remove new-system
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| title = "New Tabletop RPG System (WIP)" |  | ||||||
| description = "Bored and restless, so time it is to design a tabletop system..." |  | ||||||
| date = 2020-12-21 |  | ||||||
| draft = true |  | ||||||
| [extra] |  | ||||||
| toc = true |  | ||||||
| +++ |  | ||||||
| 
 |  | ||||||
| # Core Gameplay |  | ||||||
| 
 |  | ||||||
| ## Skill Checks |  | ||||||
| 
 |  | ||||||
| A player attempting something that could be subject to failure will perform a |  | ||||||
| skill check to determine whether they succeed or fail. |  | ||||||
| 
 |  | ||||||
| A skill check is performed by rolling `1d20`, adding the relevant skill, and |  | ||||||
| comparing the result to 20. If the result is equal to or greater than `20` then |  | ||||||
| the action succeeds. If the result is less than `20` then the action fails. |  | ||||||
| 
 |  | ||||||
| ### Critical Rolls |  | ||||||
| 
 |  | ||||||
| If the number rolled on the dice, before adding any other numbers, is exactly |  | ||||||
| `20`, the character succeeds at their action no matter what. |  | ||||||
| If exactly `1` is rolled, then the character fails their action no matter what. |  | ||||||
| 
 |  | ||||||
| Further consequences, either good or bad, could occur on critical successes or |  | ||||||
| fails, at the discretion of the GM. |  | ||||||
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