chore(drop-and-fusion): bump version
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@ -47,7 +47,7 @@ export class DropAndFusionGame extends EventEmitter<{
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}> {
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}> {
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private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
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private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
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private COMBO_INTERVAL = 60; // frame
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private COMBO_INTERVAL = 60; // frame
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public readonly GAME_VERSION = 1;
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public readonly GAME_VERSION = 2;
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public readonly GAME_WIDTH = 450;
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public readonly GAME_WIDTH = 450;
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public readonly GAME_HEIGHT = 600;
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public readonly GAME_HEIGHT = 600;
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public readonly DROP_INTERVAL = 500;
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public readonly DROP_INTERVAL = 500;
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