enhance(reversi): tweak reversi
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576484835e
commit
a17251d913
19 changed files with 395 additions and 135 deletions
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@ -1,6 +1,6 @@
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/*
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* version: 2023.12.2
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* generatedAt: 2024-01-20T04:59:59.768Z
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* generatedAt: 2024-01-21T01:01:12.332Z
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*/
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import type { SwitchCaseResponseType } from '../api.js';
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/*
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* version: 2023.12.2
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* generatedAt: 2024-01-20T04:59:59.766Z
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* generatedAt: 2024-01-21T01:01:12.330Z
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*/
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import type {
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/*
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* version: 2023.12.2
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* generatedAt: 2024-01-20T04:59:59.765Z
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* generatedAt: 2024-01-21T01:01:12.328Z
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*/
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import { operations } from './types.js';
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/*
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* version: 2023.12.2
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* generatedAt: 2024-01-20T04:59:59.764Z
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* generatedAt: 2024-01-21T01:01:12.327Z
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*/
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import { components } from './types.js';
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@ -3,7 +3,7 @@
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/*
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* version: 2023.12.2
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* generatedAt: 2024-01-20T04:59:59.681Z
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* generatedAt: 2024-01-21T01:01:12.246Z
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*/
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/**
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@ -4465,6 +4465,8 @@ export type components = {
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createdAt: string;
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/** Format: date-time */
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startedAt: string | null;
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/** Format: date-time */
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endedAt: string | null;
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isStarted: boolean;
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isEnded: boolean;
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form1: Record<string, never> | null;
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@ -4481,12 +4483,15 @@ export type components = {
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winnerId: string | null;
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winner: components['schemas']['User'] | null;
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/** Format: id */
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surrendered: string | null;
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surrenderedUserId: string | null;
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/** Format: id */
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timeoutUserId: string | null;
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black: number | null;
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bw: string;
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isLlotheo: boolean;
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canPutEverywhere: boolean;
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loopedBoard: boolean;
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timeLimitForEachTurn: number;
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};
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ReversiGameDetailed: {
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/** Format: id */
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@ -4495,6 +4500,8 @@ export type components = {
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createdAt: string;
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/** Format: date-time */
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startedAt: string | null;
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/** Format: date-time */
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endedAt: string | null;
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isStarted: boolean;
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isEnded: boolean;
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form1: Record<string, never> | null;
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@ -4511,12 +4518,15 @@ export type components = {
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winnerId: string | null;
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winner: components['schemas']['User'] | null;
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/** Format: id */
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surrendered: string | null;
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surrenderedUserId: string | null;
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/** Format: id */
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timeoutUserId: string | null;
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black: number | null;
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bw: string;
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isLlotheo: boolean;
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canPutEverywhere: boolean;
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loopedBoard: boolean;
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timeLimitForEachTurn: number;
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logs: unknown[][];
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map: string[];
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};
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