Implement surrender of reversi
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244d567b3a
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4 changed files with 98 additions and 2 deletions
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@ -182,6 +182,10 @@ common/views/components/games/reversi/reversi.vue:
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waiting-for: "{}を待っています"
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cancel: "キャンセル"
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common/views/components/games/reversi/reversi.game.vue:
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surrender: "投了"
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surrendered: "投了により"
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common/views/components/games/reversi/reversi.index.vue:
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title: "Misskey Reversi"
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sub-title: "他のMisskeyユーザーとリバーシで対戦しよう"
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@ -1,6 +1,6 @@
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<template>
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<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
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<header><b>{{ blackUser | userName }}</b>(%i18n:common.reversi.black%) vs <b>{{ whiteUser | userName }}</b>(%i18n:common.reversi.white%)</header>
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<header><b><router-link :to="blackUser | userPage">{{ blackUser | userName }}</router-link></b>(%i18n:common.reversi.black%) vs <b><router-link :to="whiteUser | userPage">{{ whiteUser | userName }}</router-link></b>(%i18n:common.reversi.white%)</header>
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<div style="overflow: hidden">
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<p class="turn" v-if="!iAmPlayer && !game.isEnded">{{ '%i18n:common.reversi.turn-of%'.replace('{}', $options.filters.userName(turnUser)) }}<mk-ellipsis/></p>
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@ -8,7 +8,10 @@
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<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn">%i18n:common.reversi.opponent-turn%<mk-ellipsis/></p>
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<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">%i18n:common.reversi.my-turn%</p>
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<p class="result" v-if="game.isEnded && logPos == logs.length">
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<template v-if="game.winner">{{ '%i18n:common.reversi.won%'.replace('{}', $options.filters.userName(game.winner)) }}{{ game.settings.isLlotheo ? ' (ロセオ)' : '' }}</template>
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<template v-if="game.winner">
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<span>{{ '%i18n:common.reversi.won%'.replace('{}', $options.filters.userName(game.winner)) }}</span>
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<span v-if="game.surrendered != null"> (%i18n:@surrendered%)</span>
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</template>
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<template v-else>%i18n:common.reversi.drawn%</template>
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</p>
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</div>
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@ -41,6 +44,10 @@
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<p class="status"><b>{{ '%i18n:common.reversi.this-turn%'.split('{}')[0] }}{{ logPos }}{{ '%i18n:common.reversi.this-turn%'.split('{}')[1] }}</b> %i18n:common.reversi.black%:{{ o.blackCount }} %i18n:common.reversi.white%:{{ o.whiteCount }} %i18n:common.reversi.total%:{{ o.blackCount + o.whiteCount }}</p>
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<div class="actions" v-if="!game.isEnded && iAmPlayer">
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<form-button @click="surrender">%i18n:@surrender%</form-button>
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</div>
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<div class="player" v-if="game.isEnded">
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<el-button-group>
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<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:angle-double-left%</el-button>
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@ -79,22 +86,27 @@ export default Vue.extend({
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if (!this.$store.getters.isSignedIn) return false;
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return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
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},
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myColor(): Color {
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if (!this.iAmPlayer) return null;
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if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
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if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
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return false;
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},
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opColor(): Color {
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if (!this.iAmPlayer) return null;
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return this.myColor === true ? false : true;
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},
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blackUser(): any {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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},
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whiteUser(): any {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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},
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turnUser(): any {
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if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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@ -104,11 +116,13 @@ export default Vue.extend({
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return null;
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}
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},
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isMyTurn(): boolean {
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if (!this.iAmPlayer) return false;
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if (this.turnUser == null) return false;
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return this.turnUser.id == this.$store.state.i.id;
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},
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cellsStyle(): any {
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return {
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'grid-template-rows': `repeat(${this.game.settings.map.length}, 1fr)`,
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@ -165,11 +179,13 @@ export default Vue.extend({
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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this.connection.on('ended', this.onEnded);
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},
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beforeDestroy() {
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this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
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this.connection.off('ended', this.onEnded);
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clearInterval(this.pollingClock);
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},
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@ -215,6 +231,10 @@ export default Vue.extend({
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}
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},
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onEnded(x) {
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this.game = x.game;
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},
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checkEnd() {
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this.game.isEnded = this.o.isEnded;
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if (this.game.isEnded) {
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@ -250,6 +270,12 @@ export default Vue.extend({
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this.checkEnd();
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this.$forceUpdate();
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},
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surrender() {
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(this as any).api('games/reversi/games/surrender', {
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gameId: this.game.id
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});
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}
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}
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});
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@ -265,6 +291,9 @@ root(isDark)
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padding 8px
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border-bottom dashed 1px isDark ? #4c5761 : #c4cdd4
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a
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color inherit
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> .board
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width calc(100% - 16px)
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max-width 500px
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@ -381,6 +410,9 @@ root(isDark)
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margin 0
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padding 16px 0
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> .actions
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padding-bottom 16px
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> .player
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padding-bottom 32px
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@ -25,6 +25,7 @@ export interface IReversiGame {
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isStarted: boolean;
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isEnded: boolean;
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winnerId: mongo.ObjectID;
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surrendered: mongo.ObjectID;
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logs: Array<{
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at: Date;
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color: boolean;
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59
src/server/api/endpoints/games/reversi/games/surrender.ts
Normal file
59
src/server/api/endpoints/games/reversi/games/surrender.ts
Normal file
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@ -0,0 +1,59 @@
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import $ from 'cafy'; import ID from '../../../../../../misc/cafy-id';
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import ReversiGame, { pack } from '../../../../../../models/games/reversi/game';
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import { ILocalUser } from '../../../../../../models/user';
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import getParams from '../../../../get-params';
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import { publishReversiGameStream } from '../../../../../../stream';
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export const meta = {
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desc: {
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ja: '指定したリバーシの対局で投了します。'
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},
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requireCredential: true,
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params: {
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gameId: $.type(ID).optional.note({
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desc: {
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ja: '投了したい対局'
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}
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})
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}
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};
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export default (params: any, user: ILocalUser) => new Promise(async (res, rej) => {
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const [ps, psErr] = getParams(meta, params);
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if (psErr) return rej(psErr);
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const game = await ReversiGame.findOne({ _id: ps.gameId });
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if (game == null) {
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return rej('game not found');
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}
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if (game.isEnded) {
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return rej('this game is already ended');
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}
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if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) {
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return rej('access denied');
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}
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const winnerId = game.user1Id.equals(user._id) ? game.user2Id : game.user1Id;
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await ReversiGame.update({
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_id: game._id
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}, {
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$set: {
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surrendered: user._id,
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isEnded: true,
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winnerId: winnerId
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}
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});
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publishReversiGameStream(game._id, 'ended', {
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winnerId: winnerId,
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game: await pack(game._id, user)
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});
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res();
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});
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