK;
|
||||||
} else {
|
} else {
|
||||||
return this.blackCount > this.whiteCount ? 'black' : 'white';
|
return this.blackCount > this.whiteCount ? BLACK : WHITE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -60,13 +60,13 @@ export default Vue.extend({
|
||||||
},
|
},
|
||||||
myColor(): Color {
|
myColor(): Color {
|
||||||
if (!this.iAmPlayer) return null;
|
if (!this.iAmPlayer) return null;
|
||||||
if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return 'black';
|
if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return true;
|
||||||
if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return 'black';
|
if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return true;
|
||||||
return 'white';
|
return false;
|
||||||
},
|
},
|
||||||
opColor(): Color {
|
opColor(): Color {
|
||||||
if (!this.iAmPlayer) return null;
|
if (!this.iAmPlayer) return null;
|
||||||
return this.myColor == 'black' ? 'white' : 'black';
|
return this.myColor === true ? false : true;
|
||||||
},
|
},
|
||||||
blackUser(): any {
|
blackUser(): any {
|
||||||
return this.game.black == 1 ? this.game.user1 : this.game.user2;
|
return this.game.black == 1 ? this.game.user1 : this.game.user2;
|
||||||
|
@ -75,9 +75,9 @@ export default Vue.extend({
|
||||||
return this.game.black == 1 ? this.game.user2 : this.game.user1;
|
return this.game.black == 1 ? this.game.user2 : this.game.user1;
|
||||||
},
|
},
|
||||||
turnUser(): any {
|
turnUser(): any {
|
||||||
if (this.o.turn == 'black') {
|
if (this.o.turn === true) {
|
||||||
return this.game.black == 1 ? this.game.user1 : this.game.user2;
|
return this.game.black == 1 ? this.game.user1 : this.game.user2;
|
||||||
} else if (this.o.turn == 'white') {
|
} else if (this.o.turn === false) {
|
||||||
return this.game.black == 1 ? this.game.user2 : this.game.user1;
|
return this.game.black == 1 ? this.game.user2 : this.game.user1;
|
||||||
} else {
|
} else {
|
||||||
return null;
|
return null;
|
||||||
|
@ -99,7 +99,7 @@ export default Vue.extend({
|
||||||
});
|
});
|
||||||
this.logs.forEach((log, i) => {
|
this.logs.forEach((log, i) => {
|
||||||
if (i < v) {
|
if (i < v) {
|
||||||
this.o.put(log.color, log.pos);
|
this.o.put(log.color, log.pos, true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
this.$forceUpdate();
|
this.$forceUpdate();
|
||||||
|
@ -116,7 +116,7 @@ export default Vue.extend({
|
||||||
});
|
});
|
||||||
|
|
||||||
this.game.logs.forEach(log => {
|
this.game.logs.forEach(log => {
|
||||||
this.o.put(log.color, log.pos);
|
this.o.put(log.color, log.pos, true);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.logs = this.game.logs;
|
this.logs = this.game.logs;
|
||||||
|
@ -190,10 +190,10 @@ export default Vue.extend({
|
||||||
checkEnd() {
|
checkEnd() {
|
||||||
this.game.is_ended = this.o.isEnded;
|
this.game.is_ended = this.o.isEnded;
|
||||||
if (this.game.is_ended) {
|
if (this.game.is_ended) {
|
||||||
if (this.o.winner == 'black') {
|
if (this.o.winner === true) {
|
||||||
this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
|
this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
|
||||||
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
|
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
|
||||||
} else if (this.o.winner == 'white') {
|
} else if (this.o.winner === false) {
|
||||||
this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
|
this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
|
||||||
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
|
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
|
||||||
} else {
|
} else {
|
||||||
|
@ -214,7 +214,7 @@ export default Vue.extend({
|
||||||
});
|
});
|
||||||
|
|
||||||
this.game.logs.forEach(log => {
|
this.game.logs.forEach(log => {
|
||||||
this.o.put(log.color, log.pos);
|
this.o.put(log.color, log.pos, true);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.logs = this.game.logs;
|
this.logs = this.game.logs;
|
||||||
|
|
Loading…
Reference in a new issue