enhance(drop-and-fusion): make game engine headless for server-side running

This commit is contained in:
syuilo 2024-01-11 12:34:03 +09:00
parent 36fd7d17cf
commit 762fa6a8d8
2 changed files with 397 additions and 420 deletions

View file

@ -27,7 +27,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="[$style.frame, $style.frameH]">
<div :class="$style.frameInner">
<MkButton inline small @click="hold">HOLD</MkButton>
<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
</div>
<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
<TransitionGroup
@ -37,7 +37,7 @@ SPDX-License-Identifier: AGPL-3.0-only
:leaveToClass="$style.transition_stock_leaveTo"
:moveClass="$style.transition_stock_move"
>
<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
<img v-for="x in stock" :key="x.id" :src="getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
</TransitionGroup>
</div>
</div>
@ -65,7 +65,7 @@ SPDX-License-Identifier: AGPL-3.0-only
:moveClass="$style.transition_picked_move"
mode="out-in"
>
<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
<img v-if="currentPick" :key="currentPick.id" :src="getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
</Transition>
<template v-if="dropReady && currentPick">
<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
@ -81,17 +81,20 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
</div>
<div v-if="replaying" style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div v-if="replaying" :class="$style.frame">
<div :class="$style.frameInner">
<div style="background: #0004;">
<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
</div>
</div>
<div :class="$style.frameInner">
<div class="_buttonsCenter">
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
</div>
</div>
</div>
</div>
<div v-if="isGameOver" :class="$style.frame">
<div :class="$style.frameInner">
<div class="_buttonsCenter">
@ -140,6 +143,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<script lang="ts" setup>
import { onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
import * as Matter from 'matter-js';
import * as Misskey from 'misskey-js';
import { definePageMetadata } from '@/scripts/page-metadata.js';
import MkRippleEffect from '@/components/MkRippleEffect.vue';
@ -385,9 +389,6 @@ const SQUARE_MONOS: Mono[] = [{
spriteScale: 1.12,
}];
const GAME_WIDTH = 450;
const GAME_HEIGHT = 600;
const props = defineProps<{
gameMode: 'normal' | 'square';
mute: boolean;
@ -397,12 +398,23 @@ const emit = defineEmits<{
(ev: 'end'): void;
}>();
const monoDefinitions = props.gameMode === 'normal' ? NORAML_MONOS : SQUARE_MONOS;
let viewScale = 1;
let game: DropAndFusionGame;
let seed: string = Date.now().toString();
let containerElRect: DOMRect | null = null;
let seed: string;
let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
let endedAtFrame = 0;
let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
let renderer: Matter.Render | null = null;
let monoTextures: Record<string, Blob> = {};
let monoTextureUrls: Record<string, string> = {};
let tickRaf: number | null = null;
let game = new DropAndFusionGame({
seed: seed,
monoDefinitions,
});
attachGameEvents();
const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>();
@ -421,6 +433,7 @@ const highScore = ref<number | null>(null);
const showConfig = ref(false);
const replaying = ref(false);
const replayPlaybackRate = ref(1);
const currentFrame = ref(0);
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
@ -434,50 +447,125 @@ watch(bgmVolume, (newValue) => {
}
});
watch(sfxVolume, (newValue) => {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (game) {
game.setSfxVolume(props.mute ? 0 : newValue);
}
});
function createGameInstance() {
return new DropAndFusionGame({
width: GAME_WIDTH,
height: GAME_HEIGHT,
function createRendererInstance(game: DropAndFusionGame) {
return Matter.Render.create({
engine: game.engine,
canvas: canvasEl.value!,
seed: seed,
sfxVolume: props.mute ? 0 : sfxVolume.value,
...(
props.gameMode === 'normal' ? {
monoDefinitions: NORAML_MONOS,
} : {
monoDefinitions: SQUARE_MONOS,
}
),
options: {
width: game.GAME_WIDTH,
height: game.GAME_HEIGHT,
background: 'transparent', // transparent to hide
wireframeBackground: 'transparent', // transparent to hide
wireframes: false,
showSleeping: false,
pixelRatio: Math.max(2, window.devicePixelRatio),
},
});
}
function loadMonoTextures() {
async function loadSingleMonoTexture(mono: Mono) {
if (renderer == null) return;
// Matter-js
if (renderer.textures[mono.img]) return;
let src = mono.img;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (monoTextureUrls[mono.img]) {
src = monoTextureUrls[mono.img];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (monoTextures[mono.img]) {
src = URL.createObjectURL(monoTextures[mono.img]);
monoTextureUrls[mono.img] = src;
} else {
const res = await fetch(mono.img);
const blob = await res.blob();
monoTextures[mono.img] = blob;
src = URL.createObjectURL(blob);
monoTextureUrls[mono.img] = src;
}
const image = new Image();
image.src = src;
renderer.textures[mono.img] = image;
}
return Promise.all(monoDefinitions.map(x => loadSingleMonoTexture(x)));
}
function getTextureImageUrl(mono: Mono) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (monoTextureUrls[mono.img]) {
return monoTextureUrls[mono.img];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (monoTextures[mono.img]) {
// Game使
const out = URL.createObjectURL(monoTextures[mono.img]);
monoTextureUrls[mono.img] = out;
return out;
} else {
return mono.img;
}
}
function tick() {
const hasNextTick = game.tick();
if (hasNextTick) {
tickRaf = window.requestAnimationFrame(tick);
} else {
tickRaf = null;
}
}
function tickReplay() {
let hasNextTick;
for (let i = 0; i < replayPlaybackRate.value; i++) {
const log = logs!.find(x => x.frame === game.frame);
if (log) {
switch (log.operation) {
case 'drop': {
game.drop(log.x);
break;
}
case 'hold': {
game.hold();
break;
}
case 'surrender': {
game.surrender();
break;
}
default:
break;
}
}
hasNextTick = game.tick();
currentFrame.value = game.frame;
if (!hasNextTick) break;
}
if (hasNextTick) {
tickRaf = window.requestAnimationFrame(tickReplay);
} else {
tickRaf = null;
}
}
async function start() {
seed = Date.now().toString();
game = createGameInstance();
attachGameEvents();
await game.load();
await loadMonoTextures();
renderer = createRendererInstance(game);
Matter.Render.lookAt(renderer, {
min: { x: 0, y: 0 },
max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
});
Matter.Render.run(renderer);
game.start();
window.requestAnimationFrame(tick);
gameLoaded.value = true;
if (bgmNodes == null) {
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
if (!bgmBuffer) return;
bgmNodes = sound.createSourceNode(bgmBuffer, {
volume: props.mute ? 0 : bgmVolume.value,
});
if (!bgmNodes) return;
bgmNodes.soundSource.loop = true;
bgmNodes.soundSource.start();
}
}
function onClick(ev: MouseEvent) {
@ -507,7 +595,7 @@ function onTouchmove(ev: TouchEvent) {
}
function moveDropper(rect: DOMRect, x: number) {
dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
dropperX.value = Math.min(rect.width * ((game.GAME_WIDTH - game.PLAYAREA_MARGIN) / game.GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / game.GAME_WIDTH), x));
}
function hold() {
@ -525,11 +613,17 @@ async function surrender() {
async function restart() {
reset();
game = new DropAndFusionGame({
seed: seed,
monoDefinitions,
});
attachGameEvents();
await start();
}
function reset() {
game.dispose();
dispose();
seed = Date.now().toString();
isGameOver.value = false;
replaying.value = false;
replayPlaybackRate.value = 1;
@ -544,9 +638,12 @@ function reset() {
gameLoaded.value = false;
}
function end() {
function dispose() {
game.dispose();
bgmNodes?.soundSource.stop();
Matter.Render.stop(renderer);
if (tickRaf) {
window.cancelAnimationFrame(tickRaf);
}
}
function backToTitle() {
@ -555,17 +652,28 @@ function backToTitle() {
function replay() {
replaying.value = true;
game.dispose();
game = createGameInstance();
dispose();
game = new DropAndFusionGame({
seed: seed,
monoDefinitions,
replaying: true,
});
attachGameEvents();
os.promiseDialog(game.load(), async () => {
game.start(logs!);
os.promiseDialog(loadMonoTextures(), async () => {
renderer = createRendererInstance(game);
Matter.Render.lookAt(renderer, {
min: { x: 0, y: 0 },
max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
});
Matter.Render.run(renderer);
game.start();
window.requestAnimationFrame(tickReplay);
});
}
function endReplay() {
replaying.value = false;
game.dispose();
dispose();
}
function exportLog() {
@ -579,88 +687,6 @@ function exportLog() {
os.success();
}
function attachGameEvents() {
game.addListener('changeScore', value => {
score.value = value;
});
game.addListener('changeCombo', value => {
if (value === 0) {
comboPrev.value = combo.value;
} else {
comboPrev.value = value;
}
maxCombo.value = Math.max(maxCombo.value, value);
combo.value = value;
});
game.addListener('changeStock', value => {
currentPick.value = JSON.parse(JSON.stringify(value[0]));
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
});
game.addListener('changeHolding', value => {
holdingStock.value = value;
});
game.addListener('dropped', () => {
if (replaying.value) return;
dropReady.value = false;
window.setTimeout(() => {
if (!isGameOver.value) {
dropReady.value = true;
}
}, game.DROP_INTERVAL);
});
game.addListener('fusioned', (x, y, scoreDelta) => {
if (!canvasEl.value) return;
const rect = canvasEl.value.getBoundingClientRect();
const domX = rect.left + (x * viewScale);
const domY = rect.top + (y * viewScale);
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
});
game.addListener('monoAdded', (mono) => {
if (replaying.value) return;
//
if (mono.level === 10) {
claimAchievement('bubbleGameExplodingHead');
const monos = game.getActiveMonos();
if (monos.filter(x => x.level === 10).length >= 2) {
claimAchievement('bubbleGameDoubleExplodingHead');
}
}
});
game.addListener('gameOver', () => {
if (replaying.value) {
endReplay();
return;
}
logs = game.getLogs();
currentPick.value = null;
dropReady.value = false;
isGameOver.value = true;
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
misskeyApi('i/registry/set', {
scope: ['dropAndFusionGame'],
key: 'highScore:' + props.gameMode,
value: highScore.value,
});
}
});
}
function updateSettings<
K extends keyof typeof defaultStore.state.dropAndFusion,
V extends typeof defaultStore.state.dropAndFusion[K],
@ -686,8 +712,8 @@ function loadImage(url: string) {
function getGameImageDriveFile() {
return new Promise<Misskey.entities.DriveFile | null>(res => {
const dcanvas = document.createElement('canvas');
dcanvas.width = GAME_WIDTH;
dcanvas.height = GAME_HEIGHT;
dcanvas.width = game.GAME_WIDTH;
dcanvas.height = game.GAME_HEIGHT;
const ctx = dcanvas.getContext('2d');
if (!ctx || !canvasEl.value) return res(null);
Promise.all([
@ -696,11 +722,11 @@ function getGameImageDriveFile() {
]).then((images) => {
const [frame, logo] = images;
ctx.fillStyle = '#fff';
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
ctx.fillRect(0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
ctx.drawImage(frame, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
ctx.drawImage(canvasEl.value!, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
ctx.globalAlpha = 0.7;
ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
ctx.drawImage(logo, game.GAME_WIDTH * 0.55, 6, game.GAME_WIDTH * 0.45, game.GAME_WIDTH * 0.45 * (logo.height / logo.width));
ctx.globalAlpha = 1;
dcanvas.toBlob(blob => {
@ -745,11 +771,126 @@ SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
});
}
function attachGameEvents() {
game.addListener('changeScore', value => {
score.value = value;
});
game.addListener('changeCombo', value => {
if (value === 0) {
comboPrev.value = combo.value;
} else {
comboPrev.value = value;
}
maxCombo.value = Math.max(maxCombo.value, value);
combo.value = value;
});
game.addListener('changeStock', value => {
currentPick.value = JSON.parse(JSON.stringify(value[0]));
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
});
game.addListener('changeHolding', value => {
holdingStock.value = value;
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
volume: 0.5 * sfxVolume.value,
});
});
game.addListener('dropped', (x) => {
const panV = x - game.PLAYAREA_MARGIN;
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
const pan = ((panV / panW) - 0.5) * 2;
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
volume: sfxVolume.value,
pan,
playbackRate: replayPlaybackRate.value,
});
if (replaying.value) return;
dropReady.value = false;
window.setTimeout(() => {
if (!isGameOver.value) {
dropReady.value = true;
}
}, game.DROP_INTERVAL);
});
game.addListener('fusioned', (x, y, scoreDelta) => {
if (!canvasEl.value) return;
const rect = canvasEl.value.getBoundingClientRect();
const domX = rect.left + (x * viewScale);
const domY = rect.top + (y * viewScale);
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
});
game.addListener('monoAdded', (mono) => {
if (replaying.value) return;
//
if (mono.level === 10) {
claimAchievement('bubbleGameExplodingHead');
const monos = game.getActiveMonos();
if (monos.filter(x => x.level === 10).length >= 2) {
claimAchievement('bubbleGameDoubleExplodingHead');
}
}
});
game.addListener('gameOver', () => {
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
volume: sfxVolume.value,
});
if (replaying.value) {
endReplay();
return;
}
logs = game.getLogs();
endedAtFrame = game.frame;
currentPick.value = null;
dropReady.value = false;
isGameOver.value = true;
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
misskeyApi('i/registry/set', {
scope: ['dropAndFusionGame'],
key: 'highScore:' + props.gameMode,
value: highScore.value,
});
}
});
game.addListener('sfx', (type, params) => {
if (props.mute) return;
const soundUrl =
type === 'fusion' ? '/client-assets/drop-and-fusion/bubble2.mp3' :
type === 'collision' ? '/client-assets/drop-and-fusion/poi1.mp3' :
null as never;
sound.playUrl(soundUrl, {
volume: params.volume * sfxVolume.value,
pan: params.pan,
playbackRate: params.pitch * replayPlaybackRate.value,
});
});
}
useInterval(() => {
if (!canvasEl.value) return;
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
if (actualCanvasWidth === 0) return;
viewScale = actualCanvasWidth / GAME_WIDTH;
viewScale = actualCanvasWidth / game.GAME_WIDTH;
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
}, 1000, { immediate: false, afterMounted: true });
@ -763,15 +904,26 @@ onMounted(async () => {
highScore.value = null;
}
start();
await start();
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
if (!bgmBuffer) return;
bgmNodes = sound.createSourceNode(bgmBuffer, {
volume: props.mute ? 0 : bgmVolume.value,
});
if (!bgmNodes) return;
bgmNodes.soundSource.loop = true;
bgmNodes.soundSource.start();
});
onUnmounted(() => {
end();
dispose();
bgmNodes?.soundSource.stop();
});
onDeactivated(() => {
end();
dispose();
bgmNodes?.soundSource.stop();
});
definePageMetadata({

View file

@ -6,7 +6,6 @@
import { EventEmitter } from 'eventemitter3';
import * as Matter from 'matter-js';
import seedrandom from 'seedrandom';
import * as sound from '@/scripts/sound.js';
export type Mono = {
id: string;
@ -39,41 +38,41 @@ export class DropAndFusionGame extends EventEmitter<{
changeCombo: (newCombo: number) => void;
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
dropped: () => void;
dropped: (x: number) => void;
fusioned: (x: number, y: number, scoreDelta: number) => void;
monoAdded: (mono: Mono) => void;
gameOver: () => void;
sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
}> {
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
private COMBO_INTERVAL = 60; // frame
public readonly GAME_WIDTH = 450;
public readonly GAME_HEIGHT = 600;
public readonly DROP_INTERVAL = 500;
public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private TICK_DELTA = 1000 / 60; // 60fps
private loaded = false;
private frame = 0;
private engine: Matter.Engine;
private render: Matter.Render;
private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
public frame = 0;
public engine: Matter.Engine;
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
private gameWidth: number;
private gameHeight: number;
private monoDefinitions: Mono[] = [];
private monoTextures: Record<string, Blob> = {};
private monoTextureUrls: Record<string, string> = {};
private rng: () => number;
private logs: Log[] = [];
private replaying = false;
private sfxVolume = 1;
/**
*
*/
private activeBodyIds: Matter.Body['id'][] = [];
/**
* fusion予約アイテムのペア
* TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
*/
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
private latestDroppedBodyId: Matter.Body['id'] | null = null;
private latestDroppedAt = 0;
@ -99,31 +98,17 @@ export class DropAndFusionGame extends EventEmitter<{
this.emit('changeScore', value);
}
private comboIntervalId: number | null = null;
public replayPlaybackRate = 1;
constructor(opts: {
canvas: HTMLCanvasElement;
width: number;
height: number;
monoDefinitions: Mono[];
seed: string;
sfxVolume?: number;
}) {
constructor(env: { monoDefinitions: Mono[]; seed: string; replaying?: boolean }) {
super();
this.replaying = !!env.replaying;
this.monoDefinitions = env.monoDefinitions;
this.rng = seedrandom(env.seed);
this.tick = this.tick.bind(this);
this.gameWidth = opts.width;
this.gameHeight = opts.height;
this.monoDefinitions = opts.monoDefinitions;
this.rng = seedrandom(opts.seed);
if (opts.sfxVolume) {
this.sfxVolume = opts.sfxVolume;
}
this.engine = Matter.Engine.create({
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
@ -138,22 +123,6 @@ export class DropAndFusionGame extends EventEmitter<{
enableSleeping: false,
});
this.render = Matter.Render.create({
engine: this.engine,
canvas: opts.canvas,
options: {
width: this.gameWidth,
height: this.gameHeight,
background: 'transparent', // transparent to hide
wireframeBackground: 'transparent', // transparent to hide
wireframes: false,
showSleeping: false,
pixelRatio: Math.max(2, window.devicePixelRatio),
},
});
Matter.Render.run(this.render);
this.engine.world.bodies = [];
//#region walls
@ -170,13 +139,13 @@ export class DropAndFusionGame extends EventEmitter<{
const thickness = 100;
Matter.Composite.add(this.engine.world, [
Matter.Bodies.rectangle(this.gameWidth / 2, this.gameHeight + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameWidth, thickness, WALL_OPTIONS),
Matter.Bodies.rectangle(this.gameWidth + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
]);
//#endregion
this.overflowCollider = Matter.Bodies.rectangle(this.gameWidth / 2, 0, this.gameWidth, 200, {
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
isStatic: true,
isSensor: true,
render: {
@ -185,12 +154,6 @@ export class DropAndFusionGame extends EventEmitter<{
},
});
Matter.Composite.add(this.engine.world, this.overflowCollider);
// fit the render viewport to the scene
Matter.Render.lookAt(this.render, {
min: { x: 0, y: 0 },
max: { x: this.gameWidth, y: this.gameHeight },
});
}
private createBody(mono: Mono, x: number, y: number) {
@ -256,29 +219,69 @@ export class DropAndFusionGame extends EventEmitter<{
const additionalScore = Math.round(currentMono.score * comboBonus);
this.score += additionalScore;
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
const panV = newX - this.PLAYAREA_MARGIN;
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
const pan = ((panV / panW) - 0.5) * 2;
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
volume: this.sfxVolume,
pan,
playbackRate: nextMono.sfxPitch * this.replayPlaybackRate,
});
this.emit('monoAdded', nextMono);
this.emit('fusioned', newX, newY, additionalScore);
const panV = newX - this.PLAYAREA_MARGIN;
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
const pan = ((panV / panW) - 0.5) * 2;
this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
} else {
//const VELOCITY = 30;
//for (let i = 0; i < 10; i++) {
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
// Matter.Composite.add(world, body);
// bodies.push(body);
//}
//sound.playUrl({
// type: 'syuilo/bubble2',
// volume: this.sfxVolume,
//});
// nop
}
}
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
const minCollisionEnergyForSound = 2.5;
const maxCollisionEnergyForSound = 9;
const soundPitchMax = 4;
const soundPitchMin = 0.5;
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
continue;
}
this.gameOver();
break;
}
const shouldFusion = (bodyA.label === bodyB.label) &&
!this.fusionReservedPairs.some(x =>
x.bodyA.id === bodyA.id ||
x.bodyA.id === bodyB.id ||
x.bodyB.id === bodyA.id ||
x.bodyB.id === bodyB.id);
if (shouldFusion) {
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
this.fusion(bodyA, bodyB);
} else {
this.fusionReservedPairs.push({ bodyA, bodyB });
this.tickCallbackQueue.push({
frame: this.frame + 6,
callback: () => {
this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
this.fusion(bodyA, bodyB);
},
});
}
} else {
const energy = pairs.collision.depth;
if (energy > minCollisionEnergyForSound) {
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
const panV =
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
const pan = ((panV / panW) - 0.5) * 2;
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
this.emit('sfx', 'collision', { volume, pan, pitch });
}
}
}
}
@ -293,50 +296,10 @@ export class DropAndFusionGame extends EventEmitter<{
private gameOver() {
this.isGameOver = true;
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
this.tickRaf = null;
this.emit('gameOver');
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
volume: this.sfxVolume,
});
}
/** テクスチャをすべてキャッシュする */
private async loadMonoTextures() {
async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) {
// Matter-js内にキャッシュがある場合はスキップ
if (game.render.textures[mono.img]) return;
let src = mono.img;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (game.monoTextureUrls[mono.img]) {
src = game.monoTextureUrls[mono.img];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (game.monoTextures[mono.img]) {
src = URL.createObjectURL(game.monoTextures[mono.img]);
game.monoTextureUrls[mono.img] = src;
} else {
const res = await fetch(mono.img);
const blob = await res.blob();
game.monoTextures[mono.img] = blob;
src = URL.createObjectURL(blob);
game.monoTextureUrls[mono.img] = src;
}
const image = new Image();
image.src = src;
game.render.textures[mono.img] = image;
}
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
}
public start(logs?: Log[]) {
if (!this.loaded) throw new Error('game is not loaded yet');
if (logs) this.replaying = true;
public start() {
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
id: this.rng().toString(),
@ -345,118 +308,20 @@ export class DropAndFusionGame extends EventEmitter<{
}
this.emit('changeStock', this.stock);
// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
const minCollisionEnergyForSound = 2.5;
const maxCollisionEnergyForSound = 9;
const soundPitchMax = 4;
const soundPitchMin = 0.5;
Matter.Events.on(this.engine, 'collisionStart', (event) => {
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
continue;
}
this.gameOver();
break;
}
const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id);
if (shouldFusion) {
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
this.fusion(bodyA, bodyB);
} else {
fusionReservedPairs.push({ bodyA, bodyB });
this.tickCallbackQueue.push({
frame: this.frame + 6,
callback: () => {
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
this.fusion(bodyA, bodyB);
},
});
}
} else {
const energy = pairs.collision.depth;
if (energy > minCollisionEnergyForSound) {
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
const panV =
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
const pan = ((panV / panW) - 0.5) * 2;
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
volume: vol,
pan,
playbackRate: pitch * this.replayPlaybackRate,
});
}
}
}
});
if (logs) {
const playTick = () => {
for (let i = 0; i < this.replayPlaybackRate; i++) {
this.frame++;
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
this.combo = 0;
}
const log = logs.find(x => x.frame === this.frame - 1);
if (log) {
switch (log.operation) {
case 'drop': {
this.drop(log.x);
break;
}
case 'hold': {
this.hold();
break;
}
case 'surrender': {
this.surrender();
break;
}
default:
break;
}
}
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
if (x.frame === this.frame) {
x.callback();
return false;
} else {
return true;
}
});
Matter.Engine.update(this.engine, this.TICK_DELTA);
}
if (!this.isGameOver) {
this.tickRaf = window.requestAnimationFrame(playTick);
}
};
playTick();
} else {
this.tick();
}
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
}
public getLogs() {
return this.logs;
}
private tick() {
public tick() {
this.frame++;
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
this.combo = 0;
}
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
if (x.frame === this.frame) {
x.callback();
@ -465,35 +330,12 @@ export class DropAndFusionGame extends EventEmitter<{
return true;
}
});
Matter.Engine.update(this.engine, this.TICK_DELTA);
if (!this.isGameOver) {
this.tickRaf = window.requestAnimationFrame(this.tick);
}
}
public async load() {
await this.loadMonoTextures();
this.loaded = true;
}
const hasNextTick = !this.isGameOver;
public setSfxVolume(volume: number) {
this.sfxVolume = volume;
}
public getTextureImageUrl(mono: Mono) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (this.monoTextureUrls[mono.img]) {
return this.monoTextureUrls[mono.img];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (this.monoTextures[mono.img]) {
// Gameクラス内にキャッシュがある場合はそれを使う
const out = URL.createObjectURL(this.monoTextures[mono.img]);
this.monoTextureUrls[mono.img] = out;
return out;
} else {
return mono.img;
}
return hasNextTick;
}
public getActiveMonos() {
@ -502,6 +344,7 @@ export class DropAndFusionGame extends EventEmitter<{
public drop(_x: number) {
if (this.isGameOver) return;
// TODO: フレームで計算するようにすればリプレイかどうかのチェックは不要になる
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
const head = this.stock.shift()!;
@ -512,7 +355,7 @@ export class DropAndFusionGame extends EventEmitter<{
this.emit('changeStock', this.stock);
const inputX = Math.round(_x);
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
this.logs.push({
frame: this.frame,
@ -523,18 +366,8 @@ export class DropAndFusionGame extends EventEmitter<{
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
this.latestDroppedAt = Date.now();
this.emit('dropped');
this.emit('dropped', x);
this.emit('monoAdded', head.mono);
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
const panV = x - this.PLAYAREA_MARGIN;
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
const pan = ((panV / panW) - 0.5) * 2;
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
volume: this.sfxVolume,
pan,
playbackRate: this.replayPlaybackRate,
});
}
public hold() {
@ -561,17 +394,9 @@ export class DropAndFusionGame extends EventEmitter<{
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
}
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
volume: 0.5 * this.sfxVolume,
});
}
public dispose() {
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
this.tickRaf = null;
Matter.Render.stop(this.render);
Matter.World.clear(this.engine.world, false);
Matter.Engine.clear(this.engine);
}