enhance(reversi): tweak reversi

This commit is contained in:
syuilo 2024-01-21 10:07:43 +09:00
parent 576484835e
commit a17251d913
19 changed files with 395 additions and 135 deletions

11
locales/index.d.ts vendored
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@ -536,6 +536,9 @@ export interface Locale extends ILocale {
*
*/
"attachCancel": string;
/**
*
*/
"deleteFile": string;
/**
*
@ -9482,6 +9485,10 @@ export interface Locale extends ILocale {
*
*/
"surrendered": string;
/**
*
*/
"timeout": string;
/**
*
*/
@ -9534,6 +9541,10 @@ export interface Locale extends ILocale {
*
*/
"canPutEverywhere": string;
/**
* 1
*/
"timeLimitForEachTurn": string;
/**
*
*/

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@ -2527,6 +2527,7 @@ _reversi:
pastTurnOf: "{name}のターン"
surrender: "投了"
surrendered: "投了により"
timeout: "時間切れ"
drawn: "引き分け"
won: "{name}の勝ち"
black: "黒"
@ -2540,5 +2541,6 @@ _reversi:
isLlotheo: "石の少ない方が勝ち(ロセオ)"
loopedMap: "ループマップ"
canPutEverywhere: "どこでも置けるモード"
timeLimitForEachTurn: "1ターンの時間制限"
freeMatch: "フリーマッチ"
lookingForPlayer: "対戦相手を探しています"

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@ -0,0 +1,18 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
export class Reversi31705793785675 {
name = 'Reversi31705793785675'
async up(queryRunner) {
await queryRunner.query(`ALTER TABLE "reversi_game" RENAME COLUMN "surrendered" TO "surrenderedUserId"`);
await queryRunner.query(`ALTER TABLE "reversi_game" ADD "timeoutUserId" character varying(32)`);
}
async down(queryRunner) {
await queryRunner.query(`ALTER TABLE "reversi_game" DROP COLUMN "timeoutUserId"`);
await queryRunner.query(`ALTER TABLE "reversi_game" RENAME COLUMN "surrenderedUserId" TO "surrendered"`);
}
}

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@ -0,0 +1,18 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
export class Reversi41705794768153 {
name = 'Reversi41705794768153'
async up(queryRunner) {
await queryRunner.query(`ALTER TABLE "reversi_game" ADD "endedAt" TIMESTAMP WITH TIME ZONE`);
await queryRunner.query(`COMMENT ON COLUMN "reversi_game"."endedAt" IS 'The ended date of the ReversiGame.'`);
}
async down(queryRunner) {
await queryRunner.query(`COMMENT ON COLUMN "reversi_game"."endedAt" IS 'The ended date of the ReversiGame.'`);
await queryRunner.query(`ALTER TABLE "reversi_game" DROP COLUMN "endedAt"`);
}
}

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@ -0,0 +1,16 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
export class Reversi51705798904141 {
name = 'Reversi51705798904141'
async up(queryRunner) {
await queryRunner.query(`ALTER TABLE "reversi_game" ADD "timeLimitForEachTurn" smallint NOT NULL DEFAULT '90'`);
}
async down(queryRunner) {
await queryRunner.query(`ALTER TABLE "reversi_game" DROP COLUMN "timeLimitForEachTurn"`);
}
}

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@ -181,9 +181,6 @@ export interface ReversiGameEventTypes {
value: any;
};
log: Reversi.Serializer.Log & { id: string | null };
heatbeat: {
userId: MiUser['id'];
};
started: {
game: Packed<'ReversiGameDetailed'>;
};

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@ -25,6 +25,7 @@ import { GlobalEventService } from '@/core/GlobalEventService.js';
import { IdService } from '@/core/IdService.js';
import type { Packed } from '@/misc/json-schema.js';
import { NotificationService } from '@/core/NotificationService.js';
import { Serialized } from '@/types.js';
import { ReversiGameEntityService } from './entities/ReversiGameEntityService.js';
import type { OnApplicationShutdown, OnModuleInit } from '@nestjs/common';
@ -55,6 +56,11 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
this.notificationService = this.moduleRef.get(NotificationService.name);
}
@bindThis
private async cacheGame(game: MiReversiGame) {
await this.redisClient.setex(`reversi:game:cache:${game.id}`, 60 * 3, JSON.stringify(game));
}
@bindThis
public async matchSpecificUser(me: MiUser, targetUser: MiUser): Promise<MiReversiGame | null> {
if (targetUser.id === me.id) {
@ -83,6 +89,7 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
bw: 'random',
isLlotheo: false,
}).then(x => this.reversiGamesRepository.findOneByOrFail(x.identifiers[0]));
this.cacheGame(game);
const packed = await this.reversiGameEntityService.packDetail(game, { id: targetUser.id });
this.globalEventService.publishReversiStream(targetUser.id, 'matched', { game: packed });
@ -125,6 +132,7 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
bw: 'random',
isLlotheo: false,
}).then(x => this.reversiGamesRepository.findOneByOrFail(x.identifiers[0]));
this.cacheGame(game);
const packed = await this.reversiGameEntityService.packDetail(game, { id: invitorId });
this.globalEventService.publishReversiStream(invitorId, 'matched', { game: packed });
@ -160,6 +168,7 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
bw: 'random',
isLlotheo: false,
}).then(x => this.reversiGamesRepository.findOneByOrFail(x.identifiers[0]));
this.cacheGame(game);
const packed = await this.reversiGameEntityService.packDetail(game, { id: matchedUserId });
this.globalEventService.publishReversiStream(matchedUserId, 'matched', { game: packed });
@ -182,33 +191,47 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
}
@bindThis
public async gameReady(game: MiReversiGame, user: MiUser, ready: boolean) {
public async gameReady(gameId: MiReversiGame['id'], user: MiUser, ready: boolean) {
const game = await this.get(gameId);
if (game == null) throw new Error('game not found');
if (game.isStarted) return;
let isBothReady = false;
if (game.user1Id === user.id) {
await this.reversiGamesRepository.update(game.id, {
user1Ready: ready,
});
const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
.set({
user1Ready: ready,
})
.where('id = :id', { id: game.id })
.returning('*')
.execute()
.then((response) => response.raw[0]);
this.cacheGame(updatedGame);
this.globalEventService.publishReversiGameStream(game.id, 'changeReadyStates', {
user1: ready,
user2: game.user2Ready,
user2: updatedGame.user2Ready,
});
if (ready && game.user2Ready) isBothReady = true;
if (ready && updatedGame.user2Ready) isBothReady = true;
} else if (game.user2Id === user.id) {
await this.reversiGamesRepository.update(game.id, {
user2Ready: ready,
});
const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
.set({
user2Ready: ready,
})
.where('id = :id', { id: game.id })
.returning('*')
.execute()
.then((response) => response.raw[0]);
this.cacheGame(updatedGame);
this.globalEventService.publishReversiGameStream(game.id, 'changeReadyStates', {
user1: game.user1Ready,
user1: updatedGame.user1Ready,
user2: ready,
});
if (ready && game.user1Ready) isBothReady = true;
if (ready && updatedGame.user1Ready) isBothReady = true;
} else {
return;
}
@ -237,45 +260,62 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
const crc32 = CRC32.str(JSON.stringify(freshGame.logs)).toString();
await this.reversiGamesRepository.update(game.id, {
startedAt: new Date(),
isStarted: true,
black: bw,
map: map,
crc32,
});
const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
.set({
startedAt: new Date(),
isStarted: true,
black: bw,
map: map,
crc32,
})
.where('id = :id', { id: game.id })
.returning('*')
.execute()
.then((response) => response.raw[0]);
this.cacheGame(updatedGame);
//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
const o = new Reversi.Game(map, {
const engine = new Reversi.Game(map, {
isLlotheo: freshGame.isLlotheo,
canPutEverywhere: freshGame.canPutEverywhere,
loopedBoard: freshGame.loopedBoard,
});
if (o.isEnded) {
if (engine.isEnded) {
let winner;
if (o.winner === true) {
winner = freshGame.black === 1 ? freshGame.user1Id : freshGame.user2Id;
} else if (o.winner === false) {
winner = freshGame.black === 1 ? freshGame.user2Id : freshGame.user1Id;
if (engine.winner === true) {
winner = bw === 1 ? freshGame.user1Id : freshGame.user2Id;
} else if (engine.winner === false) {
winner = bw === 1 ? freshGame.user2Id : freshGame.user1Id;
} else {
winner = null;
}
await this.reversiGamesRepository.update(game.id, {
isEnded: true,
winnerId: winner,
});
const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
.set({
isEnded: true,
endedAt: new Date(),
winnerId: winner,
})
.where('id = :id', { id: game.id })
.returning('*')
.execute()
.then((response) => response.raw[0]);
this.cacheGame(updatedGame);
this.globalEventService.publishReversiGameStream(game.id, 'ended', {
winnerId: winner,
game: await this.reversiGameEntityService.packDetail(game.id, user),
game: await this.reversiGameEntityService.packDetail(game.id),
});
return;
}
//#endregion
this.redisClient.setex(`reversi:game:turnTimer:${game.id}:1`, updatedGame.timeLimitForEachTurn, '');
this.globalEventService.publishReversiGameStream(game.id, 'started', {
game: await this.reversiGameEntityService.packDetail(game.id, user),
game: await this.reversiGameEntityService.packDetail(game.id),
});
}, 3000);
}
@ -292,17 +332,27 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
}
@bindThis
public async updateSettings(game: MiReversiGame, user: MiUser, key: string, value: any) {
public async updateSettings(gameId: MiReversiGame['id'], user: MiUser, key: string, value: any) {
const game = await this.get(gameId);
if (game == null) throw new Error('game not found');
if (game.isStarted) return;
if ((game.user1Id !== user.id) && (game.user2Id !== user.id)) return;
if ((game.user1Id === user.id) && game.user1Ready) return;
if ((game.user2Id === user.id) && game.user2Ready) return;
if (!['map', 'bw', 'isLlotheo', 'canPutEverywhere', 'loopedBoard'].includes(key)) return;
if (!['map', 'bw', 'isLlotheo', 'canPutEverywhere', 'loopedBoard', 'timeLimitForEachTurn'].includes(key)) return;
await this.reversiGamesRepository.update(game.id, {
[key]: value,
});
// TODO: より厳格なバリデーション
const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
.set({
[key]: value,
})
.where('id = :id', { id: game.id })
.returning('*')
.execute()
.then((response) => response.raw[0]);
this.cacheGame(updatedGame);
this.globalEventService.publishReversiGameStream(game.id, 'updateSettings', {
userId: user.id,
@ -312,7 +362,9 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
}
@bindThis
public async putStoneToGame(game: MiReversiGame, user: MiUser, pos: number, id?: string | null) {
public async putStoneToGame(gameId: MiReversiGame['id'], user: MiUser, pos: number, id?: string | null) {
const game = await this.get(gameId);
if (game == null) throw new Error('game not found');
if (!game.isStarted) return;
if (game.isEnded) return;
if ((game.user1Id !== user.id) && (game.user2Id !== user.id)) return;
@ -361,12 +413,18 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
const crc32 = CRC32.str(JSON.stringify(serializeLogs)).toString();
await this.reversiGamesRepository.update(game.id, {
crc32,
isEnded: engine.isEnded,
winnerId: winner,
logs: serializeLogs,
});
const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
.set({
crc32,
isEnded: engine.isEnded,
winnerId: winner,
logs: serializeLogs,
})
.where('id = :id', { id: game.id })
.returning('*')
.execute()
.then((response) => response.raw[0]);
this.cacheGame(updatedGame);
this.globalEventService.publishReversiGameStream(game.id, 'log', {
...log,
@ -376,38 +434,112 @@ export class ReversiService implements OnApplicationShutdown, OnModuleInit {
if (engine.isEnded) {
this.globalEventService.publishReversiGameStream(game.id, 'ended', {
winnerId: winner ?? null,
game: await this.reversiGameEntityService.packDetail(game.id, user),
game: await this.reversiGameEntityService.packDetail(game.id),
});
} else {
this.redisClient.setex(`reversi:game:turnTimer:${game.id}:${engine.turn ? '1' : '0'}`, updatedGame.timeLimitForEachTurn, '');
}
}
@bindThis
public async surrender(game: MiReversiGame, user: MiUser) {
public async surrender(gameId: MiReversiGame['id'], user: MiUser) {
const game = await this.get(gameId);
if (game == null) throw new Error('game not found');
if (game.isEnded) return;
if ((game.user1Id !== user.id) && (game.user2Id !== user.id)) return;
const winnerId = game.user1Id === user.id ? game.user2Id : game.user1Id;
await this.reversiGamesRepository.update(game.id, {
surrendered: user.id,
isEnded: true,
winnerId: winnerId,
});
const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
.set({
isEnded: true,
endedAt: new Date(),
winnerId: winnerId,
surrenderedUserId: user.id,
})
.where('id = :id', { id: game.id })
.returning('*')
.execute()
.then((response) => response.raw[0]);
this.cacheGame(updatedGame);
this.globalEventService.publishReversiGameStream(game.id, 'ended', {
winnerId: winnerId,
game: await this.reversiGameEntityService.packDetail(game.id, user),
game: await this.reversiGameEntityService.packDetail(game.id),
});
}
@bindThis
public async get(id: MiReversiGame['id']) {
return this.reversiGamesRepository.findOneBy({ id });
public async checkTimeout(gameId: MiReversiGame['id']) {
const game = await this.get(gameId);
if (game == null) throw new Error('game not found');
if (game.isEnded) return;
const engine = Reversi.Serializer.restoreGame({
map: game.map,
isLlotheo: game.isLlotheo,
canPutEverywhere: game.canPutEverywhere,
loopedBoard: game.loopedBoard,
logs: game.logs,
});
if (engine.turn == null) return;
const timer = await this.redisClient.exists(`reversi:game:turnTimer:${game.id}:${engine.turn ? '1' : '0'}`);
if (timer === 0) {
const winnerId = engine.turn ? (game.black === 1 ? game.user2Id : game.user1Id) : (game.black === 1 ? game.user1Id : game.user2Id);
const updatedGame = await this.reversiGamesRepository.createQueryBuilder().update()
.set({
isEnded: true,
endedAt: new Date(),
winnerId: winnerId,
timeoutUserId: engine.turn ? (game.black === 1 ? game.user1Id : game.user2Id) : (game.black === 1 ? game.user2Id : game.user1Id),
})
.where('id = :id', { id: game.id })
.returning('*')
.execute()
.then((response) => response.raw[0]);
this.cacheGame(updatedGame);
this.globalEventService.publishReversiGameStream(game.id, 'ended', {
winnerId: winnerId,
game: await this.reversiGameEntityService.packDetail(game.id),
});
}
}
@bindThis
public async heatbeat(game: MiReversiGame, user: MiUser) {
this.globalEventService.publishReversiGameStream(game.id, 'heatbeat', { userId: user.id });
public async get(id: MiReversiGame['id']): Promise<MiReversiGame | null> {
const cached = await this.redisClient.get(`reversi:game:cache:${id}`);
if (cached != null) {
const parsed = JSON.parse(cached) as Serialized<MiReversiGame>;
return {
...parsed,
startedAt: parsed.startedAt != null ? new Date(parsed.startedAt) : null,
endedAt: parsed.endedAt != null ? new Date(parsed.endedAt) : null,
};
} else {
const game = await this.reversiGamesRepository.findOneBy({ id });
if (game == null) return null;
this.cacheGame(game);
return game;
}
}
@bindThis
public async checkCrc(gameId: MiReversiGame['id'], crc32: string | number) {
const game = await this.get(gameId);
if (game == null) throw new Error('game not found');
if (crc32.toString() !== game.crc32) {
return await this.reversiGameEntityService.packDetail(game);
} else {
return null;
}
}
@bindThis

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@ -37,6 +37,7 @@ export class ReversiGameEntityService {
id: game.id,
createdAt: this.idService.parse(game.id).date.toISOString(),
startedAt: game.startedAt && game.startedAt.toISOString(),
endedAt: game.endedAt && game.endedAt.toISOString(),
isStarted: game.isStarted,
isEnded: game.isEnded,
form1: game.form1,
@ -49,12 +50,14 @@ export class ReversiGameEntityService {
user2: this.userEntityService.pack(game.user2Id, me),
winnerId: game.winnerId,
winner: game.winnerId ? this.userEntityService.pack(game.winnerId, me) : null,
surrendered: game.surrendered,
surrenderedUserId: game.surrenderedUserId,
timeoutUserId: game.timeoutUserId,
black: game.black,
bw: game.bw,
isLlotheo: game.isLlotheo,
canPutEverywhere: game.canPutEverywhere,
loopedBoard: game.loopedBoard,
timeLimitForEachTurn: game.timeLimitForEachTurn,
logs: game.logs,
map: game.map,
});
@ -79,6 +82,7 @@ export class ReversiGameEntityService {
id: game.id,
createdAt: this.idService.parse(game.id).date.toISOString(),
startedAt: game.startedAt && game.startedAt.toISOString(),
endedAt: game.endedAt && game.endedAt.toISOString(),
isStarted: game.isStarted,
isEnded: game.isEnded,
form1: game.form1,
@ -91,12 +95,14 @@ export class ReversiGameEntityService {
user2: this.userEntityService.pack(game.user2Id, me),
winnerId: game.winnerId,
winner: game.winnerId ? this.userEntityService.pack(game.winnerId, me) : null,
surrendered: game.surrendered,
surrenderedUserId: game.surrenderedUserId,
timeoutUserId: game.timeoutUserId,
black: game.black,
bw: game.bw,
isLlotheo: game.isLlotheo,
canPutEverywhere: game.canPutEverywhere,
loopedBoard: game.loopedBoard,
timeLimitForEachTurn: game.timeLimitForEachTurn,
});
}

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@ -13,6 +13,12 @@ export class MiReversiGame {
})
public startedAt: Date | null;
@Column('timestamp with time zone', {
nullable: true,
comment: 'The ended date of the ReversiGame.',
})
public endedAt: Date | null;
@Column(id())
public user1Id: MiUser['id'];
@ -71,7 +77,19 @@ export class MiReversiGame {
...id(),
nullable: true,
})
public surrendered: MiUser['id'] | null;
public surrenderedUserId: MiUser['id'] | null;
@Column({
...id(),
nullable: true,
})
public timeoutUserId: MiUser['id'] | null;
// in sec
@Column('smallint', {
default: 90,
})
public timeLimitForEachTurn: number;
@Column('jsonb', {
default: [],

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@ -21,6 +21,11 @@ export const packedReversiGameLiteSchema = {
optional: false, nullable: true,
format: 'date-time',
},
endedAt: {
type: 'string',
optional: false, nullable: true,
format: 'date-time',
},
isStarted: {
type: 'boolean',
optional: false, nullable: false,
@ -75,7 +80,12 @@ export const packedReversiGameLiteSchema = {
optional: false, nullable: true,
ref: 'User',
},
surrendered: {
surrenderedUserId: {
type: 'string',
optional: false, nullable: true,
format: 'id',
},
timeoutUserId: {
type: 'string',
optional: false, nullable: true,
format: 'id',
@ -100,6 +110,10 @@ export const packedReversiGameLiteSchema = {
type: 'boolean',
optional: false, nullable: false,
},
timeLimitForEachTurn: {
type: 'number',
optional: false, nullable: false,
},
},
} as const;
@ -121,6 +135,11 @@ export const packedReversiGameDetailedSchema = {
optional: false, nullable: true,
format: 'date-time',
},
endedAt: {
type: 'string',
optional: false, nullable: true,
format: 'date-time',
},
isStarted: {
type: 'boolean',
optional: false, nullable: false,
@ -175,7 +194,12 @@ export const packedReversiGameDetailedSchema = {
optional: false, nullable: true,
ref: 'User',
},
surrendered: {
surrenderedUserId: {
type: 'string',
optional: false, nullable: true,
format: 'id',
},
timeoutUserId: {
type: 'string',
optional: false, nullable: true,
format: 'id',
@ -200,6 +224,10 @@ export const packedReversiGameDetailedSchema = {
type: 'boolean',
optional: false, nullable: false,
},
timeLimitForEachTurn: {
type: 'number',
optional: false, nullable: false,
},
logs: {
type: 'array',
optional: false, nullable: false,

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@ -62,7 +62,7 @@ export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-
throw new ApiError(meta.errors.accessDenied);
}
await this.reversiService.surrender(game, me);
await this.reversiService.surrender(game.id, me);
});
}
}

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@ -32,11 +32,6 @@ class ReversiGameChannel extends Channel {
public async init(params: any) {
this.gameId = params.gameId as string;
const game = await this.reversiGamesRepository.findOneBy({
id: this.gameId,
});
if (game == null) return;
this.subscriber.on(`reversiGameStream:${this.gameId}`, this.send);
}
@ -46,7 +41,8 @@ class ReversiGameChannel extends Channel {
case 'ready': this.ready(body); break;
case 'updateSettings': this.updateSettings(body.key, body.value); break;
case 'putStone': this.putStone(body.pos, body.id); break;
case 'heatbeat': this.heatbeat(body.crc32); break;
case 'checkState': this.checkState(body.crc32); break;
case 'claimTimeIsUp': this.claimTimeIsUp(); break;
}
}
@ -54,51 +50,38 @@ class ReversiGameChannel extends Channel {
private async updateSettings(key: string, value: any) {
if (this.user == null) return;
// TODO: キャッシュしたい
const game = await this.reversiGamesRepository.findOneBy({ id: this.gameId! });
if (game == null) throw new Error('game not found');
this.reversiService.updateSettings(game, this.user, key, value);
this.reversiService.updateSettings(this.gameId!, this.user, key, value);
}
@bindThis
private async ready(ready: boolean) {
if (this.user == null) return;
const game = await this.reversiGamesRepository.findOneBy({ id: this.gameId! });
if (game == null) throw new Error('game not found');
this.reversiService.gameReady(game, this.user, ready);
this.reversiService.gameReady(this.gameId!, this.user, ready);
}
@bindThis
private async putStone(pos: number, id: string) {
if (this.user == null) return;
// TODO: キャッシュしたい
const game = await this.reversiGamesRepository.findOneBy({ id: this.gameId! });
if (game == null) throw new Error('game not found');
this.reversiService.putStoneToGame(game, this.user, pos, id);
this.reversiService.putStoneToGame(this.gameId!, this.user, pos, id);
}
@bindThis
private async heatbeat(crc32?: string | number | null) {
// TODO: キャッシュしたい
const game = await this.reversiGamesRepository.findOneBy({ id: this.gameId! });
if (game == null) throw new Error('game not found');
private async checkState(crc32: string | number) {
if (crc32 != null) return;
if (!game.isStarted) return;
if (crc32 != null) {
if (crc32.toString() !== game.crc32) {
this.send('rescue', await this.reversiGameEntityService.packDetail(game, this.user));
}
const game = await this.reversiService.checkCrc(this.gameId!, crc32);
if (game) {
this.send('rescue', game);
}
}
if (this.user && (game.user1Id === this.user.id || game.user2Id === this.user.id)) {
this.reversiService.heatbeat(game, this.user);
}
@bindThis
private async claimTimeIsUp() {
if (this.user == null) return;
this.reversiService.checkTimeout(this.gameId!);
}
@bindThis

View File

@ -15,19 +15,20 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
<div style="overflow: clip; line-height: 28px;">
<div v-if="!iAmPlayer && !game.isEnded && turnUser" class="turn">
<div v-if="!iAmPlayer && !game.isEnded && turnUser">
<Mfm :key="'turn:' + turnUser.id" :text="i18n.tsx._reversi.turnOf({ name: turnUser.name ?? turnUser.username })" :plain="true" :customEmojis="turnUser.emojis"/>
<MkEllipsis/>
</div>
<div v-if="(logPos !== game.logs.length) && turnUser" class="turn">
<div v-if="(logPos !== game.logs.length) && turnUser">
<Mfm :key="'past-turn-of:' + turnUser.id" :text="i18n.tsx._reversi.pastTurnOf({ name: turnUser.name ?? turnUser.username })" :plain="true" :customEmojis="turnUser.emojis"/>
</div>
<div v-if="iAmPlayer && !game.isEnded && !isMyTurn" class="turn1">{{ i18n.ts._reversi.opponentTurn }}<MkEllipsis/><soan v-if="opponentNotResponding" style="margin-left: 8px;">({{ i18n.ts.notResponding }})</soan></div>
<div v-if="iAmPlayer && !game.isEnded && isMyTurn" class="turn2" style="animation: tada 1s linear infinite both;">{{ i18n.ts._reversi.myTurn }}</div>
<div v-if="game.isEnded && logPos == game.logs.length" class="result">
<div v-if="iAmPlayer && !game.isEnded && !isMyTurn">{{ i18n.ts._reversi.opponentTurn }}<MkEllipsis/><span style="margin-left: 1em; opacity: 0.7;">({{ i18n.tsx.remainingN({ n: opTurnTimerRmain }) }})</span></div>
<div v-if="iAmPlayer && !game.isEnded && isMyTurn"><span style="display: inline-block; font-weight: bold; animation: tada 1s linear infinite both;">{{ i18n.ts._reversi.myTurn }}</span><span style="margin-left: 1em; opacity: 0.7;">({{ i18n.tsx.remainingN({ n: myTurnTimerRmain }) }})</span></div>
<div v-if="game.isEnded && logPos == game.logs.length">
<template v-if="game.winner">
<Mfm :key="'won'" :text="i18n.tsx._reversi.won({ name: game.winner.name ?? game.winner.username })" :plain="true" :customEmojis="game.winner.emojis"/>
<span v-if="game.surrendered != null"> ({{ i18n.ts._reversi.surrendered }})</span>
<span v-if="game.surrenderedUserId != null"> ({{ i18n.ts._reversi.surrendered }})</span>
<span v-if="game.timeoutUserId != null"> ({{ i18n.ts._reversi.timeout }})</span>
</template>
<template v-else>{{ i18n.ts._reversi.drawn }}</template>
</div>
@ -239,7 +240,7 @@ if (game.value.isStarted && !game.value.isEnded) {
if (game.value.isEnded) return;
const crc32 = CRC32.str(JSON.stringify(game.value.logs)).toString();
if (_DEV_) console.log('crc32', crc32);
props.connection.send('heatbeat', {
props.connection.send('checkState', {
crc32: crc32,
});
}, 10000, { immediate: false, afterMounted: true });
@ -269,9 +270,31 @@ function putStone(pos) {
});
appliedOps.push(id);
myTurnTimerRmain.value = game.value.timeLimitForEachTurn;
opTurnTimerRmain.value = game.value.timeLimitForEachTurn;
checkEnd();
}
const myTurnTimerRmain = ref<number>(game.value.timeLimitForEachTurn);
const opTurnTimerRmain = ref<number>(game.value.timeLimitForEachTurn);
const TIMER_INTERVAL_SEC = 3;
useInterval(() => {
if (myTurnTimerRmain.value > 0) {
myTurnTimerRmain.value = Math.max(0, myTurnTimerRmain.value - TIMER_INTERVAL_SEC);
}
if (opTurnTimerRmain.value > 0) {
opTurnTimerRmain.value = Math.max(0, opTurnTimerRmain.value - TIMER_INTERVAL_SEC);
}
if (iAmPlayer.value) {
if ((isMyTurn.value && myTurnTimerRmain.value === 0) || (!isMyTurn.value && opTurnTimerRmain.value === 0)) {
props.connection.send('claimTimeIsUp', {});
}
}
}, TIMER_INTERVAL_SEC * 1000, { immediate: false, afterMounted: true });
function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
game.value.logs = Reversi.Serializer.serializeLogs([
...Reversi.Serializer.deserializeLogs(game.value.logs),
@ -286,6 +309,9 @@ function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
engine.value.putStone(log.pos);
triggerRef(engine);
myTurnTimerRmain.value = game.value.timeLimitForEachTurn;
opTurnTimerRmain.value = game.value.timeLimitForEachTurn;
sound.playUrl('/client-assets/reversi/put.mp3', {
volume: 1,
playbackRate: 1,
@ -339,27 +365,6 @@ function onStreamRescue(_game) {
checkEnd();
}
const opponentLastHeatbeatedAt = ref<number>(Date.now());
const opponentNotResponding = ref<boolean>(false);
useInterval(() => {
if (game.value.isEnded) return;
if (!iAmPlayer.value) return;
if (Date.now() - opponentLastHeatbeatedAt.value > 20000) {
opponentNotResponding.value = true;
} else {
opponentNotResponding.value = false;
}
}, 1000, { immediate: false, afterMounted: true });
function onStreamHeatbeat({ userId }) {
if ($i.id === userId) return;
opponentNotResponding.value = false;
opponentLastHeatbeatedAt.value = Date.now();
}
async function surrender() {
const { canceled } = await os.confirm({
type: 'warning',
@ -411,28 +416,24 @@ function share() {
onMounted(() => {
props.connection.on('log', onStreamLog);
props.connection.on('heatbeat', onStreamHeatbeat);
props.connection.on('rescue', onStreamRescue);
props.connection.on('ended', onStreamEnded);
});
onActivated(() => {
props.connection.on('log', onStreamLog);
props.connection.on('heatbeat', onStreamHeatbeat);
props.connection.on('rescue', onStreamRescue);
props.connection.on('ended', onStreamEnded);
});
onDeactivated(() => {
props.connection.off('log', onStreamLog);
props.connection.off('heatbeat', onStreamHeatbeat);
props.connection.off('rescue', onStreamRescue);
props.connection.off('ended', onStreamEnded);
});
onUnmounted(() => {
props.connection.off('log', onStreamLog);
props.connection.off('heatbeat', onStreamHeatbeat);
props.connection.off('rescue', onStreamRescue);
props.connection.off('ended', onStreamEnded);
});

View File

@ -49,6 +49,22 @@ SPDX-License-Identifier: AGPL-3.0-only
</MkRadios>
</MkFolder>
<MkFolder :defaultOpen="true">
<template #label>{{ i18n.ts._reversi.timeLimitForEachTurn }}</template>
<template #suffix>{{ game.timeLimitForEachTurn }}{{ i18n.ts._time.second }}</template>
<MkRadios v-model="game.timeLimitForEachTurn">
<option :value="5">5{{ i18n.ts._time.second }}</option>
<option :value="10">10{{ i18n.ts._time.second }}</option>
<option :value="30">30{{ i18n.ts._time.second }}</option>
<option :value="60">60{{ i18n.ts._time.second }}</option>
<option :value="90">90{{ i18n.ts._time.second }}</option>
<option :value="120">120{{ i18n.ts._time.second }}</option>
<option :value="180">180{{ i18n.ts._time.second }}</option>
<option :value="3600">3600{{ i18n.ts._time.second }}</option>
</MkRadios>
</MkFolder>
<MkFolder :defaultOpen="true">
<template #label>{{ i18n.ts._reversi.rules }}</template>
@ -125,6 +141,10 @@ watch(() => game.value.bw, () => {
updateSettings('bw');
});
watch(() => game.value.timeLimitForEachTurn, () => {
updateSettings('timeLimitForEachTurn');
});
function chooseMap(ev: MouseEvent) {
const menu: MenuItem[] = [];

View File

@ -1,6 +1,6 @@
/*
* version: 2023.12.2
* generatedAt: 2024-01-20T04:59:59.768Z
* generatedAt: 2024-01-21T01:01:12.332Z
*/
import type { SwitchCaseResponseType } from '../api.js';

View File

@ -1,6 +1,6 @@
/*
* version: 2023.12.2
* generatedAt: 2024-01-20T04:59:59.766Z
* generatedAt: 2024-01-21T01:01:12.330Z
*/
import type {

View File

@ -1,6 +1,6 @@
/*
* version: 2023.12.2
* generatedAt: 2024-01-20T04:59:59.765Z
* generatedAt: 2024-01-21T01:01:12.328Z
*/
import { operations } from './types.js';

View File

@ -1,6 +1,6 @@
/*
* version: 2023.12.2
* generatedAt: 2024-01-20T04:59:59.764Z
* generatedAt: 2024-01-21T01:01:12.327Z
*/
import { components } from './types.js';

View File

@ -3,7 +3,7 @@
/*
* version: 2023.12.2
* generatedAt: 2024-01-20T04:59:59.681Z
* generatedAt: 2024-01-21T01:01:12.246Z
*/
/**
@ -4465,6 +4465,8 @@ export type components = {
createdAt: string;
/** Format: date-time */
startedAt: string | null;
/** Format: date-time */
endedAt: string | null;
isStarted: boolean;
isEnded: boolean;
form1: Record<string, never> | null;
@ -4481,12 +4483,15 @@ export type components = {
winnerId: string | null;
winner: components['schemas']['User'] | null;
/** Format: id */
surrendered: string | null;
surrenderedUserId: string | null;
/** Format: id */
timeoutUserId: string | null;
black: number | null;
bw: string;
isLlotheo: boolean;
canPutEverywhere: boolean;
loopedBoard: boolean;
timeLimitForEachTurn: number;
};
ReversiGameDetailed: {
/** Format: id */
@ -4495,6 +4500,8 @@ export type components = {
createdAt: string;
/** Format: date-time */
startedAt: string | null;
/** Format: date-time */
endedAt: string | null;
isStarted: boolean;
isEnded: boolean;
form1: Record<string, never> | null;
@ -4511,12 +4518,15 @@ export type components = {
winnerId: string | null;
winner: components['schemas']['User'] | null;
/** Format: id */
surrendered: string | null;
surrenderedUserId: string | null;
/** Format: id */
timeoutUserId: string | null;
black: number | null;
bw: string;
isLlotheo: boolean;
canPutEverywhere: boolean;
loopedBoard: boolean;
timeLimitForEachTurn: number;
logs: unknown[][];
map: string[];
};