enhance(drop-and-fusion): make game engine headless for server-side running
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					 2 changed files with 397 additions and 420 deletions
				
			
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			@ -27,7 +27,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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				<div :class="[$style.frame, $style.frameH]">
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					<div :class="$style.frameInner">
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						<MkButton inline small @click="hold">HOLD</MkButton>
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						<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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						<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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					</div>
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					<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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						<TransitionGroup
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			@ -37,7 +37,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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							:leaveToClass="$style.transition_stock_leaveTo"
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							:moveClass="$style.transition_stock_move"
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						>
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							<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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							<img v-for="x in stock" :key="x.id" :src="getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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						</TransitionGroup>
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					</div>
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				</div>
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			@ -65,7 +65,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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						:moveClass="$style.transition_picked_move"
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						mode="out-in"
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					>
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						<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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						<img v-if="currentPick" :key="currentPick.id" :src="getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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					</Transition>
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					<template v-if="dropReady && currentPick">
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						<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
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			@ -81,14 +81,17 @@ SPDX-License-Identifier: AGPL-3.0-only
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				</div>
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				<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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			</div>
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			<div v-if="replaying" style="display: flex;">
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				<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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					<div :class="$style.frameInner">
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						<div class="_buttonsCenter">
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							<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
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							<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
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							<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
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						</div>
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			<div v-if="replaying" :class="$style.frame">
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				<div :class="$style.frameInner">
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					<div style="background: #0004;">
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						<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
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					</div>
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				</div>
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				<div :class="$style.frameInner">
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					<div class="_buttonsCenter">
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						<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
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						<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
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						<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
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					</div>
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				</div>
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			</div>
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			@ -140,6 +143,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<script lang="ts" setup>
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import { onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
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import * as Matter from 'matter-js';
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import * as Misskey from 'misskey-js';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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import MkRippleEffect from '@/components/MkRippleEffect.vue';
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			@ -385,9 +389,6 @@ const SQUARE_MONOS: Mono[] = [{
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	spriteScale: 1.12,
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}];
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const GAME_WIDTH = 450;
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const GAME_HEIGHT = 600;
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const props = defineProps<{
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	gameMode: 'normal' | 'square';
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	mute: boolean;
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			@ -397,12 +398,23 @@ const emit = defineEmits<{
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	(ev: 'end'): void;
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}>();
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const monoDefinitions = props.gameMode === 'normal' ? NORAML_MONOS : SQUARE_MONOS;
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let viewScale = 1;
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let game: DropAndFusionGame;
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let seed: string = Date.now().toString();
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let containerElRect: DOMRect | null = null;
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let seed: string;
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let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
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let endedAtFrame = 0;
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let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
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let renderer: Matter.Render | null = null;
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let monoTextures: Record<string, Blob> = {};
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let monoTextureUrls: Record<string, string> = {};
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let tickRaf: number | null = null;
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let game = new DropAndFusionGame({
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	seed: seed,
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	monoDefinitions,
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});
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attachGameEvents();
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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			@ -421,6 +433,7 @@ const highScore = ref<number | null>(null);
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const showConfig = ref(false);
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const replaying = ref(false);
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const replayPlaybackRate = ref(1);
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const currentFrame = ref(0);
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const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
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const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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			@ -434,50 +447,125 @@ watch(bgmVolume, (newValue) => {
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	}
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});
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watch(sfxVolume, (newValue) => {
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	// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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	if (game) {
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		game.setSfxVolume(props.mute ? 0 : newValue);
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	}
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});
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function createGameInstance() {
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	return new DropAndFusionGame({
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		width: GAME_WIDTH,
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		height: GAME_HEIGHT,
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function createRendererInstance(game: DropAndFusionGame) {
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	return Matter.Render.create({
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		engine: game.engine,
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		canvas: canvasEl.value!,
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		seed: seed,
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		sfxVolume: props.mute ? 0 : sfxVolume.value,
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		...(
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			props.gameMode === 'normal' ? {
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				monoDefinitions: NORAML_MONOS,
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			} : {
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				monoDefinitions: SQUARE_MONOS,
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			}
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		),
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		options: {
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			width: game.GAME_WIDTH,
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			height: game.GAME_HEIGHT,
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			background: 'transparent', // transparent to hide
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			wireframeBackground: 'transparent', // transparent to hide
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			wireframes: false,
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			showSleeping: false,
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			pixelRatio: Math.max(2, window.devicePixelRatio),
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		},
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	});
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}
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async function start() {
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	seed = Date.now().toString();
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function loadMonoTextures() {
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	async function loadSingleMonoTexture(mono: Mono) {
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		if (renderer == null) return;
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	game = createGameInstance();
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	attachGameEvents();
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	await game.load();
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		// Matter-js内にキャッシュがある場合はスキップ
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		if (renderer.textures[mono.img]) return;
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		let src = mono.img;
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		// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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		if (monoTextureUrls[mono.img]) {
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			src = monoTextureUrls[mono.img];
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			// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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		} else if (monoTextures[mono.img]) {
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			src = URL.createObjectURL(monoTextures[mono.img]);
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			monoTextureUrls[mono.img] = src;
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		} else {
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			const res = await fetch(mono.img);
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			const blob = await res.blob();
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			monoTextures[mono.img] = blob;
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			src = URL.createObjectURL(blob);
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			monoTextureUrls[mono.img] = src;
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		}
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		const image = new Image();
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		image.src = src;
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		renderer.textures[mono.img] = image;
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	}
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	return Promise.all(monoDefinitions.map(x => loadSingleMonoTexture(x)));
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}
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function getTextureImageUrl(mono: Mono) {
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	// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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	if (monoTextureUrls[mono.img]) {
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		return monoTextureUrls[mono.img];
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		// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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	} else if (monoTextures[mono.img]) {
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		// Gameクラス内にキャッシュがある場合はそれを使う
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		const out = URL.createObjectURL(monoTextures[mono.img]);
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		monoTextureUrls[mono.img] = out;
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		return out;
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	} else {
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		return mono.img;
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	}
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}
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function tick() {
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	const hasNextTick = game.tick();
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	if (hasNextTick) {
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		tickRaf = window.requestAnimationFrame(tick);
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	} else {
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		tickRaf = null;
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	}
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}
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function tickReplay() {
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	let hasNextTick;
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	for (let i = 0; i < replayPlaybackRate.value; i++) {
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		const log = logs!.find(x => x.frame === game.frame);
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		if (log) {
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			switch (log.operation) {
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				case 'drop': {
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					game.drop(log.x);
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					break;
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				}
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				case 'hold': {
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					game.hold();
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					break;
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				}
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				case 'surrender': {
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					game.surrender();
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					break;
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				}
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				default:
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					break;
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			}
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		}
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		hasNextTick = game.tick();
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		currentFrame.value = game.frame;
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		if (!hasNextTick) break;
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	}
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	if (hasNextTick) {
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		tickRaf = window.requestAnimationFrame(tickReplay);
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	} else {
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		tickRaf = null;
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	}
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}
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async function start() {
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	await loadMonoTextures();
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	renderer = createRendererInstance(game);
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	Matter.Render.lookAt(renderer, {
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		min: { x: 0, y: 0 },
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		max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
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	});
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	Matter.Render.run(renderer);
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	game.start();
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	window.requestAnimationFrame(tick);
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	gameLoaded.value = true;
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	if (bgmNodes == null) {
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		const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
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		if (!bgmBuffer) return;
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		bgmNodes = sound.createSourceNode(bgmBuffer, {
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			volume: props.mute ? 0 : bgmVolume.value,
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		});
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		if (!bgmNodes) return;
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		bgmNodes.soundSource.loop = true;
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		bgmNodes.soundSource.start();
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	}
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}
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function onClick(ev: MouseEvent) {
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			@ -507,7 +595,7 @@ function onTouchmove(ev: TouchEvent) {
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}
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function moveDropper(rect: DOMRect, x: number) {
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	dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
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	dropperX.value = Math.min(rect.width * ((game.GAME_WIDTH - game.PLAYAREA_MARGIN) / game.GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / game.GAME_WIDTH), x));
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}
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function hold() {
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			@ -525,11 +613,17 @@ async function surrender() {
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async function restart() {
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	reset();
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	game = new DropAndFusionGame({
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		seed: seed,
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		monoDefinitions,
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	});
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	attachGameEvents();
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	await start();
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}
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function reset() {
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	game.dispose();
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	dispose();
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	seed = Date.now().toString();
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	isGameOver.value = false;
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	replaying.value = false;
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	replayPlaybackRate.value = 1;
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			@ -544,9 +638,12 @@ function reset() {
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	gameLoaded.value = false;
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}
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function end() {
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function dispose() {
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	game.dispose();
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	bgmNodes?.soundSource.stop();
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	Matter.Render.stop(renderer);
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	if (tickRaf) {
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		window.cancelAnimationFrame(tickRaf);
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	}
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}
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function backToTitle() {
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			@ -555,17 +652,28 @@ function backToTitle() {
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function replay() {
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	replaying.value = true;
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	game.dispose();
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	game = createGameInstance();
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	dispose();
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	game = new DropAndFusionGame({
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		seed: seed,
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		monoDefinitions,
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		replaying: true,
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	});
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	attachGameEvents();
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	os.promiseDialog(game.load(), async () => {
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		game.start(logs!);
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	os.promiseDialog(loadMonoTextures(), async () => {
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		renderer = createRendererInstance(game);
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		Matter.Render.lookAt(renderer, {
 | 
			
		||||
			min: { x: 0, y: 0 },
 | 
			
		||||
			max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
 | 
			
		||||
		});
 | 
			
		||||
		Matter.Render.run(renderer);
 | 
			
		||||
		game.start();
 | 
			
		||||
		window.requestAnimationFrame(tickReplay);
 | 
			
		||||
	});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function endReplay() {
 | 
			
		||||
	replaying.value = false;
 | 
			
		||||
	game.dispose();
 | 
			
		||||
	dispose();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function exportLog() {
 | 
			
		||||
| 
						 | 
				
			
			@ -579,88 +687,6 @@ function exportLog() {
 | 
			
		|||
	os.success();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function attachGameEvents() {
 | 
			
		||||
	game.addListener('changeScore', value => {
 | 
			
		||||
		score.value = value;
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('changeCombo', value => {
 | 
			
		||||
		if (value === 0) {
 | 
			
		||||
			comboPrev.value = combo.value;
 | 
			
		||||
		} else {
 | 
			
		||||
			comboPrev.value = value;
 | 
			
		||||
		}
 | 
			
		||||
		maxCombo.value = Math.max(maxCombo.value, value);
 | 
			
		||||
		combo.value = value;
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('changeStock', value => {
 | 
			
		||||
		currentPick.value = JSON.parse(JSON.stringify(value[0]));
 | 
			
		||||
		stock.value = JSON.parse(JSON.stringify(value.slice(1)));
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('changeHolding', value => {
 | 
			
		||||
		holdingStock.value = value;
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('dropped', () => {
 | 
			
		||||
		if (replaying.value) return;
 | 
			
		||||
 | 
			
		||||
		dropReady.value = false;
 | 
			
		||||
		window.setTimeout(() => {
 | 
			
		||||
			if (!isGameOver.value) {
 | 
			
		||||
				dropReady.value = true;
 | 
			
		||||
			}
 | 
			
		||||
		}, game.DROP_INTERVAL);
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('fusioned', (x, y, scoreDelta) => {
 | 
			
		||||
		if (!canvasEl.value) return;
 | 
			
		||||
 | 
			
		||||
		const rect = canvasEl.value.getBoundingClientRect();
 | 
			
		||||
		const domX = rect.left + (x * viewScale);
 | 
			
		||||
		const domY = rect.top + (y * viewScale);
 | 
			
		||||
		os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
 | 
			
		||||
		os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('monoAdded', (mono) => {
 | 
			
		||||
		if (replaying.value) return;
 | 
			
		||||
 | 
			
		||||
		// 実績関連
 | 
			
		||||
		if (mono.level === 10) {
 | 
			
		||||
			claimAchievement('bubbleGameExplodingHead');
 | 
			
		||||
 | 
			
		||||
			const monos = game.getActiveMonos();
 | 
			
		||||
			if (monos.filter(x => x.level === 10).length >= 2) {
 | 
			
		||||
				claimAchievement('bubbleGameDoubleExplodingHead');
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('gameOver', () => {
 | 
			
		||||
		if (replaying.value) {
 | 
			
		||||
			endReplay();
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		logs = game.getLogs();
 | 
			
		||||
		currentPick.value = null;
 | 
			
		||||
		dropReady.value = false;
 | 
			
		||||
		isGameOver.value = true;
 | 
			
		||||
 | 
			
		||||
		if (score.value > (highScore.value ?? 0)) {
 | 
			
		||||
			highScore.value = score.value;
 | 
			
		||||
 | 
			
		||||
			misskeyApi('i/registry/set', {
 | 
			
		||||
				scope: ['dropAndFusionGame'],
 | 
			
		||||
				key: 'highScore:' + props.gameMode,
 | 
			
		||||
				value: highScore.value,
 | 
			
		||||
			});
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function updateSettings<
 | 
			
		||||
	K extends keyof typeof defaultStore.state.dropAndFusion,
 | 
			
		||||
	V extends typeof defaultStore.state.dropAndFusion[K],
 | 
			
		||||
| 
						 | 
				
			
			@ -686,8 +712,8 @@ function loadImage(url: string) {
 | 
			
		|||
function getGameImageDriveFile() {
 | 
			
		||||
	return new Promise<Misskey.entities.DriveFile | null>(res => {
 | 
			
		||||
		const dcanvas = document.createElement('canvas');
 | 
			
		||||
		dcanvas.width = GAME_WIDTH;
 | 
			
		||||
		dcanvas.height = GAME_HEIGHT;
 | 
			
		||||
		dcanvas.width = game.GAME_WIDTH;
 | 
			
		||||
		dcanvas.height = game.GAME_HEIGHT;
 | 
			
		||||
		const ctx = dcanvas.getContext('2d');
 | 
			
		||||
		if (!ctx || !canvasEl.value) return res(null);
 | 
			
		||||
		Promise.all([
 | 
			
		||||
| 
						 | 
				
			
			@ -696,11 +722,11 @@ function getGameImageDriveFile() {
 | 
			
		|||
		]).then((images) => {
 | 
			
		||||
			const [frame, logo] = images;
 | 
			
		||||
			ctx.fillStyle = '#fff';
 | 
			
		||||
			ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
 | 
			
		||||
			ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
 | 
			
		||||
			ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
 | 
			
		||||
			ctx.fillRect(0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
 | 
			
		||||
			ctx.drawImage(frame, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
 | 
			
		||||
			ctx.drawImage(canvasEl.value!, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
 | 
			
		||||
			ctx.globalAlpha = 0.7;
 | 
			
		||||
			ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
 | 
			
		||||
			ctx.drawImage(logo, game.GAME_WIDTH * 0.55, 6, game.GAME_WIDTH * 0.45, game.GAME_WIDTH * 0.45 * (logo.height / logo.width));
 | 
			
		||||
			ctx.globalAlpha = 1;
 | 
			
		||||
 | 
			
		||||
			dcanvas.toBlob(blob => {
 | 
			
		||||
| 
						 | 
				
			
			@ -745,11 +771,126 @@ SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
 | 
			
		|||
	});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function attachGameEvents() {
 | 
			
		||||
	game.addListener('changeScore', value => {
 | 
			
		||||
		score.value = value;
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('changeCombo', value => {
 | 
			
		||||
		if (value === 0) {
 | 
			
		||||
			comboPrev.value = combo.value;
 | 
			
		||||
		} else {
 | 
			
		||||
			comboPrev.value = value;
 | 
			
		||||
		}
 | 
			
		||||
		maxCombo.value = Math.max(maxCombo.value, value);
 | 
			
		||||
		combo.value = value;
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('changeStock', value => {
 | 
			
		||||
		currentPick.value = JSON.parse(JSON.stringify(value[0]));
 | 
			
		||||
		stock.value = JSON.parse(JSON.stringify(value.slice(1)));
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('changeHolding', value => {
 | 
			
		||||
		holdingStock.value = value;
 | 
			
		||||
 | 
			
		||||
		sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
 | 
			
		||||
			volume: 0.5 * sfxVolume.value,
 | 
			
		||||
		});
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('dropped', (x) => {
 | 
			
		||||
		const panV = x - game.PLAYAREA_MARGIN;
 | 
			
		||||
		const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
 | 
			
		||||
		const pan = ((panV / panW) - 0.5) * 2;
 | 
			
		||||
		sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
 | 
			
		||||
			volume: sfxVolume.value,
 | 
			
		||||
			pan,
 | 
			
		||||
			playbackRate: replayPlaybackRate.value,
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		if (replaying.value) return;
 | 
			
		||||
 | 
			
		||||
		dropReady.value = false;
 | 
			
		||||
		window.setTimeout(() => {
 | 
			
		||||
			if (!isGameOver.value) {
 | 
			
		||||
				dropReady.value = true;
 | 
			
		||||
			}
 | 
			
		||||
		}, game.DROP_INTERVAL);
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('fusioned', (x, y, scoreDelta) => {
 | 
			
		||||
		if (!canvasEl.value) return;
 | 
			
		||||
 | 
			
		||||
		const rect = canvasEl.value.getBoundingClientRect();
 | 
			
		||||
		const domX = rect.left + (x * viewScale);
 | 
			
		||||
		const domY = rect.top + (y * viewScale);
 | 
			
		||||
		os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
 | 
			
		||||
		os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('monoAdded', (mono) => {
 | 
			
		||||
		if (replaying.value) return;
 | 
			
		||||
 | 
			
		||||
		// 実績関連
 | 
			
		||||
		if (mono.level === 10) {
 | 
			
		||||
			claimAchievement('bubbleGameExplodingHead');
 | 
			
		||||
 | 
			
		||||
			const monos = game.getActiveMonos();
 | 
			
		||||
			if (monos.filter(x => x.level === 10).length >= 2) {
 | 
			
		||||
				claimAchievement('bubbleGameDoubleExplodingHead');
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('gameOver', () => {
 | 
			
		||||
		sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
 | 
			
		||||
			volume: sfxVolume.value,
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		if (replaying.value) {
 | 
			
		||||
			endReplay();
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		logs = game.getLogs();
 | 
			
		||||
		endedAtFrame = game.frame;
 | 
			
		||||
		currentPick.value = null;
 | 
			
		||||
		dropReady.value = false;
 | 
			
		||||
		isGameOver.value = true;
 | 
			
		||||
 | 
			
		||||
		if (score.value > (highScore.value ?? 0)) {
 | 
			
		||||
			highScore.value = score.value;
 | 
			
		||||
 | 
			
		||||
			misskeyApi('i/registry/set', {
 | 
			
		||||
				scope: ['dropAndFusionGame'],
 | 
			
		||||
				key: 'highScore:' + props.gameMode,
 | 
			
		||||
				value: highScore.value,
 | 
			
		||||
			});
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
	game.addListener('sfx', (type, params) => {
 | 
			
		||||
		if (props.mute) return;
 | 
			
		||||
 | 
			
		||||
		const soundUrl =
 | 
			
		||||
			type === 'fusion' ? '/client-assets/drop-and-fusion/bubble2.mp3' :
 | 
			
		||||
			type === 'collision' ? '/client-assets/drop-and-fusion/poi1.mp3' :
 | 
			
		||||
			null as never;
 | 
			
		||||
 | 
			
		||||
		sound.playUrl(soundUrl, {
 | 
			
		||||
			volume: params.volume * sfxVolume.value,
 | 
			
		||||
			pan: params.pan,
 | 
			
		||||
			playbackRate: params.pitch * replayPlaybackRate.value,
 | 
			
		||||
		});
 | 
			
		||||
	});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
useInterval(() => {
 | 
			
		||||
	if (!canvasEl.value) return;
 | 
			
		||||
	const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
 | 
			
		||||
	if (actualCanvasWidth === 0) return;
 | 
			
		||||
	viewScale = actualCanvasWidth / GAME_WIDTH;
 | 
			
		||||
	viewScale = actualCanvasWidth / game.GAME_WIDTH;
 | 
			
		||||
	containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
 | 
			
		||||
}, 1000, { immediate: false, afterMounted: true });
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -763,15 +904,26 @@ onMounted(async () => {
 | 
			
		|||
		highScore.value = null;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	start();
 | 
			
		||||
	await start();
 | 
			
		||||
 | 
			
		||||
	const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
 | 
			
		||||
	if (!bgmBuffer) return;
 | 
			
		||||
	bgmNodes = sound.createSourceNode(bgmBuffer, {
 | 
			
		||||
		volume: props.mute ? 0 : bgmVolume.value,
 | 
			
		||||
	});
 | 
			
		||||
	if (!bgmNodes) return;
 | 
			
		||||
	bgmNodes.soundSource.loop = true;
 | 
			
		||||
	bgmNodes.soundSource.start();
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
onUnmounted(() => {
 | 
			
		||||
	end();
 | 
			
		||||
	dispose();
 | 
			
		||||
	bgmNodes?.soundSource.stop();
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
onDeactivated(() => {
 | 
			
		||||
	end();
 | 
			
		||||
	dispose();
 | 
			
		||||
	bgmNodes?.soundSource.stop();
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
definePageMetadata({
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -6,7 +6,6 @@
 | 
			
		|||
import { EventEmitter } from 'eventemitter3';
 | 
			
		||||
import * as Matter from 'matter-js';
 | 
			
		||||
import seedrandom from 'seedrandom';
 | 
			
		||||
import * as sound from '@/scripts/sound.js';
 | 
			
		||||
 | 
			
		||||
export type Mono = {
 | 
			
		||||
	id: string;
 | 
			
		||||
| 
						 | 
				
			
			@ -39,41 +38,41 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
	changeCombo: (newCombo: number) => void;
 | 
			
		||||
	changeStock: (newStock: { id: string; mono: Mono }[]) => void;
 | 
			
		||||
	changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
 | 
			
		||||
	dropped: () => void;
 | 
			
		||||
	dropped: (x: number) => void;
 | 
			
		||||
	fusioned: (x: number, y: number, scoreDelta: number) => void;
 | 
			
		||||
	monoAdded: (mono: Mono) => void;
 | 
			
		||||
	gameOver: () => void;
 | 
			
		||||
	sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
 | 
			
		||||
}> {
 | 
			
		||||
	private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
 | 
			
		||||
	private COMBO_INTERVAL = 60; // frame
 | 
			
		||||
	public readonly GAME_WIDTH = 450;
 | 
			
		||||
	public readonly GAME_HEIGHT = 600;
 | 
			
		||||
	public readonly DROP_INTERVAL = 500;
 | 
			
		||||
	public readonly PLAYAREA_MARGIN = 25;
 | 
			
		||||
	private STOCK_MAX = 4;
 | 
			
		||||
	private TICK_DELTA = 1000 / 60; // 60fps
 | 
			
		||||
	private loaded = false;
 | 
			
		||||
	private frame = 0;
 | 
			
		||||
	private engine: Matter.Engine;
 | 
			
		||||
	private render: Matter.Render;
 | 
			
		||||
	private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
 | 
			
		||||
	public frame = 0;
 | 
			
		||||
	public engine: Matter.Engine;
 | 
			
		||||
	private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
 | 
			
		||||
	private overflowCollider: Matter.Body;
 | 
			
		||||
	private isGameOver = false;
 | 
			
		||||
	private gameWidth: number;
 | 
			
		||||
	private gameHeight: number;
 | 
			
		||||
	private monoDefinitions: Mono[] = [];
 | 
			
		||||
	private monoTextures: Record<string, Blob> = {};
 | 
			
		||||
	private monoTextureUrls: Record<string, string> = {};
 | 
			
		||||
	private rng: () => number;
 | 
			
		||||
	private logs: Log[] = [];
 | 
			
		||||
	private replaying = false;
 | 
			
		||||
 | 
			
		||||
	private sfxVolume = 1;
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * フィールドに出ていて、かつ合体の対象となるアイテム
 | 
			
		||||
	 */
 | 
			
		||||
	private activeBodyIds: Matter.Body['id'][] = [];
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * fusion予約アイテムのペア
 | 
			
		||||
	 * TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
 | 
			
		||||
	 */
 | 
			
		||||
	private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
 | 
			
		||||
 | 
			
		||||
	private latestDroppedBodyId: Matter.Body['id'] | null = null;
 | 
			
		||||
 | 
			
		||||
	private latestDroppedAt = 0;
 | 
			
		||||
| 
						 | 
				
			
			@ -99,31 +98,17 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
		this.emit('changeScore', value);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	private comboIntervalId: number | null = null;
 | 
			
		||||
 | 
			
		||||
	public replayPlaybackRate = 1;
 | 
			
		||||
 | 
			
		||||
	constructor(opts: {
 | 
			
		||||
		canvas: HTMLCanvasElement;
 | 
			
		||||
		width: number;
 | 
			
		||||
		height: number;
 | 
			
		||||
		monoDefinitions: Mono[];
 | 
			
		||||
		seed: string;
 | 
			
		||||
		sfxVolume?: number;
 | 
			
		||||
	}) {
 | 
			
		||||
	constructor(env: { monoDefinitions: Mono[]; seed: string; replaying?: boolean }) {
 | 
			
		||||
		super();
 | 
			
		||||
 | 
			
		||||
		this.replaying = !!env.replaying;
 | 
			
		||||
		this.monoDefinitions = env.monoDefinitions;
 | 
			
		||||
		this.rng = seedrandom(env.seed);
 | 
			
		||||
 | 
			
		||||
		this.tick = this.tick.bind(this);
 | 
			
		||||
 | 
			
		||||
		this.gameWidth = opts.width;
 | 
			
		||||
		this.gameHeight = opts.height;
 | 
			
		||||
		this.monoDefinitions = opts.monoDefinitions;
 | 
			
		||||
		this.rng = seedrandom(opts.seed);
 | 
			
		||||
 | 
			
		||||
		if (opts.sfxVolume) {
 | 
			
		||||
			this.sfxVolume = opts.sfxVolume;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this.engine = Matter.Engine.create({
 | 
			
		||||
			constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
 | 
			
		||||
			positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
 | 
			
		||||
| 
						 | 
				
			
			@ -138,22 +123,6 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
			enableSleeping: false,
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		this.render = Matter.Render.create({
 | 
			
		||||
			engine: this.engine,
 | 
			
		||||
			canvas: opts.canvas,
 | 
			
		||||
			options: {
 | 
			
		||||
				width: this.gameWidth,
 | 
			
		||||
				height: this.gameHeight,
 | 
			
		||||
				background: 'transparent', // transparent to hide
 | 
			
		||||
				wireframeBackground: 'transparent', // transparent to hide
 | 
			
		||||
				wireframes: false,
 | 
			
		||||
				showSleeping: false,
 | 
			
		||||
				pixelRatio: Math.max(2, window.devicePixelRatio),
 | 
			
		||||
			},
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		Matter.Render.run(this.render);
 | 
			
		||||
 | 
			
		||||
		this.engine.world.bodies = [];
 | 
			
		||||
 | 
			
		||||
		//#region walls
 | 
			
		||||
| 
						 | 
				
			
			@ -170,13 +139,13 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
 | 
			
		||||
		const thickness = 100;
 | 
			
		||||
		Matter.Composite.add(this.engine.world, [
 | 
			
		||||
			Matter.Bodies.rectangle(this.gameWidth / 2, this.gameHeight + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameWidth, thickness, WALL_OPTIONS),
 | 
			
		||||
			Matter.Bodies.rectangle(this.gameWidth + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
 | 
			
		||||
			Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
 | 
			
		||||
			Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
 | 
			
		||||
			Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
 | 
			
		||||
			Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
 | 
			
		||||
		]);
 | 
			
		||||
		//#endregion
 | 
			
		||||
 | 
			
		||||
		this.overflowCollider = Matter.Bodies.rectangle(this.gameWidth / 2, 0, this.gameWidth, 200, {
 | 
			
		||||
		this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
 | 
			
		||||
			isStatic: true,
 | 
			
		||||
			isSensor: true,
 | 
			
		||||
			render: {
 | 
			
		||||
| 
						 | 
				
			
			@ -185,12 +154,6 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
			},
 | 
			
		||||
		});
 | 
			
		||||
		Matter.Composite.add(this.engine.world, this.overflowCollider);
 | 
			
		||||
 | 
			
		||||
		// fit the render viewport to the scene
 | 
			
		||||
		Matter.Render.lookAt(this.render, {
 | 
			
		||||
			min: { x: 0, y: 0 },
 | 
			
		||||
			max: { x: this.gameWidth, y: this.gameHeight },
 | 
			
		||||
		});
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	private createBody(mono: Mono, x: number, y: number) {
 | 
			
		||||
| 
						 | 
				
			
			@ -256,29 +219,69 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
			const additionalScore = Math.round(currentMono.score * comboBonus);
 | 
			
		||||
			this.score += additionalScore;
 | 
			
		||||
 | 
			
		||||
			// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
 | 
			
		||||
			const panV = newX - this.PLAYAREA_MARGIN;
 | 
			
		||||
			const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
 | 
			
		||||
			const pan = ((panV / panW) - 0.5) * 2;
 | 
			
		||||
			sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
 | 
			
		||||
				volume: this.sfxVolume,
 | 
			
		||||
				pan,
 | 
			
		||||
				playbackRate: nextMono.sfxPitch * this.replayPlaybackRate,
 | 
			
		||||
			});
 | 
			
		||||
 | 
			
		||||
			this.emit('monoAdded', nextMono);
 | 
			
		||||
			this.emit('fusioned', newX, newY, additionalScore);
 | 
			
		||||
 | 
			
		||||
			const panV = newX - this.PLAYAREA_MARGIN;
 | 
			
		||||
			const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
 | 
			
		||||
			const pan = ((panV / panW) - 0.5) * 2;
 | 
			
		||||
			this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
 | 
			
		||||
		} else {
 | 
			
		||||
			//const VELOCITY = 30;
 | 
			
		||||
			//for (let i = 0; i < 10; i++) {
 | 
			
		||||
			//	const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
 | 
			
		||||
			//	Matter.Composite.add(world, body);
 | 
			
		||||
			//	bodies.push(body);
 | 
			
		||||
			//}
 | 
			
		||||
			//sound.playUrl({
 | 
			
		||||
			//	type: 'syuilo/bubble2',
 | 
			
		||||
			//	volume: this.sfxVolume,
 | 
			
		||||
			//});
 | 
			
		||||
			// nop
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
 | 
			
		||||
		const minCollisionEnergyForSound = 2.5;
 | 
			
		||||
		const maxCollisionEnergyForSound = 9;
 | 
			
		||||
		const soundPitchMax = 4;
 | 
			
		||||
		const soundPitchMin = 0.5;
 | 
			
		||||
 | 
			
		||||
		for (const pairs of event.pairs) {
 | 
			
		||||
			const { bodyA, bodyB } = pairs;
 | 
			
		||||
 | 
			
		||||
			if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
 | 
			
		||||
				if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
 | 
			
		||||
					continue;
 | 
			
		||||
				}
 | 
			
		||||
				this.gameOver();
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			const shouldFusion = (bodyA.label === bodyB.label) &&
 | 
			
		||||
				!this.fusionReservedPairs.some(x =>
 | 
			
		||||
					x.bodyA.id === bodyA.id ||
 | 
			
		||||
					x.bodyA.id === bodyB.id ||
 | 
			
		||||
					x.bodyB.id === bodyA.id ||
 | 
			
		||||
					x.bodyB.id === bodyB.id);
 | 
			
		||||
 | 
			
		||||
			if (shouldFusion) {
 | 
			
		||||
				if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
 | 
			
		||||
					this.fusion(bodyA, bodyB);
 | 
			
		||||
				} else {
 | 
			
		||||
					this.fusionReservedPairs.push({ bodyA, bodyB });
 | 
			
		||||
					this.tickCallbackQueue.push({
 | 
			
		||||
						frame: this.frame + 6,
 | 
			
		||||
						callback: () => {
 | 
			
		||||
							this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
 | 
			
		||||
							this.fusion(bodyA, bodyB);
 | 
			
		||||
						},
 | 
			
		||||
					});
 | 
			
		||||
				}
 | 
			
		||||
			} else {
 | 
			
		||||
				const energy = pairs.collision.depth;
 | 
			
		||||
				if (energy > minCollisionEnergyForSound) {
 | 
			
		||||
					const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
 | 
			
		||||
					const panV =
 | 
			
		||||
						pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
 | 
			
		||||
						pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
 | 
			
		||||
						((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
 | 
			
		||||
					const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
 | 
			
		||||
					const pan = ((panV / panW) - 0.5) * 2;
 | 
			
		||||
					const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
 | 
			
		||||
					this.emit('sfx', 'collision', { volume, pan, pitch });
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -293,50 +296,10 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
 | 
			
		||||
	private gameOver() {
 | 
			
		||||
		this.isGameOver = true;
 | 
			
		||||
		if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
 | 
			
		||||
		this.tickRaf = null;
 | 
			
		||||
		this.emit('gameOver');
 | 
			
		||||
 | 
			
		||||
		// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
 | 
			
		||||
		sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
 | 
			
		||||
			volume: this.sfxVolume,
 | 
			
		||||
		});
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/** テクスチャをすべてキャッシュする */
 | 
			
		||||
	private async loadMonoTextures() {
 | 
			
		||||
		async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) {
 | 
			
		||||
			// Matter-js内にキャッシュがある場合はスキップ
 | 
			
		||||
			if (game.render.textures[mono.img]) return;
 | 
			
		||||
 | 
			
		||||
			let src = mono.img;
 | 
			
		||||
			// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
 | 
			
		||||
			if (game.monoTextureUrls[mono.img]) {
 | 
			
		||||
				src = game.monoTextureUrls[mono.img];
 | 
			
		||||
			// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
 | 
			
		||||
			} else if (game.monoTextures[mono.img]) {
 | 
			
		||||
				src = URL.createObjectURL(game.monoTextures[mono.img]);
 | 
			
		||||
				game.monoTextureUrls[mono.img] = src;
 | 
			
		||||
			} else {
 | 
			
		||||
				const res = await fetch(mono.img);
 | 
			
		||||
				const blob = await res.blob();
 | 
			
		||||
				game.monoTextures[mono.img] = blob;
 | 
			
		||||
				src = URL.createObjectURL(blob);
 | 
			
		||||
				game.monoTextureUrls[mono.img] = src;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			const image = new Image();
 | 
			
		||||
			image.src = src;
 | 
			
		||||
			game.render.textures[mono.img] = image;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public start(logs?: Log[]) {
 | 
			
		||||
		if (!this.loaded) throw new Error('game is not loaded yet');
 | 
			
		||||
		if (logs) this.replaying = true;
 | 
			
		||||
 | 
			
		||||
	public start() {
 | 
			
		||||
		for (let i = 0; i < this.STOCK_MAX; i++) {
 | 
			
		||||
			this.stock.push({
 | 
			
		||||
				id: this.rng().toString(),
 | 
			
		||||
| 
						 | 
				
			
			@ -345,118 +308,20 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
		}
 | 
			
		||||
		this.emit('changeStock', this.stock);
 | 
			
		||||
 | 
			
		||||
		// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
 | 
			
		||||
		let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
 | 
			
		||||
 | 
			
		||||
		const minCollisionEnergyForSound = 2.5;
 | 
			
		||||
		const maxCollisionEnergyForSound = 9;
 | 
			
		||||
		const soundPitchMax = 4;
 | 
			
		||||
		const soundPitchMin = 0.5;
 | 
			
		||||
 | 
			
		||||
		Matter.Events.on(this.engine, 'collisionStart', (event) => {
 | 
			
		||||
			for (const pairs of event.pairs) {
 | 
			
		||||
				const { bodyA, bodyB } = pairs;
 | 
			
		||||
				if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
 | 
			
		||||
					if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
 | 
			
		||||
						continue;
 | 
			
		||||
					}
 | 
			
		||||
					this.gameOver();
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
				const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id);
 | 
			
		||||
				if (shouldFusion) {
 | 
			
		||||
					if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
 | 
			
		||||
						this.fusion(bodyA, bodyB);
 | 
			
		||||
					} else {
 | 
			
		||||
						fusionReservedPairs.push({ bodyA, bodyB });
 | 
			
		||||
						this.tickCallbackQueue.push({
 | 
			
		||||
							frame: this.frame + 6,
 | 
			
		||||
							callback: () => {
 | 
			
		||||
								fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
 | 
			
		||||
								this.fusion(bodyA, bodyB);
 | 
			
		||||
							},
 | 
			
		||||
						});
 | 
			
		||||
					}
 | 
			
		||||
				} else {
 | 
			
		||||
					const energy = pairs.collision.depth;
 | 
			
		||||
					if (energy > minCollisionEnergyForSound) {
 | 
			
		||||
						// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
 | 
			
		||||
						const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
 | 
			
		||||
						const panV =
 | 
			
		||||
							pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
 | 
			
		||||
							pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
 | 
			
		||||
							((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
 | 
			
		||||
						const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
 | 
			
		||||
						const pan = ((panV / panW) - 0.5) * 2;
 | 
			
		||||
						const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
 | 
			
		||||
						sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
 | 
			
		||||
							volume: vol,
 | 
			
		||||
							pan,
 | 
			
		||||
							playbackRate: pitch * this.replayPlaybackRate,
 | 
			
		||||
						});
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		if (logs) {
 | 
			
		||||
			const playTick = () => {
 | 
			
		||||
				for (let i = 0; i < this.replayPlaybackRate; i++) {
 | 
			
		||||
					this.frame++;
 | 
			
		||||
					if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
 | 
			
		||||
						this.combo = 0;
 | 
			
		||||
					}
 | 
			
		||||
					const log = logs.find(x => x.frame === this.frame - 1);
 | 
			
		||||
					if (log) {
 | 
			
		||||
						switch (log.operation) {
 | 
			
		||||
							case 'drop': {
 | 
			
		||||
								this.drop(log.x);
 | 
			
		||||
								break;
 | 
			
		||||
							}
 | 
			
		||||
							case 'hold': {
 | 
			
		||||
								this.hold();
 | 
			
		||||
								break;
 | 
			
		||||
							}
 | 
			
		||||
							case 'surrender': {
 | 
			
		||||
								this.surrender();
 | 
			
		||||
								break;
 | 
			
		||||
							}
 | 
			
		||||
							default:
 | 
			
		||||
								break;
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
 | 
			
		||||
						if (x.frame === this.frame) {
 | 
			
		||||
							x.callback();
 | 
			
		||||
							return false;
 | 
			
		||||
						} else {
 | 
			
		||||
							return true;
 | 
			
		||||
						}
 | 
			
		||||
					});
 | 
			
		||||
 | 
			
		||||
					Matter.Engine.update(this.engine, this.TICK_DELTA);
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if (!this.isGameOver) {
 | 
			
		||||
					this.tickRaf = window.requestAnimationFrame(playTick);
 | 
			
		||||
				}
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
			playTick();
 | 
			
		||||
		} else {
 | 
			
		||||
			this.tick();
 | 
			
		||||
		}
 | 
			
		||||
		Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public getLogs() {
 | 
			
		||||
		return this.logs;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	private tick() {
 | 
			
		||||
	public tick() {
 | 
			
		||||
		this.frame++;
 | 
			
		||||
 | 
			
		||||
		if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
 | 
			
		||||
			this.combo = 0;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
 | 
			
		||||
			if (x.frame === this.frame) {
 | 
			
		||||
				x.callback();
 | 
			
		||||
| 
						 | 
				
			
			@ -465,35 +330,12 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
				return true;
 | 
			
		||||
			}
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		Matter.Engine.update(this.engine, this.TICK_DELTA);
 | 
			
		||||
		if (!this.isGameOver) {
 | 
			
		||||
			this.tickRaf = window.requestAnimationFrame(this.tick);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public async load() {
 | 
			
		||||
		await this.loadMonoTextures();
 | 
			
		||||
		this.loaded = true;
 | 
			
		||||
	}
 | 
			
		||||
		const hasNextTick = !this.isGameOver;
 | 
			
		||||
 | 
			
		||||
	public setSfxVolume(volume: number) {
 | 
			
		||||
		this.sfxVolume = volume;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public getTextureImageUrl(mono: Mono) {
 | 
			
		||||
		// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
 | 
			
		||||
		if (this.monoTextureUrls[mono.img]) {
 | 
			
		||||
			return this.monoTextureUrls[mono.img];
 | 
			
		||||
 | 
			
		||||
		// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
 | 
			
		||||
		} else if (this.monoTextures[mono.img]) {
 | 
			
		||||
			// Gameクラス内にキャッシュがある場合はそれを使う
 | 
			
		||||
			const out = URL.createObjectURL(this.monoTextures[mono.img]);
 | 
			
		||||
			this.monoTextureUrls[mono.img] = out;
 | 
			
		||||
			return out;
 | 
			
		||||
		} else {
 | 
			
		||||
			return mono.img;
 | 
			
		||||
		}
 | 
			
		||||
		return hasNextTick;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public getActiveMonos() {
 | 
			
		||||
| 
						 | 
				
			
			@ -502,6 +344,7 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
 | 
			
		||||
	public drop(_x: number) {
 | 
			
		||||
		if (this.isGameOver) return;
 | 
			
		||||
		// TODO: フレームで計算するようにすればリプレイかどうかのチェックは不要になる
 | 
			
		||||
		if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
 | 
			
		||||
 | 
			
		||||
		const head = this.stock.shift()!;
 | 
			
		||||
| 
						 | 
				
			
			@ -512,7 +355,7 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
		this.emit('changeStock', this.stock);
 | 
			
		||||
 | 
			
		||||
		const inputX = Math.round(_x);
 | 
			
		||||
		const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
 | 
			
		||||
		const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
 | 
			
		||||
		const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
 | 
			
		||||
		this.logs.push({
 | 
			
		||||
			frame: this.frame,
 | 
			
		||||
| 
						 | 
				
			
			@ -523,18 +366,8 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
		this.activeBodyIds.push(body.id);
 | 
			
		||||
		this.latestDroppedBodyId = body.id;
 | 
			
		||||
		this.latestDroppedAt = Date.now();
 | 
			
		||||
		this.emit('dropped');
 | 
			
		||||
		this.emit('dropped', x);
 | 
			
		||||
		this.emit('monoAdded', head.mono);
 | 
			
		||||
 | 
			
		||||
		// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
 | 
			
		||||
		const panV = x - this.PLAYAREA_MARGIN;
 | 
			
		||||
		const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
 | 
			
		||||
		const pan = ((panV / panW) - 0.5) * 2;
 | 
			
		||||
		sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
 | 
			
		||||
			volume: this.sfxVolume,
 | 
			
		||||
			pan,
 | 
			
		||||
			playbackRate: this.replayPlaybackRate,
 | 
			
		||||
		});
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public hold() {
 | 
			
		||||
| 
						 | 
				
			
			@ -561,17 +394,9 @@ export class DropAndFusionGame extends EventEmitter<{
 | 
			
		|||
			this.emit('changeHolding', this.holding);
 | 
			
		||||
			this.emit('changeStock', this.stock);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
 | 
			
		||||
			volume: 0.5 * this.sfxVolume,
 | 
			
		||||
		});
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public dispose() {
 | 
			
		||||
		if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
 | 
			
		||||
		if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
 | 
			
		||||
		this.tickRaf = null;
 | 
			
		||||
		Matter.Render.stop(this.render);
 | 
			
		||||
		Matter.World.clear(this.engine.world, false);
 | 
			
		||||
		Matter.Engine.clear(this.engine);
 | 
			
		||||
	}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue