tweak game

This commit is contained in:
syuilo 2024-01-07 09:24:04 +09:00
parent 746367004e
commit 0815a5235d
5 changed files with 120 additions and 41 deletions

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@ -11,7 +11,8 @@ SPDX-License-Identifier: AGPL-3.0-only
<div style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
SCORE: <b><MkNumber :value="score"/></b>
<div>SCORE: <b><MkNumber :value="score"/></b></div>
<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div>
</div>
</div>
<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
@ -33,7 +34,8 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
<div :class="$style.main">
<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img src="/client-assets/drop-and-fusion/frame.svg" :class="$style.mainFrameImg"/>
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
<canvas ref="canvasEl" :class="$style.canvas"/>
<Transition
:enterActiveClass="$style.transition_combo_enterActive"
@ -44,6 +46,7 @@ SPDX-License-Identifier: AGPL-3.0-only
>
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
</Transition>
<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: mouseX + 'px' }"/>
<Transition
:enterActiveClass="$style.transition_picked_enterActive"
:leaveActiveClass="$style.transition_picked_leaveActive"
@ -81,6 +84,8 @@ import * as os from '@/os.js';
import MkNumber from '@/components/MkNumber.vue';
import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
import MkButton from '@/components/MkButton.vue';
import { defaultStore } from '@/store.js';
import { misskeyApi } from '@/scripts/misskey-api.js';
const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>();
@ -191,7 +196,7 @@ const FRUITS = [{
const GAME_WIDTH = 450;
const GAME_HEIGHT = 600;
const PHYSICS_QUALITY_FACTOR = 32; //
const PHYSICS_QUALITY_FACTOR = 16; //
let viewScaleX = 1;
let viewScaleY = 1;
@ -203,6 +208,7 @@ const comboPrev = ref(0);
const dropReady = ref(true);
const gameOver = ref(false);
const gameStarted = ref(false);
const highScore = ref<number | null>(null);
class Game extends EventEmitter<{
changeScore: (score: number) => void;
@ -251,6 +257,8 @@ class Game extends EventEmitter<{
this.emit('changeScore', value);
}
private comboIntervalId: number | null = null;
constructor() {
super();
@ -294,6 +302,8 @@ class Game extends EventEmitter<{
//#region walls
const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
isStatic: true,
friction: 0.7,
slop: 1.0,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
@ -308,7 +318,7 @@ class Game extends EventEmitter<{
]);
//#endregion
this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 125, {
this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 200, {
isStatic: true,
isSensor: true,
render: {
@ -328,11 +338,13 @@ class Game extends EventEmitter<{
private createBody(fruit: typeof FRUITS[number], x: number, y: number) {
return Matter.Bodies.circle(x, y, fruit.size / 2, {
label: fruit.id,
density: 0.0005,
//density: 0.0005,
density: fruit.size / 1000,
restitution: 0.2,
frictionAir: 0.01,
restitution: 0.4,
friction: 0.5,
friction: 0.7,
frictionStatic: 5,
slop: 1.0,
//mass: 0,
render: {
sprite: {
@ -372,7 +384,7 @@ class Game extends EventEmitter<{
this.activeBodyIds.push(body.id);
}, 100);
const additionalScore = Math.round(currentFruit.score * (1 + (this.combo / 3)));
const additionalScore = Math.round(currentFruit.score * (1 + ((this.combo - 1) / 3)));
this.score += additionalScore;
const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
@ -449,7 +461,7 @@ class Game extends EventEmitter<{
}
});
window.setInterval(() => {
this.comboIntervalId = window.setInterval(() => {
if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) {
this.combo = 0;
}
@ -469,7 +481,7 @@ class Game extends EventEmitter<{
this.emit('changeStock', this.stock);
const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.fruit.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.fruit.size / 2), _x));
const body = this.createBody(st.fruit, x, st.fruit.size / 2);
const body = this.createBody(st.fruit, x, 50 + st.fruit.size / 2);
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
@ -480,6 +492,7 @@ class Game extends EventEmitter<{
}
public dispose() {
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
Matter.Render.stop(this.render);
Matter.Runner.stop(this.runner);
Matter.World.clear(this.engine.world, false);
@ -567,10 +580,28 @@ function attachGame() {
currentPick.value = null;
dropReady.value = false;
gameOver.value = true;
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
misskeyApi('i/registry/set', {
scope: ['dropAndFusionGame'],
key: 'highScore',
value: highScore.value,
});
}
});
}
onMounted(() => {
onMounted(async () => {
try {
highScore.value = await misskeyApi('i/registry/get', {
scope: ['dropAndFusionGame'],
key: 'highScore',
});
} catch (err) {
}
game = new Game();
attachGame();
@ -667,7 +698,9 @@ definePageMetadata({
top: 0;
left: 0;
width: 100%;
filter: drop-shadow(0 6px 16px #0007);
// iOS
//filter: drop-shadow(0 6px 16px #0007);
border-radius: 16px;
pointer-events: none;
user-select: none;
}
@ -699,13 +732,28 @@ definePageMetadata({
text-align: center;
font-weight: bold;
font-style: oblique;
color: #fff;
-webkit-text-stroke: 1px rgb(255, 145, 0);
text-shadow: 0 0 6px #0005;
pointer-events: none;
user-select: none;
}
.currentFruit {
position: absolute;
margin-top: 20px;
margin-top: 80px;
z-index: 2;
filter: drop-shadow(0 6px 16px #0007);
pointer-events: none;
user-select: none;
}
.dropper {
position: absolute;
top: 0;
width: 70px;
margin-top: -10px;
margin-left: -30px;
z-index: 2;
filter: drop-shadow(0 6px 16px #0007);
pointer-events: none;
@ -714,7 +762,7 @@ definePageMetadata({
.currentFruitArrow {
position: absolute;
margin-top: 20px;
margin-top: 100px;
z-index: 3;
animation: currentFruitArrow 2s ease infinite;
pointer-events: none;
@ -723,10 +771,10 @@ definePageMetadata({
.dropGuide {
position: absolute;
top: 50px;
top: 120px;
z-index: 3;
width: 3px;
height: calc(100% - 50px);
height: calc(100% - 120px);
background: #f002;
pointer-events: none;
user-select: none;